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Scoobaniec.9561

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  1. Its a cube with low height basically which triggers when u fire off weapon. This ability aint the only one suffering from those issues. Eartshaker from warrior f1 comes to mind. What they need to do is increase height value which is Y on the skill but its bandaid fix as it might hit unintended targets as well so ideally they should code hitbox rotating based on elevation and thats a bit of work to calculate it so i dont see it happening considering all other bugs that are present and quick to fix. CoR also lost the purpose of hitting the target the further they are so scrapping the entire skill and replacing it with something else is the best they can do. But really 2, 3, 5 are up there for a rework anyway. CoR is just special case cuz theres no middle ground for it in WvW, it either will hit like wet noodle or be straight up busted like in the past cuz projectile deflection has no effect on it though honestly i wouldnt mind if they made it like banish from Mallyx
  2. I dont think it has anything to do with a code as much as it does with Y value on hitbox. Currently its set for a flat terrain topdown like game which is why small elevations screw it over
  3. I mean rev was getting kitten on since release. Even ignoring this meme weapon, rev has least of utility skills to choose from in core than other classes - so either number of skills should go up by 1 on legends or a new legend should have been made. This class is a experimental failed design as whole cuz rev was not supposed to have weapon swap - legend system was meant to make up for it and how it turned out old players knows. Only masochist could still enjoy playing rev, or casual pve players that dont really care. Rev is not even what it used to be anymore with all those cooldowns on utility skills. Can you see them on thief weapon skills? I dont. Rev need fundamental overhaul in how it function as whole, scrap it entire design and start over cuz boy its not going to get better ever and anything new added here complicates stuff more so in the process
  4. Quick on the hype train, stockhold syndrome on. Issues with rev? Naa who care, it gets scepter with red low resolution vfx trail so we good bro Upkeep on weapon skills was something i have suggested over 6yrs ago. Took them a while to catch up. Rev superpowa in 2060
  5. Maybe a bit offtopic but how hard cc are engaging again? Nothing feels as engaging as staring at screen cuz you unable to do anything indeed More often than not i actually see people complain about cc if anything (not related to this game but as whole) That said i would not remove cc from gw2 cuz it is built on a old archaic combat system which fit those things.
  6. Technically but in reality its just used for defiance bars in pve and in pvp as selfish tool for block and condi clear. The 2 is useless af. Excuse me but the datamined staff long ago was so much better its not even worth comparing. From perspective of time i believe all weapons had much better synergy as whole anyway between themself and legends. Peeps like trident mechanic but again if you play condi build and swap to Shiro its useless and shows the shortcoming of such design https://i.imgur.com/SjX7u2A.png
  7. Thief staff is already much better so prepare to riot 🙂
  8. This could actually bring me back to the game to play every now and then. But then i remember what they have done to rev and what they still doing (cd to banish) so really.. why bother?
  9. Like i mentioned long ago, matter of time where everything will have cd and ofc energy cost cuz why not? Weapon skills - lower cds than other classes but added energy cost as tradeoff. What it is today? Exactly.. Utilities - free of cd supposed to be manageable by energy resource by players. Nop. Manage energy and cd now boi I honestly have no idea how any of u can still play rev. Dead concept. Clean as day they are clueless what to do with rev so why not rework energy mechanic?
  10. Anet and fixing anything that doesnt give rev a benefit.. yeah never happening. U new?
  11. You do realize the same was said about mounts literally 1:1? Take your advice and feel free to search for the old mount topics. The current instances you talk about are nowhere near what features housing is. Hideouts in POE are highly popular and they even run contest for "build of the month" House system can impact gameplay as well by various buffs along many things but then those who dont like the house system will moan about being forced into it In theory we do already have personal instanced which act as "home". What is needed is a way to actually allow players to customize it
  12. This whole debate reminds me of same stuff that happened in the past with mounts. No we do not want mounts, game is not designed for that, we have waypoints! Mounts were introduced anyway.. turned out to be one of the most popular feature despite the forum minority being against them. And most likely they use them these days anyway which is ironic. If you find housing boring/unnecesary thats cool, but why you wanna push your agenta on others and restrict their gameplay options? Don't like it, don't do it. Simple as
  13. That makes no sense cuz Rytlock is the first revenant so hes the one to be teaching if anything.. And if they havent even met him before how there can be revenant with some different legend stuff? In fact how they are even aware? See what kind of big plothole it is? No surprise cuz again gw2 lore is.. whatever anyway
  14. Balance being a joke and non consistent in gw2? No way thats possible
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