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RisingDaewn.8703

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  1. It's never going to happen. WvW is a niche game mode, with little competition, besides what? ESO? There was hope after Camelot Unchained was announced, but that's been in development hell for over a decade.. Even the streamer/content creation side, has a smaller audience, compared to the maintenance mode PvP streamers, when it was being pushed as an 'esport'.
  2. 'Address' them like Mesmers? Are you serious? Have you not noticed the current meta, stacking Chronomancers and the lack of boon strips lately? Or the skill lag?
  3. This is actually skill lag, it looks like you are close to disconnecting in your video.
  4. This. We'll probably get radio silence, for however months, until the feature is pushed out 'early'. It took them months to tell us there would be no more Betas , which was promised back in June and that the Lead WvW Dev left the company in May. So we're stuck with several more Server Linking cycles, to cope with.
  5. There has been over 100+ transfers since the relink in the eu based on gw2mists data, which doesn't include everyone who isn't registered on there. Server transfers since relinks in the EU
  6. Also this game without Gsync or freesync feels like a stuttery mess, from all the frame drops, but obviously Single Core/threaded performance makes a huge difference..
  7. I've heard of people playing with DX9 rather than DX11 because of their more dated PCs and having to restart their game as the game has some stuttering problem over a period of time. Otherwise it still performs as you'd expect depending on your CPU even using DX11, if your Clock speeds are throttling it would be an issue.
  8. Gandara is more active than most WvW communities, right now a decent amount of commanders and Guilds, compared to Deso at least though, which is mostly pug driven nowadays, but Augury rock is very similar too, they just have alot more active WvW Guilds. Sadly, the previous link with Fort Ranik got bandwagoned quite a bit and so getting stuck in T1 was not something we could control either, if only people didn't bandwagon after every relink.
  9. Guilds have been a key and important part of WvW for the past 10 years though, especially a Guild who was on my original Server, who put together an entire Teamspeak and Community site back in the day. You had many pugs and commanders who were from guilds and got trained by being in those guilds, everybody had plenty of choice between guilds aswell, whether it be community,, open field, Roaming or GvG guilds, so you didn't even need to run solo, unless you wanted to and it was great.
  10. Gandara is mainly a prime time and Weekend server, the queues are already stupidly high though, so I wouldn't recommend even moving to FR, especially since T1 is lacking content, for organized groups or guilds.
  11. They did say they would work on rewards for winning weekly matchups and other things in this blog World vs. World Update: June 2022 – GuildWars2.com and also maybe bringing back Tournaments at some point, but obviously their priority is getting the Alliances up and running. The Alliance Matchmaking Ladder won't be drastically different Studio Update: World Restructuring and the Future of World vs. World – GuildWars2.com, although a Season will last for we don't know how long yet, it won't be that hard to work out who you are up against either especially since we should have contacts with other Alliances, also since Transfers should happen far, far less than we see now or even 10 years ago..
  12. I also highly doubt anyone new from the Steam launch, will know what WvW is until they get to the minimum level, nevermind the fact that they will need to get to level 80 and to also grind for the right gear..
  13. In the 10 years I've played this Game/Game mode, there was drama from the very early months on my original Server, between the amount of Active players and Guilds in WvW. So it seems only natural to have internal issues among a Server or potential Alliance, but things worked out okay eventually, apart from the time they brought in Server Linkings, which created even more issues.
  14. Because 5v5 sPvP conquest, point capture and defending = the same as WvW in terms of flexibility and scale. Nope.
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