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Atom Nyx.7958

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  1. I'm sorry, but you seed fixated with the time. That is not the crux of the issue; it's the health lose, compounded if you get downed again. Even if you have the luxury to evade your enemy for that time, you become null and void in your party, which can tip the balance between a win or lose. Especially if you’re a crucial member, for example; in fractals you may face [Adrenaline Rush], or [stick Together]... So it becomes a conundrum to how you mange this affect. And yes, the sweet nectar of success is addictive, but tell me if it frustrates you not to have downed penalty at a crucial time!
  2. Yes I see your point. I got downed penalties because in the beginning I was learning and dying and had no thought that I was accumulating point that would lead to the said affect. I looked for information and asked others as I stated above, it felt like some but not all get it, a misconception or misunderstanding. I did my best to deal with it, but well it hurts a lot when you think your winning and you get downed and placed into a disadvantage and thinking you are the minority so suck it up or try to get it removed. So I posted to learn what the true state union is, pardon the pun! And here we are.
  3. I thank you for the info I have read it, but it was a rhetorical comment.
  4. I thank you all for the responses. That said, knowing that all get it makes it less selective punishment and more of game mechanics. This is my first MMO ever plaid and I had a steep learning curve for the first half year, much of it was daunting. It has been two years since; I have learned much and am a very competent player, with much expertise and high stats in all worlds I participate in. I do dodge, use skill rotation, builds... I spend time improving as a player. I may have died a lot in the beginning as I was learning, but not now. It would be a great help if as a new player you get a heads up on some of the crucial information when begging the game, as the adage goes “the past will catch up with you” as it caught up to me, as it will catch up to you. I still don’t like it but will except and adapt as I do and learn. It would be nice that if you die less overtime it would dissipate into the mist.
  5. I am writing in regards to a debilitating issue I am suffering, I’m hampered with “Downed Penalty”. This affects all my characters, and it makes the game progression very difficult, especially in competitive events and leveling new chars. I am always at a disadvantage, which restricts me in striding to try difficult content without the thought of failure, putting my party/squad into a disadvantage when downed in dynamic events. When I talk about it with other peeps many don’t know what I’m talking about and/or have never experienced it, so why do I have it and they don’t? How it is even fair or reasonable. For example: in WvW when you have a two forty to fifty peep zergs fighting for supremacy, it can be tense and furious where you can get downed and rezed often which can help to win a battle, but with this infliction you are quickly downed and dead soon after making it harder for your commander to rely on you to sustain yourself in a fight. PvP is an exception, but in all other worlds you are disadvantaged. Some say; “well why not move away from the action to recover, it's only 60 seconds ”, this may be possible in some circumstances in WvE, but let’s see you do that in a Raid; in the middle of a boss fight or in any fast moving dynamic event. I say you obviously don’t play the same game or don't suffer its affect.This condition should be removed or given to all, though I do not wish this on anyone, and just want this curse removed so that I and if any other players inflicted are on an even playing field. If anyone else suffers this blight support me in its removal, as it’s arcane and a relic from the past which has no place in a dynamic fast moving game.
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