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ars.8416

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  1. Hi!! I love the turtle!! I've played it in various open world metas with friends and really enjoyed it. Some thoughts: The speed and handling is a lot of fun! My friends and I love the duo-mounting. One of my guild leaders came up with some fun mini-games to play with it, like baton-racing through Divinity's Reach on turtles. Would be great to have a way to regen passenger health. Turtles can be healed by other players, but there's no way to heal as a passenger. This gets to be an issue in places where both players are constantly in combat, like the Towers at Dragon's Stand. I was able to run circuits getting healed by players as the driver, but my passenger slowly but steadily died in my backseat. Since Ammo regen increases with turtle velocity, it seems like the driver should try to keep constantly moving in order to generate ammo faster. However, most map meta areas are pretty small quarters, making it hard to generate any speed before the turtle hits a wall or curves. I got pretty seriously motion sick trying to spin in circles to generate ammo with the speeding up and slowing down. Not really sure there's any way to fix this, but motion sickness is probably going to be a part of this mount if people are incentivized to keep constantly moving on turtles in small, cramped quarters. I love that the turtle can receive buffs. It's interesting how it has a breakbar and a cooldown--really sets it mechanically as an offensive mount. Like others mentioned, looking forward to seeing if there are new skills unlocked through masteries when the turtle releases!
  2. I plan to use one of the templates for a mobility/jump puzzle build which includes swiftness skills, teleports/warps, fall damage reduction trait, and anything else that could be useful to run fast instead of fight.
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