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windbliss.3158

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  1. Items acquired or purchased that progress the "Master Of" achievements which is unlocked via the acquisition of the Gleam of Sentience are unsalvageable, despite saying that you can salvage these items for unbound magic. It is regardless of the source -- all of these 'trophies' cannot be salvaged no matter the grade of tool. Effects: all Living World S3 areas (Bloodstone Fen, Ember Bay, Bitterfrost Frontier, Lake Doric, Draconis Mons, Siren's Landing) Perceived severity: Minor Blocks progress?: No (This does not have an effect on collection progression)
  2. You probably don't want to buy many Master's salvage kits. As was spoken above, you would want to combine 1 basic, fine and journeyman salvage kit with 1 mystic forge stone to create a Mystic salvage kit, which is cheaper than buying the equivalent for the amount of uses you get. Save the mystic salvage kit uses for rare+ gear, and use basic for anything less if you don't have the copper-fed kit (but trust me, you should if you can convert enough to gems to do so).. The only reason I do this, is not only that you get a chance of better items from the rare/exotic stuff, but having the 80% chance to salvage from the rune/sigil as well as the 25% rarer mats (you can get mats for crafting Vision crystals salvaging 80 exotics) is really nice to have esp. for those qualities. Because of this, master/mystic on anything less than rare is not worth wasting the uses.
  3. Don't rush it too fast. We skritt don't like tripping over wires! Hope it's all fixed and ready soon though. <3
  4. Infusions aren't exactly useful outside of fractals, raids and World vs. World. The only thing you'll want for fractals esp. if you're pushing higher levels is anything bundled with +Agony resist. But you can use influsions to complement your gear if you're open world. +Power if you're running a power setup. +Condi if you're running condition damage. Anything else should be already based on your gear, runes and sigils. And you were wise not to get +vitality. Skritt recommends against getting these.
  5. Also, one other thing you need to do before your new Caladbolg is complete is to undertake the three visions trials. Those are at the end of the craft journey, and should be familiar to you if you've done the first one. As these weapons are considered not specific enough (as well as being Ascended quality), they don't have the Unique quality, which means you can wield two at once.
  6. I would suggest doing map metas in Central Tyria to get your experience. Fractals count towards it. Silverwastes esp. if you get a good RIBA (red/indigo/blue/amber) train going on. You can also do world boss circuits, though they net lesser experience but you can get gear which can be turned into materials. If you're especially daring, you can also pitch in with Dry Top, esp. during the assist section which makes the Sandstorm meta (du du du...) spawn more things at higher tiers.
  7. Always power over precision. Power is your damage boost. Unlike other games, precision doesn't make you hit more -- precision increases your chance of critical hits. However, your criticals are based loosely on your weapon damage and your power. When leveling, always prioritise power. Especially in your earlier levels where precision offers little to nothing in the start. Once you start getting two-stat equipment always favor power being greater than precision if you can. It's okay to take some power/vit if you're feeling a little squish, but when you start putting points into specializations (traits), try favoring some survivaiblity but work with your damage or your current utility skill set. For instance, an elementalist would want to go through the Air trait lines for the trait that reduces glyph cooldown, or increased damage vs. low-HP monsters. A ranger would take a trait that would modify their axes, or a mesmer would get a trait that builds on sword skills while also reducing their cooldowns. When you're leveling, always focus on damage -- and for that, focus on power. Let things such as precision, vitality, ferocity complement. Don't worry about other things such as expertise/concentration/healing for the time being. Those will become relevant when you're closer to 80 because they'll be much more useful.
  8. Wrong!Wrong? Yes, wrong because if players are responding to GMs they are not botting or AFK. And it's not on us players to decide that. You can report it but it doesn't change the fact: You don't have to decide what's allowed or not and what has to be sanctioned. The players are not the police, not per se and not per wish by Arenanet or anyone else.If you're responding to GMs then you're not AFK. Which kinda defeats what I was saying. I'm sorry that I'm doing my part to at least tidy up the place and at least have actual people actually playing the game. At this point I'm just not going to bother answering. The point is clearly missed. I have other things to do and it doesn't involve this forum or this game.
  9. Wrong!Wrong?From https://en-forum.guildwars2.com/discussion/65548/policy-unattended-gameplayAs a general policy, any form of unattended gameplay is prohibited in Guild Wars 2 . This includes:The use of auto-casting abilities to farm while not at your computer or not actively playing the game.The use of a macro to automate character skills while not at your computer or not actively playing the game.The use of a macro to farm repeatable events or activities for rewards while not at your computer or not actively playing the game.The use of a third-party program to automate or create a "bot" that performs autonomous actions in the game. Sorry, elaboration is required when it's listed in the policy. Please tell me why this policy is wrong.
