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Alex.9106

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  1. Point 2: Its how the game works and is unrelated to arcdps. Ash of Justice is a buff and whoever casts it first has ownership of the buff. All following ashes just add stacks to the buff. The person who has ownership deals dmg with his condistats and expertise. If a hfb casts ash first to take ownership he is griefing the group by dealing no dmg with his and everyone elses ashes. There is also an old Mursaat record that abused ashes.
  2. You need to complete all achievments for the normal mode lvl 100 fractal to be able to activate the lvl 100 cm. One person who has done this is enough and can activate the challenge mote for the whole group.
  3. JusticeRetroHunter you are talking about different numbers than Kitty,Kitty is talking about heal per person while you are talking about total heal for the whole squad, so you need to multiply your number of 990,000 that you got for Kitty with 10 and you get a number of 9,900,000 total heal.
  4. This is not a scientific forum, but whatever here you go: If you look at the benchmark the damage dealt by conditions from Luna Nightstalker consist of:35.86 average stacks of bleeding20.18 average stacks of burning3.26 average stacks of poison Burning adds 17641.3 dpsbleeding adds 10703.6 dpspoison adds 1024.4 dps Now infusion give you 11*5= 55 condi dmg and 7*5=35 expertise as stats.35/15 = 2.33 So the 35 expertise increase your condition duration by 2.33 percent. So lets see how much dps you lose if the conditions lose 2.33 percent of their duration. Burning: (17641.3*100)/102.33 = 17239.62Bleeding: (10703.6*100)/102.33 = 10459.88Poison: (1024.4*100)/102.33 = 1001.07 So you lose (17641.3+10703.6+1024.4)-(17239.62+10459.88+1001.07)=668.73 dps Now lets see how much dps you lose if you miss 55 condi dmg stats.Formula for condi dmg is:Burning: (0.155 * Condition Damage) + 131 per stack per secondBleeding: (0.06 * Condition Damage) + 22 per stack per secondPoison: (0.06 * Condition Damage) + 33.5 per stack per second This gives us:0.155*55=8.525 dps loss per stack of burning0.06*55=3.3 dps loss per stack of bleeding/poison So now we need to compute the avg number of stacks of conditions after our 2.33 duration increase is missing:Burning: (35.86*100)/102.33=35.04Bleeding: (20.18*100)/102.33=19.72Poison: (3.26*100)/102.33=3.19 Now lets see:35.04*8.525=298.72 DPS loss for burning19.72*3.3=65.08 DPS loss for bleeding3.19*3.3=10.53 DPS loss for poison With this we have 668.73+298.72+65.08+10.53=1043.06 total dps loss if you dont have infusions. So the fact that the golem has a fixed number of health will create some problems, because depending on which part of the rotation you end at the golem your dps may experience some differences.But it should not be to far off from our calculated number of 1043.06 dps loss. What this also tells you is that should you ever get infusions you probably want to get the expertise infusions first.
  5. Infusions increase your dps by rougly ~1k, everything else is a rotation issue
  6. You started the fight with torch 5 while standing in the golem which instantly puts you infight, if you see the benchmark video he starts casting torch 5 while standing away from the golem then switching weapons casting lb 5 and running into the golem, if you check the sc log you notice it doesnt even show his torch 5 and lb 5 because he wasnt infight yet. Your lb 5 showing up in your log is a sign that you were slow at the start, it shouldnt be visible, as arc only starts logging once you are in combat. (This is just concerning the opening first 2 seconds)
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