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El Naso.1580

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  1. Update: play.sh works now! progress! Performance is still bad (no surprises there). Wondering if I can increase the process priority and if that would help. Back in windows GW2 would take up all the resources slowing down all other applications, but now I seem to have no such problems so I'm wondering if Gw2 is being resource capped by the system atm. It might be a lost cause to try to squeeze in more fps with this old setup but for tinkering's sake I'm compelled to try '^^ EDIT: checking top, GW2 seems to be using 93-95% of the cpu.EDIT2: reniced to -19, no changes. Welp, It was an interesting project.
  2. CPU: AMD Sempron 145 single core, 2000.000 MHz, 1024 KB L2 cacheGPU: Nvidia GTX 8600, 512 MB, 540 MHz I wasn't joking when I said I was playing with specs way below minimum requirements. This stuff is easily 18 years old xD
  3. Ah I see! I'll continue to tinker with it. Btw the game doesen't crash crashes with play.sh but launches flawlessly with debug.sh, it's only terribly slow. Can login, walk around and... that's about it for that level of responsiveness. Will post again when I get to tinker with this some more. Thanks again :D
  4. Hi! first time Linux user here, just moved over from windows 7 32bit to xubuntu 18.04 64bit 3 days ago (and loving it). Decided to try and see if I could get Gw2 running and came across this thread. Installed your package but was missing some libraries, wich I managed to fix by installing wine via apt (not sure if the order of operations borked anything here). Anyway on to the problem I'm currently experiencing: play.sh crashes after clicking play on the launcher (launcher works perfectly fine) and debug.sh gets me into the game but it tanks to 3-4 fps on character selection and several seconds per frame in-game. So, the game techniclly works! I got at least that far :P Here's a debug dump: System specs:CPU: AMD Sempron 145 single core, 2000.000 MHz, 1024 KB L2 cacheRAM: 4Gb DDR2GPU: Nvidia GTX 8600, 512 MB, 540 MHzOS: xubuntu 18.04 lts x64Wine 3.0 (might have to update that) Using the virtual desktop option and these arguments in user_run: And just for reference, it did work "ok" under windows despite being far, FAR below minimum requirements. I'd get 10-20 fps, some assets refusing to load after a few hours, crashes, etc but playable. I am getting an upgrade some day in the future but for now I'm content with learning to get it working and I reckon I need a little help '^^. Tanks for taking your time to make this package! :D
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