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Barabeam.4638

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  1. Excited me for a second! I just checked and it seems my 2600 is not supported >> "Currently, amd-pstate supports basic frequency control function according to kernel governors on some of the Zen2 and Zen3 processors". Thanks for sharing though.
  2. Although I got rid of the errors and they were in the other virtual desktop, I still faced some issues in the screen position where the dialogue would usually appear. I added more info in my previous comment as I edited it, and I uploaded some more photos to demonstrate. so I guess I will still need to do more fiddling than I initially assumed. In previous versions I used to turn off compositing before playing gw2 and some other games, I even had it scripted in gamemode.ini, but since a while when I turn off compositing while gaming I would have a blackscreen stutter. The monitor keeps on going dark then back then dark and so on. Until I figured out if I keep the compositor it would be ok. I think different setups have different perks to some degree. Or I have borked something unintentionally along the way xD. Thanks for your input and supportive stance.
  3. Thank you!! I use KDE, and I just tried using Window Rules and indeed it allows me to have a much smoother gaming experience. Although the error dialogues are sent to another virtual desktop, when my mouse goes over the central part of the screen (Where the errors usually spawn), I can't control the game over there, and if I click the mouse it unfocused the game. These errors are present on both wayland and X11. I uploaded more pictures showing how the mouse cursor changes shape as I pass in the central part of the screen. Also, it seems I can't open the trading post or the vault.
  4. @ArmoredVehicle.2849 Sure thing, Crash Screenshots/Text/Dump, this is a google drive folder that I loaded with the following: 3 Screenshots. The crash I receive as soon as I load the game. When I click on the upper edge of the crash window and move it away, GW2 launcher appears, and another Crash window spawns. When I move the other crash windows, more crash windows spawn (probably endless). The text provided in the crash as a google doc. The crash dump file found in the root of GW2 folder. I hope those help :),, please let me know if you need anything else. 🙌
  5. Hi @ArmoredVehicle.2849, great to see your package back! I also had a freeze an initializing, that I managed to get through when I enabled the Virtual Desktop options through Wine Settings. However, I kept getting errors that didn't kill the game directly, and I managed to login and play a bit, the performance is very good, but the errors keep on popping so I closed the game right after. I use: Arch Linux, Kernel: 6.5.9-zen2-1-zen,CPU=Ryzen 5 2600, GPU: Radeon RX 580, 32GB DDR4 Ram. Please let me know if you want any assistance in testing changes or things like that. Best of luck!
  6. Yep, I already see one mistake, which is in this line > effects = cas:tone:vibreshade There is no effect that is called vibreshade, you do have vib though. so it should be cas:tone:vib instead of what you currently have.
  7. Most of us here in this thread play gw2 on linux, the portable package prepared by Armored Vehicle is very good, I used it for a few years. >> can be downloaded in the first post, choose the package suitable for your hardware whether nvidia or AMD. I think it goes like this, if your GPU supports vulkan, then go with the regular portable package for your brand (nvidia or AMD), if your GPU does not support vulkan, go for the "Legacy" package for your brand. I hope that helps.
  8. Hi! Sorry, I was out of country without my gaming PC obviously xD, so I didn't have a convenient way to look things up. To be honest, I currently use vkBasalt directly through the config file. I haven't tried GOverly just yet. Umm, there is a global vkBasalt configuration file, and you can also have a copy of it in any directory you want, and then in the user_run file, you can simply add the line: export VKBASALT_CONFIG_FILE=/path/to/the/config/file/vkBasalt.conf for me, it looks like this. export VKBASALT_CONFIG_FILE=/home/enigmoon/Games/GW2/data/drive_c/GW2/vkBasalt.conf The configuration I am currently using was posted by @Nevin Kiludan.2639 in this thread. This is the link to his post. If you need any more help in this I will be happy to assist. CC: @Nevin Kiludan.2639: I was wondering, did you update/adjust your vkBasalt configurations? If so I would be interested to try them XD, thanks!
  9. I did a quick Googling for you, try this command : echo $XDG_SESSION_TYPE It worked for me and showed me that I am using X11. try it and see what it shows you.
  10. I don't use reshade on linux, but I do use an alternative called vkBasalt >> https://github.com/DadSchoorse/vkBasalt I recall someone posted a very nice configuration file for gw2 somewhere in this post. If you prefer dealing with GUI, https://github.com/benjamimgois/goverlay GOverlay is an application that helps in configuring vkBasalt as well as some other gaming related tools on linux.
  11. Since no one mentioned it so far, I am wondering if anyone tried using FSR: * I found a dedicated thread for FSR on gw2, but that one is aimed at windows. And they think it will not help performance. * On linux on the other hand I am wondering if it may help in improving performance :). * I read and saw videos that FSR is already implemented in a recent custom Proton version by Golrious Eggroll. I am not sure when will FSR be included in mainline wine, probably if someone wants it now, he/she has to build from source. Has any of you tried FSR on linux for gw2?
  12. @"Mack.3045" Seems like dxvk-async 1.8.1 is release :) I just installed it from: https://github.com/Sporif/dxvk-async/releases/tag/1.8.1but I am wondering, is it similar to the one you usually post? Or is the one you usually post built with special considerations and markers for GW2? Thanks :)
  13. Hi mate, here is the async patch build of dxvk 1.8 with the optimized SPIRV shader compilation time patch included (as per pull request #1582 ) https://github.com/doitsujin/dxvk/pull/1582 "uses bit::cast instead of direct memcpy, and the additional DxvkShader constructor is less verbose, passing a const SpirvModule& and building flags directly from it instead" This will be slightly faster than the vanilla aysnc 1.8 version for your testing. https://www.dropbox.com/s/3daz94ardnugo34/dxvk-1.8-async%20%281%29.tar.gz?dl=0 Thank you for posting the new dxvk-async, the compressed folder you shared though doesn't include installation script though, it is fine if I just borrow installation script from a previous version? just copy and paste it in the new folder and process the installation? Edit: I copied the setup file from the 1.8 main release and installed, it is working fine, but I am not entirely sure this is a proper way to install it xD ,,thanks!
  14. I also use RX580, I rarely get any crashes, I also use dxvk-async. maybe it is something in the card or your configuration. :) Note that I use it on a manjaro KDE. And I agree with you it is more relaxing to manage an AMD gpu on linux since we can just stick to the open source drivers. Cheers!
  15. If you haven't invested in any of the upgrades you have in mind, may I intrude by asking what budget are you planning to spend? We might have ideas here or there :) Also youtube is full of on-budget gaming ideas, you might find something of interest over there. Best of luck!
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