  10. If you feel like you no longer want to be on your server in World vs. World, then you can see about moving servers. Otherwise, if you do not WvW, a server move is completely un-necessary. The only time server worlds matter is WvW. Everything else happens regardless of what server you're on -- just the fact if you're either NA or EU.
  11. I would consider having most, not all of your kit in Marauder's if survivability is a bit on the rough spot. If your crit chance is well enough, you can make do with using Berserker's for the rest of the items. I would be more concerned having the accessories with Marauder's or the armor as Marauder's; but if you feel you can benefit from the vitality, all-Marauder's is decent (I use it on some of my characters), and having traits and maint items that benefit from precision (furious sharpening stones!) as well as runes can make up for the dent in power and ferocity, can also help mitigate the small DPS punch.
  12. I would suggest salvaging blue unidentified gear outright. If you have the space and want a shot at the rare chance of a rare out, open greens, otherwise salvage. Same thing with yellow -- there's a slight chance at exotics but don't hold your breath. Convenience vs. time and space.
  13. Parking yourself and auto-skilling in a location that is of great benefit (whether it be farming specific mats) falls under being actionable. Just because it looks like nothing is being done about it doesn't mean it's OK. And yes, I know about diminishing returns in a zone -- still, doing this is an actionable offense. See it, report it. And if the minions are being a bother trying to tag the offender, turn off NPC nameplates. AFK farming, even if you aren't macroing, is considered botting.
  14. Hello. Would you consider adding it to the Not So Secret jumping puzzle as well? This is already one of the least forgiving JP in the game, and while it's not necessarily a game changer for the people climbing, it's very valuable to the people making portals for those who struggle to reach the chest, or worse, the diving goggles. In other words, keeping fall damage reduction in this JP would mostly help those who help others. I understand you can probably use that last sentence to make a case for any jumping puzzle, but other hard jumping puzzles usually have some mechanic to alleviate the difficulty, like NPCs that will rez you when you fall, checkpoints, or an easy way to restart. The Not So Secret JP has none, and this is the only reason why I think you should make an exception for it.There's also the Dark Reverie - dying there, if there's noone around to ress you, for most players means giving up on the JP on that day. And yes, to the lesser degree this can be found in many other JPs as well. Basically, when considering the effect of fall damage reduction on players in JPs, devs need to consider not only players that do the JP correctly, but also those that make mistakes. At this point, it seems the latter have been completely ignored. I became a Mesmer to help those unable to complete jump puzzles, specifically a friends husband that cannot use both hands due to his health issues. Many cannot complete things due to infimities. I wanted to help them, there is no need to out them or make them feel left out. Mesmers perform a service to all that need it. Without fall protection our porting will be severely ruined. Before so many changes drove players away, I led a guild of over 400 mesmers. We were proud of our rep. One of our members even asked Gaile if porting was cheating on jump puzzles. She replied that she had asked the devs and they replied no, it wasn't. They had created porting as a way of helping the community, and did so knowingly. Now.. the changes proposed just make me realize, this is no longer our 2nd home, it's just a game, and we're no longer welcome. I came back after a long break, wanting to rebuild our guild. Now.. I just feel sad. To any and all reading this, please give this post a thumbs up if you agree. If you are a Mesmer, or have been helped by us, please speak up. Founder, Tyrian Mystical Tours. [PORT]Hi. I also represent [PORT] and the changes to fall damage in general will make our task of assisting others with jump puzzles a lot more difficult. I really want to help those in need, especially those who lack the precision and/or patience to complete puzzles due to either nerves or actual physical detriments. This change will be detrimental to a few specific ones, especially Not So Secret, because it will make recovery almost impossible for even the able without it. This skritt disapproves of the current manifest. We should provide some other meaningful ways to change how fall damage influences whether you can recover from a bad step or not. But I fear this plea will fall on closed ears.
  15. The trinkets are classified as exotic items for the sake of the 4x reroll, but it requires other exotic items of the Armor variety. As for karma items, Soulbound items generally are not accepted as mystic forge input to complete a recipe, but there are exceptions, such as the rare ring from one of the heart vendors (I think in Timberline Falls?). 4x exotic weapons or 4x exotic armor -> 1 exotic weapon or 1 exotic armor whose level is = to average of all inputs (more 80s, higher chances of 80)4x rare weapons or 4x rare armor -> 1 rare weapon or 1 rare armor, with a 20% chance of getting an exotic instead (unless output item is =< level 60) A mystic forge stone or ectoplasmic stone counts as a Lv.80 item, but it is a wildcard. For the trinkets you get from the spec collections in Path of Fire, I strongly recommend you use a black lion salvage kit (chance from black lion supply boxes on Day 4 of login rewards per week; 3 black lion statuettes a piece) on those you won't use to pry the sunset jewel. You can then exchange the sunset jewel in one of the general Amnoon vendors for a Black Diamond. That way, you will have a means to make anything Viper's related if you so choose, or repurpose it to mournstone or brandspark jewel.
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