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Exzen.2976

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  1. I'd honestly be completely OK if they bothered combining the animation of earthshaker with another effect - it's what I expected, but not even that this time.
  2. For those that are realists instead of idealist: Signet of definitely wizards Passive: +180 vitality Active: Reduce the range of your abilities by 240
  3. Dearest Anet So, I'm probably in a minority of players that like the new change to arcane wave. There are threads for the skill itself already and I don't wish to duplicate that. My main issue with this is the ridiculous/lazy animation. It is literally a copy pasta of the warrior hammer earthshaker animation. That animation works for warrior - leaping and hitting the ground with a giant hammer... but for elementalist, leaping into the air, two hands on their comparatively small, one-handed scepter, smashing it into the ground and making the same smash is both an insult to warriors (ele currently stronger kekw) and an insult to elementalists who should be using MAGIC, not gonking people on the head with their scepters. I fully appreciate it makes sense to re-use animations... but at least attempt to make it magical looking. Make Ele Not Gonk Again. Make Warrior Mains Feel Adequate Again. Cheers
  4. Tailored Victory does not proc Final shielding, even after than 20 seconds cooldown. The initial Weave Self skill does proc finak shielding correctly. Final shielding works with glyph of elementals and subsequent elemental pet skill use, so should work with tailored victory.
  5. So... a thread about how ele is unkillable yet pretty much everyone seems to agree the issue is cele ele... I wonder if perhaps the issue is not ele... but celestial stats? Perhaps we should set up a celestial thread in wvw... wait... Like most EoD specs, cata is a little overtuned, but outside cele builds is still very much killable. Otherwise, the counterplay to roaming ele very much depends on the spec/build. That's not really any different to any other class though.
  6. Cele is beyond disgusting when it comes to small scale and 1v1s though. So concentration clearly is an issue on it. Not everyone plays big organised fights. I do appreciate its effectiveness decreases as you increase the number of players but making the change would therefore have a big positive inpact on small scale and roaming and little to no impact on zerg gameplay. So seems to be a sensible change to make. You don't need to have all bases covered in an organised group because you can build into a specific role, so cele is less desireable - but for small scale it's essentially a no brainer BIS stat combo that does everything for you.
  7. I don't disagree - but I think the concentration is a big issue and you even say "mostly" xD Without the boon spam and crazy might generation etc, Cele is much much weaker. I do agree boon duration and access across all classes should indeed be looked at - but one is a much easier fix than the other. Remove concentration from cele = one change.
  8. The problem is that cele is overtuned in its current form. It doesn't need to be deleted, but it does need some tweaking to bring it more in line. At the moment it makes the majority of stat combos completely obsolete. If you want to run a condi build, cele is just outright better than running dire/trailblazer/apothecary/plaguedoctor etc. If you run power and want to add some tankiness, cele is better than mixing in some soldiers/wanderers/commanders/crusaders etc. Cele used to be fine before the unnecessary buff. Reverse it and give players a choice to make again when build crafting. It's really not difficult anet.
  9. Since when does ele have issues with condi builds? They're pretty stronk still no?
  10. Depends on what you like to do in wvw and how you like to play. Zerg builds are very different to small scale and roaming builds. A preference for something tanky and bruiser like will be different from something glassy and/or hit and run style. Ele can kinda do a bit of everything, depending on what you like, especially in wvw where you can customise stats.
  11. Ah, another nerf cele thread. Yes please anet. Clearly an issue and has been evident since the unnecessary buff to add concentration and expertise, that literally no one was asking for. It gets brought up again and again on the forums and has multiple videos made on it. Either reduce the total stats it offers to be more in line with 4 stat combos or remove the conc and expertise. Rebalancing ALL skills and boons would be another way to do it... but it's so much easier to balance one thing than balance 100+ things. I have given up any hope of Anet competently balancing for wvw now though.
  12. It looks OK, but suboptimal. If i were running it, I'd go with the following: One with air definitely if you're going fresh air weaver. Its so much better than swiftness and the ferocity increase from ferocious winds is negligible. It will help you stick to targets to hit with primordial stance. I know you can go relic of speed, but the dmg from ferocious winds is a lot less than the dmg from a dmg relic, so it feels like a bit of a waste. Also you have relatively low fury uptime, which is an issue for fresh air. Honestly I would drop water and pick up arcane. This alone should give you 100% fury uptime. If you're concerned about the healing, you can take evasive arcana, which will give you a much needed cleanse (you could also take Ether Renewal if youre lacking cleanse) and healing. You will also get shorter attunement cooldowns, higher prot uptime etc. I would also then swap the grandmaster in Weaver to Elements of Rage, which will give you a significant amount of precision. This will allow you to further invest stats into more damage or defence, depending on what you find suits you. However Invigorating strikes would also be a good option that would synergise with evasive arcana. Also, Fireworks relic is strictly better than Weaver relic and you will have plenty of cds at 20s or more. Obvs feel free to ignore, this is just how I would run it.
  13. It's been 10% in pvp/wvw for a long time. Its just reversing a buff in pve where it went from 10>15%.
  14. I'm not patronising anyone, or at least not trying to. I'm stating my opinion, which I don't think anyone is disagreeing with? I did also state that an ele rework would be the only way to have it so you could get results with minimum effort without affecting sPvP, WvW or pve benchmarks etc. I fully appreciate it must be frustrating for players who are not getting good results on it. I'm not saying that its right and to "git gud", it's just kinda how it is. Without a full rework to either ele OR to ALL the other classes (both of which i think are incredibly unlikely), ele balance is always going to be a divisive issue. I'm just keen not to have ele buffed again when it will inevitably be nerfed in the following patch - probably targeting the wrong things as per usual.
  15. But then queues would never pop, since everyone will be trying to queue on ele 😉
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