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Kamskill.9457

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  1. Can we please get our beloved Perish back? ^^ (please don't remove my comment Anet)
  2. Every game has a meta.Improvise. Adapt. Overcome.If you think "omg they're abusing this class", then play it, and be better at it than them. That's how every competition works : find the best way to win and perfect it. tho some classes are just aids, oh hi condi thief and mirage ^^
  3. A Harley Davidson skin for rollerbeetle would be great too
  4. Against 1-3-1 : Spike mid, if you make a down instantly, the guy on far will probably stay to def so you can +1 close and leave them 3v2 mid.If you don't make a down you can go decap far hoping that nobody follows you and then it'll depend on how close went, how mid went and so on..Obviously it depends on how the fights goes but these are the most common opening scenarios.
  5. All this has been talked about hundreds of times already, I personally hate duos but yea ... Anet doesn't seem to want to do something about it despite all the posts which is unfortunate.
  6. AT's are full of LFG teams atm except for the 2 teams in finals most of the time, which means they aren't organized enough to counter any comp.So yea holos are strong af in this case, they're strong no matter what but when it's unorganized it's a lot stronger than any other class.
  7. It's just stupid that people want to defend a structure in a 5v50 situation, it seems normal to you to be able to win a 5v50 (even though it's your structure) ? I really don't think it is even close to be fair.If 5 person can defend against 50 then how can these 50 people siege a simple tower against 20 ? How stale will the game be ? Which comm will want to tag up knowing that meeting 5 random guy will instantly give him aids just by looking at him from the top of a tower ?You're absolutly not looking for a fair/strategic/fun gameplay, you just want something that is an advantage to you (ppl that scouts structures), you're just being biased and selfish.Then you may ask "how to defenderino then ?", you can win by clouding with ~20-25 players with a few sieges against 50, seems fair to me to be able to win while being half as big as they are.
  8. Chat restrict those who block within the 3 minutes after the first whisper.
  9. Finished at 1611 last season on an account and popped at 1390 (7-3) during day 1 of the season.Then i made a brand new account 2 weeks later, did 9-1 and popped at 1550.Only solo's btw
  10. It's just a 3 week break from decaying so you can enjoy the ONLY TRUE GAME MODE which is PVE (not raids) Omegalul
  11. I'd rather play LoL tbh, when i see the amount of updates we get, if it turns to a MOBA it will die in less than a month.
  12. You do realise that ArenaNet had stated on multiple occasions that soloQ has a higher winrate than duoQ? Where do you see these people with 90% wins in the leaderboard? DuoQ doesn't prevent people from soloing. Soloing does however prevent people from duoing. The season where they restricted duo for p2+ the games were even more awful because many of the top players just didn't even bother playing ranked that season.Also, we don't have the population to be able to split queues. you literally contradict yourself, first of all, not true soloq has higher winrate lol. ArenaNet has stated this on multiple occasions, I trust their stats more than your instinct. The people at the top are top for a reason. The skillgap between the mAT winners and the rest of the p2 players are enormous. They would be there regardless of duo or not. Obindo got over 1900 as solo. Boyce reached top 10 numerous times in this last season soloing. Can you back this up?> @Kamskill.9457 said: Leaderboards without Merged Queues:Top 250 maintain 50-70% winrates, very few alt or boosted accounts. Leaderboards with merged queues:Most the top 250 still retain pretty average winrates, but the very highest players see a dramatic shift. 80-90% Winrates with well over a hundred games played, less than 20 lost. Alt and boosted accounts filling the other very top spots. Bugs make Season13's ratings highly inflated and meaningless. To say merged queues don't effect the outcome of games, in a gamemode where they're literally unchecked, within a population that's already too small to stand any semblance of a chance of ever mirroring the higher-rated ones is pretty absurd. The matchmaker isn't functional enough at all to operate with DuoQ as it is. When silvers and golds are thrown onto a team with two top players, that isn't in any way at all fair or reasonable. It's not exactly healthy(or even adequately effective judging by the LB) for the game, to throw people several hundred rating below another on the same team just to make up for the disparity they create between their ratings and the population. People tend to play ranked in any game for more fair and more competitive matchmaking to unranked. Not to be treated as gap fillers to what has essentially become a monopolistic farm for a handful of top players. I've touched P3 a few times, and I know that feel. Honestly, as an almost exclusively SoloQ player; I actually felt the rating of my teammates was way closer in matchmaking when DuoQ was restricted. With it unrestricted, I could have someone on my team who's a top player; queued with another top player smurfing on a silver, and sniping low-mid level players. The matchmaking is objectively worse in that scenario(Which isn't all that uncommon either, towards the end of a ranked season.) It's made the game more boring for me; as someone who really only plays for a competitive rush, when the competition is leagues below me. That fun, my fun is ruined is ruined by DuoQs being forced into my games. I'm only speaking for myself too, and I can't imagine the pressure and disappointment anyone actually playing at the gold or silver level must feel right now. I would not be surprised at all if all this made anyone in our positions quit as well, nor am I going to show even the slightest amount of sympathy when people go threatening to quit when they can't play with friends, because this is how we pay for that. Surely you see the hypocrisy there. Nothing makes either side more entitled. Why should one side be forced to quit just so the other can have fun? Arenanet should really just split the queues up and make everyone, but the people abusing it happy. Even those who do abuse DuoQ in every way possible to inflate their ranks and egos, would have to grit their teeth and just accept that. I mean it, there really is no reason, none at all; as to why SoloQ players can't have the option to play purely with other SoloQ players. Let Duos and Teams play against other Duos and teams, and let people SoloQ separately against only other SoloQ people in the meantime. Two ways to play ranked, both separate from the other. DuoQ as it is, is unacceptable; because that fun you have is at the expense of the fun and competitive