I am writing in regards to a debilitating issue I am suffering, I’m hampered with “Downed Penalty”. This affects all my characters, and it makes the game progression very difficult, especially in competitive events and leveling new chars. I am always at a disadvantage, which restricts me in striding to try difficult content without the thought of failure, putting my party/squad into a disadvantage when downed in dynamic events. When I talk about it with other peeps many don’t know what I’m talking about and/or have never experienced it, so why do I have it and they don’t? How it is even fair or reasonable. For example: in WvW when you have a two forty to fifty peep zergs fighting for supremacy, it can be tense and furious where you can get downed and rezed often which can help to win a battle, but with this infliction you are quickly downed and dead soon after making it harder for your commander to rely on you to sustain yourself in a fight. PvP is an exception, but in all other worlds you are disadvantaged. Some say; “well why not move away from the action to recover, it's only 60 seconds ”, this may be possible in some circumstances in WvE, but let’s see you do that in a Raid; in the middle of a boss fight or in any fast moving dynamic event. I say you obviously don’t play the same game or don't suffer its affect.This condition should be removed or given to all, though I do not wish this on anyone, and just want this curse removed so that I and if any other players inflicted are on an even playing field. If anyone else suffers this blight support me in its removal, as it’s arcane and a relic from the past which has no place in a dynamic fast moving game.