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Blueberry.8095

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  1. Oh my lord, I hate this freaking wall and its hit box that appears 30 degree to the left of the arrow indicator so much! Like, can it sync please so I don't feel deceived by the indicator?
  2. I have an auto Mai Trin's voice converter inside my head. Whenever I'm in that moment, the new Mai Trin's voice and dialog would be filtered out and my monolog will replace it with the old voice file. Unintendedly.
  3. Not everyone who gg at MAMA cares about killing it slightly faster. At least for me, because I used all my CC and stab skills at the knights already, I'd like to gg to have them up right when MAMA appeared. Like most people, I care about the consistency of skill timing.
  4. On top of the how obnoxious the green bar is, after you've finished the entire story, when you finally got the free time to check the map achievement list, only to realize that you've been doing the events ineffectively. When you were filling the green bar the 7 other times, you'll just grab what's available nearby to fill it asap so that you can FINALLY progress the story; On the achievement list however, there's a checklist, you'll want to do each event once so that it can be completed as a whole set, then you'll receive your 1AP, the whole quest line reset and you'll need to run the SAME check list again for 3 more times for one more AP each time until it stopped giving you AP. You're not only doing one chain event multiple times, but it's multiple chain events multiple times. If the green bar in between story break didn't exist, the multiple unique chain event times 3 wouldn't be so bad although I'd be bored of it already 1/3 of the progress. Because the green bar existed, the map event outstayed its welcome. In fact, it was the chain event achievement that got me stopped playing not long after SOTO released, I just went to play other game instead after I've finished the story. Even though I have always been an avid AP hunter, I just couldn't stand staying on the map waiting for that 1-specific event for the x-th times anymore. Imo, the green bar should go, so we don't get overfed and got sick with the events before we actually start doing the map achievements.
  5. The mini game is the reason that why I never bothered to loot them, apart from the big one that I run into unintentionally while questing. I feel that having the mini game is a redundant mechanics, because we already had to unlock it first with an entire mastery line. Why with the double unlock system? We should have it either the mini-game, or the mastery line, but not both. That being said, I don't think I'd be looting them anyway even if the mastery line wasn't there in the first place because of how long it'd take to unlock one. 5/7 decoding is too much, imo 3/5 would be more fair if we didn't have the mastery. Again, if we have the mastery, the mini-game shouldn't be there.
  6. It's not about that lol. it's more like, it should be included when we ran the story the 1st time. I've already ran the story twice, I don't want to run it again because I'm too busy doing a whole bunch of daily/weekly stuffs. I don't even have time to set foot on the Soto map again after the first few days even though I want to, for the other map achivements lol. No, I'm not only just referring to the wizard vault daily/weekly. I have stuffs that I was already doing before Soto like strike mission, raid, etc.... Now that with the vault system, I've even more daily/weekly to do. I mean I'm not against content, but can they please deliver them all at the same time, if it belongs to the same, in this case - story chapter? I really hope that they don't do this again on the future story chapter. I never really like running the story more than once, let alone 3 time. If they gonna put a lot of 1AP achievements in the same story, so be it! But please let me get them all in the same instance, is my wishful thinking ☺️
  7. If this is the case, RIP living world season 1, specifically the part that sends you to EoTM to fetch Taimi's golem part, as an achievement XD
  8. I thought the pop up that tells you what you're rewarded with would sufficed. The thing is if they keep adding non-despositable stuffs that take up bank space, a lot of us will move those into a storage character, never look at it again and forgot that it existed. Having more bag slot is irrelevant because some items are not supposed to be stored on an active character hence it's natural that I'd move that to the storage.
  9. I feel like the motivation system shouldn't even be there in the 1st place, it's very convoluted and added jank to the whole rift system. Material and gold sink should just be added directly to crafting the actual armor instead, paying or involving a whole crafting process just to summon a rift is just weird.
  10. Just wanted to point out that, whilst the mystic clover stays in the raid and fractal vendor, mystic coin however, was removed since EoD released that it was never put back. Before Soto, yes you can buy clovers from the EoD, fractal, and raids vendor, but you can only get 10 MCs from the EoD vendor + 7 from ley-line anomaly daily farm per week. Realistically speaking, You are allowed to buy 30x clovers (cost 60MC) per week but there was no way that you can buy that many from pure MC farming, even if you included the previous daily login reward. I was only able to buy 10x clovers per week at best because I'm always short of MCs. Now that they've removed MCs from the EoD vendor too in favor of Soto, I don't even know how to get the MCs I need anymore (dislike paying for the inflated price on tp), because it's going to take a while before I can collect enough shards in order to afford it every week lol 😢 I need MCs not just for buying clovers, but there are also that 3x Halloween skins that cost 100x each to craft, which I've been thinking about it for 3 years now. Not to mention that there are several non-legendary related area that also uses MCs (achivement, exotic with unique skin). Therefore it's really sad that they take this approach (keep removing it from the older NPCs after each new content release). It's not like I got those currencies from free, I worked hard for them by playing the content and it's sad that I can't use them on the MCs anymore.
  11. This! And also other numerous things that should belong to the material storage. Such as piles of silky sand, coconut milk, intact mosaic, etc... Also some of the keys/tokens should be in the wallet instead. Such as pact scout's mapping material, dwarven key, Ornate Rusted Key etc.... Reason because anet keep adding non-depositable items in the game after each expansion without increasing the max number of bank tabs to hold them since many years ago. Some of which are inconvenient to store at alt because sometimes I need access to them not just on one character (such as the account bound jade bot stuffs, drizzle wood stuffs like the charr field homing beacons & sieges, FTT deployment stuffs, etc...). It's a dilemma lol.
  12. Another point why I don't enjoy the new daily system is that, we have "Loot the chest of grand Valdhertz Riches in the Valdhertz Crypts minidungeon" today as 1/4 of the daily. It's not an issue if it isn't bugged; but because it's bugged, we left out with no other option to complete today's daily, which is a huge let down for most of the people. Hence why we really do new a few options to select from, such that, when one just simply bugged (not because we don't want to do it, and who knows how long until it'll get fixed), we can do something else instead, but in this case, it's just a very anti-player system.
  13. What makes me sad is that, the daily will include asking me to do something on an expansion map that I haven't unlock yet because I've purchased the expansion. I want to do things in order, there are other story/map in the previous expansion that I will need to complete before I move on to the new map, having no other option is just either causing me to forfeit it or tp to friend and daily on the new map anyway and see spoiler ahead of the story, if I want to min-max the daily system which is what I usually do. Also I'd like to add that, before Soto I usually do half of my daily in PvE and the rest in WvW, therefore on average I spend about 1-2 hrs in WvW everyday, more time than what's needed to complete the daily. I've met some friends there and would casually run with them when they're online, even if I'm not running wvw with friend, I'd play a bit longer when I see a tag and join them for raids, because it's fun to do so. After I've selected PvE + WvW as the first week, I immediately deselected it after I saw both the obsidian sanctum JP and the 10x defender as weekly. I'd rather going full PvE now and don't have to login to WvW everyday anymore.
  14. I'm all for more guild slots! I've joined several other guilds for their activities without officially joining the guild in-game (but joined their discord), which is a shame because I could have more interaction with them when they're not on discord for scheduled event. It's very inconvenient because I need 1 or 2 people from the guild to add me and pm me when they need me to fill (ie: raid, or any other instanced content that were advertised within the guild which I can't see unless I'm in the guild. I don't always play around the same time everyday, therefore joining more groups would benefit me from playing with guilds that are active on different timezone (I'm sure people who work shifts can relate too, allegedly 😛).
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