So MMORPGs shouldn't concentrate only on one part of potential customer groups? What a life changing revelation. In favor of Carbine, risk is part of entrepreneurship. It's always easy to criticise and know better afterwards. They surely knew that they were developing for a specific niche audience. You are not the only one with a brain. The living story in GW2 is something similar. In my opinion Anet saw an opportunity in it but unfortunately changed the course multiple times over the years and lost player due to it. Might not be the most relevant group to them but still.