experience of the vast majority of other players, and ultimately that's why merged queues need to get gone. They're as much a drain on ranked's population as SoloQ only was. You do realise that ArenaNet had stated on multiple occasions that soloQ has a higher winrate than duoQ? Where do you see these people with 90% wins in the leaderboard? DuoQ doesn't prevent people from soloing. Soloing does however prevent people from duoing. The season where they restricted duo for p2+ the games were even more awful because many of the top players just didn't even bother playing ranked that season.Also, we don't have the population to be able to split queues. DuoQ has lower winrate than SoloQ in lower ratings probably, where it's just 2 friends that wanna casually play together and most likely lose together since they don't even play to win, which makes DuoQ even worse and unhealthy for pvp. Top 1-3 have all very high winrate (i'm talking from my EU PoV), Season 16's top 1 and 2 had very close to 90% (Wing and Briseis). TL;DR Did the players that didn't play ranked when duoQ were removed came back now that it's back though ? You aren't backing this up with any factual proof.Briseis also got the title stripped due to wintrading.Yes, a lot of people came back for the seasons after it got reinstated. Not all of them though.How do you want to backup how people think ? I'm saying that from experience, knowing that some of my friends that are lower rated go DuoQ without tryharding not even a little. I know that some from my wvw server does it too, i met some random Duos on my alt that were clearly not tryharding neither or very bad idk.You can't backup psychology that easily that's why numbers and stats are so inhuman in a way.Btw can you back up your statement about Anet saying multiple times that DuoQ have higher winrate than SoloQ ? I'd like to see it by curiosity. Yes Briseis lost his title due to wintrading, but what about Wing ? So that still answer your question which was "Where do you see these people with 90% wins in the leaderboard?" I mentionned only them but there were others seasons before too, you can't say DuoQ didn't help them.Boyce did some duos, proof : his stream, but he's not playing for his ranking anymore so he's an exception. Idk about Obindo but you clearly can't say wether he did duo or not. I'm not saying that they don't deserve to be on the top spot though, they clearly do, but that's how ranked matches works, there are unwinnable games due to pugs as Solos, and DuoQ-ing gives an edge and contribute to the fact that some games are unwinnable.
  13. Leaderboards without Merged Queues:Top 250 maintain 50-70% winrates, very few alt or boosted accounts. Leaderboards with merged queues:Most the top 250 still retain pretty average winrates, but the very highest players see a dramatic shift. 80-90% Winrates with well over a hundred games played, less than 20 lost. Alt and boosted accounts filling the other very top spots. Bugs make Season13's ratings highly inflated and meaningless. To say merged queues don't effect the outcome of games, in a gamemode where they're literally unchecked, within a population that's already too small to stand any semblance of a chance of ever mirroring the higher-rated ones is pretty absurd. The matchmaker isn't functional enough at all to operate with DuoQ as it is. When silvers and golds are thrown onto a team with two top players, that isn't in any way at all fair or reasonable. It's not exactly healthy(or even adequately effective judging by the LB) for the game, to throw people several hundred rating below another on the same team just to make up for the disparity they create between their ratings and the population. People tend to play ranked in any game for more fair and more competitive matchmaking to unranked. Not to be treated as gap fillers to what has essentially become a monopolistic farm for a handful of top players. I've touched P3 a few times, and I know that feel. Honestly, as an almost exclusively SoloQ player; I actually felt the rating of my teammates was way closer in matchmaking when DuoQ was restricted. With it unrestricted, I could have someone on my team who's a top player; queued with another top player smurfing on a silver, and sniping low-mid level players. The matchmaking is objectively worse in that scenario(Which isn't all that uncommon either, towards the end of a ranked season.) It's made the game more boring for me; as someone who really only plays for a competitive rush, when the competition is leagues below me. That fun, my fun is ruined is ruined by DuoQs being forced into my games. I'm only speaking for myself too, and I can't imagine the pressure and disappointment anyone actually playing at the gold or silver level must feel right now. I would not be surprised at all if all this made anyone in our positions quit as well, nor am I going to show even the slightest amount of sympathy when people go threatening to quit when they can't play with friends, because this is how we pay for that. Surely you see the hypocrisy there. Nothing makes either side more entitled. Why should one side be forced to quit just so the other can have fun? Arenanet should really just split the queues up and make everyone, but the people abusing it happy. Even those who do abuse DuoQ in every way possible to inflate their ranks and egos, would have to grit their teeth and just accept that. I mean it, there really is no reason, none at all; as to why SoloQ players can't have the option to play purely with other SoloQ players. Let Duos and Teams play against other Duos and teams, and let people SoloQ separately against only other SoloQ people in the meantime. Two ways to play ranked, both separate from the other. DuoQ as it is, is unacceptable; because that fun you have is at the expense of the fun and competitive experience of the vast majority of other players, and ultimately that's why merged queues need to get gone. They're as much a drain on ranked's population as SoloQ only was. You do realise that ArenaNet had stated on multiple occasions that soloQ has a higher winrate than duoQ? Where do you see these people with 90% wins in the leaderboard? DuoQ doesn't prevent people from soloing. Soloing does however prevent people from duoing. The season where they restricted duo for p2+ the games were even more awful because many of the top players just didn't even bother playing ranked that season.Also, we don't have the population to be able to split queues.DuoQ has lower winrate than SoloQ in lower ratings probably, where it's just 2 friends that wanna casually play together and most likely lose together since they don't even play to win, which makes DuoQ even worse and unhealthy for pvp. Top 1-3 have all very high winrate (i'm talking from my EU PoV), Season 16's top 1 and 2 had very close to 90% (Wing and Briseis). TL;DR Did the players that didn't play ranked when duoQ were removed came back now that it's back though ?
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