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Squee Squashington.5189

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  1. This was kind of a relief to read. The weapons from elite specs do feel more in line with how other classes' weapons perform. Where as the core weapons seems to underperform when building for power. Thanks all in all for the feedback.
  2. For context, I've had everything at 80 (besides necro) and have been trying to figure out how ele (my most recent end game class) gets value out of a power build (zerker, marauder, dragon, soldier, etc.) I was able to build for support and condi without too much trouble because like other classes you put on the condi gear, spec into the condi traits, and most of it just falls into place. So I get that thematically, ele is a mage. You have one of (if not the lowest) stat values for both vitality and toughness in the game. As a mesmer main I get it. But as ele, you don't have access to stealth, you don't have distortion or much in the way of evades, even teleport is a shorter range than blink which between that and the available weapon designs, most of your builds options have you stuck in melee. So while this may seem like a rant, i'm moreso trying to figure out what the trade off is. 1.) What does ele bring to the table defensively? How does one stay alive? Lol. There's 2 utilities I've been using (one gives ~5k barrier, the other is tempest that gives a decent amount of protection) but aside from that it doesn't feel like much. There's weapon skills in earth attunement that give invul or reflect, but often enough by the time you've swapped stance and activated the skill, most of the burst has gone off. And on top of that, now you're stuck in earth stance for a few seconds where your power-focused gear is essentially meaningless. I've tried looking for options in water, while there's some decent option for condi cleansing, frost aura is a weaker/often shorter version of protection, and with the exception of hammer 4, most of the healing abilities seem to scale poorly in power-centric gear. 2.) "The best defense is a good offense." as the old saying goes, and is what you'd expect from a build that sacrifices innate survivability. Thief runs into similar issues and has similar criticisms of "being hard to stay alive" by new players. But stealth attacks help you burst a target down before survivability becomes and issue. Even in builds that aren't focused on stealth, you can typically dump initiative to burst a target down. Even on mesmer, you have phantasms tied to every weapon set dishing out 3k+ damage before ferocity and a mind wrack (or variant) doing about the same every 10-12 seconds. 2b.) So where does ele get its damage from? Fire stance has some strong spells, but many times it feels like the value you get from power, precision and ferocity is capped as to not overperform since there is a baseline burning that is applied. It reminds me of Guardian where a lot of your attacks will apply burning and your dps will benefit if you're attacking a burning target, but the burning itself was very little damage and your "white damage" would gain the full benefit of your power stats. With ele it almost feels like they're trying to pigeon-hole you into playing cele/vipers. The next logical option would be swapping into air, but with maybe 1-2 exceptions most of the air attunement skills can't even compete with phantasms or stealth attacks or any other class's "big damage skills." While I can appreciate that 1 stack of blind or a few seconds of shocking aura are not worthless, the damage feels so low that it almost seems better to just go into earth and let the baseline bleeding do all the damage.
  3. I always liked how the "It's a free market" narrative only applies when it benefits seller. But this complaint essentially exists because competition encroached on your demand. Rules for thee, but not for me.
  4. Funnily enough, I almost wrote WoW and FFXIV are 2 of the most (if not the most) successful MMORPG's on the market. And their target audience IS the casual player. Development teams have *tried* catering to the sweaty grind-loving "hardcore" players, and games like that, Wildstar, Rift, etc. end up shooting themselves in the foot.
  5. Glad I can gear my alts and not worry about having to line someone else's pockets. 🙂
  6. Found this kinda misleading since the core game to me is "vanilla" or everything pre-HoT. They have to keep up with bug fixes/server stability regardless so pretty much anything else you listed would get new content from a new expansion/LS. I wouldn't say there's much in the "core game" that would benefit remarkably by being overhauled at this point.
  7. Whatever happened to these? I only recently got back into the game after maybe six months or so, but I was trying to unlock everything for my elite specs but every time I check it doesn't seem like people run them anymore. Is there some alternative new players/people leveling alts do to unlock their traits or am I just being unlucky and missing them.
  8. "Too much dmg, getting bursted in 2-3 seconds is no fun.""Anet's focus on "more deadlier gameplay"..." These. I loved sPvP when I was into it. But the spike damage in this game is WAY out of control compared to other MMO's. This sort of "dodge or die" Dark souls mentality kills the game both in PvP and PvE. It's the same principle as to why so many more people farm AB over raids. If they want to bring player participation into any part of the game I think they really need to address the gameplay mechanics on a fundamental level.
  9. Happened again near the end of The Departing after Eater of Souls and hearing out Joko's offer, and a few days ago during Crystalline Memories. Submitted bug report. Now I get to do it all over again, woo! >.>
  10. Got a Guardian and Mesmer to 80 in the last month or so and progressed them both through the HoT storyline. BOTH had repeated issues with crashing in Bitter Harvest and Hearts and minds near cinematics or the helix portion of the intances. Turned graphics all the way down to best performance since that's what I had to do to get my engineer through it.. >.> No issues with any cinematics prior to this point and I can jump around the helix in open world all day without crashing.
  11. Got it today on an alt doing a core story instance >.> Triskell Quay quest, crashed right at the end just like the PoF ones. Both this instance and the previous were chugging quite a bit despite having 240 down 12 up.
  12. Criticisms:Mob difficulty - As someone who doesn't play the meta and actually has some gear with vit and toughness, sometimes I feel like I'm wearing cardboard armor...You said our heroes would feel more powerful, you didn't mention the enemies would too.. 10/10 bait.Conditions - Yea.. we get it. You want to TEACH your player base to learn how to deal with conditions and not ignore them, but some of the condition heavy mobsspam harder than your 40sec condi cleanse can handle, let alone trying to pick some lentils and getting hard CC spammed by a pair of hydras >.>Mob aggro radius - To be fair, this has been a problem since Bloodstone Fen.Mounts - While not all bad, I learned from gliding that the only reason this is exists is to turn more of world exploration into a jumping puzzle. In small doses it's finebut can get annoying at times. There's no real identity, character development or story for most of the mounts, which basically makes them reskinnedZephyrite crystals. And the "surprise" griffon mount..Story - While I liked the design of a lot of the story instances, the story itself feels very disjointed from LS3. Most of Dragon's Watch is absent for the majority of the storyand we basically follow one arc the entire time. It could very easily be just some other game. Many "boss fights" introduced mechanics but are overtuned evenwhen playing like we're supposed to. Instance crashes.. And I have yet to figure out how Aurene flies the entire length of the known map in the span of a fewminutes...No significant balances, revamps, or QoL to already existing builds, encounters or nearly any other aspect of the game.
  13. Easy for ranged, cancer for melee. I figured that out early but was stuck as Scrapper without being able to swap weapons let alone spec. So not only was it gimmicky mechanics that aren't melee friendly but he was also getting dozens of might stacks in the process. Basically forces checkpoint zerging if you're not terribly skilled at timing CC's. Interesting concept overall but poor design.
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