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Fantasylife.7981

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  1. Currently downstate to me is a big problem in conquest just remove it so rally also goes away.
  2. 2v2 was fun is harder to balance, but is nice to bring it back.
  3. yah they just dont understand downstate is a unbalance unfair mechanic that shunt be in PvP. Not good to have it in a competitive aspect.
  4. warrior is fast is what I like about it it has been a fun class to play, but I tried other classes that have outplay, utilities and I see warrior is straight forward easy to counter.
  5. People just say get off warrior class is trash and tbh is true this class seems wheelchair in Plat makes me wonder what does Anet balance around if is not Plat+?
  6. bro imagine feeling ranger got delete, when warrior LUL, but yes necro is strong, and some other class etc.
  7. PvP is another form of group and solo content also to make gearing more meaningful just like gearing for a boss people gear to kill others and not die so often from lack of gear. toxicity is everywhere that just human emotion if you mess something up someone is going to respond by getting angry or you just let them drill you. is that what you let people do to you IRL LULUL clown.
  8. is a bigger problem for people who facetank yes, you think warrior may be a good condi clense class, but has to get upclose and just catch all condis.
  9. not saying its a problem just stating that power is more dominantrev, war, guard, engi, thief, ele, ranger are power dominantonly nec and mes are condiI like to address every class you mentioned here. 1.Rev has shiro power which is overshadow by condition herald mallix. 2. Guardian has Burn guard and DH Burn not DH power, DH power is only good against bad players who get caught. and also has Firebrand/Symbalbrand which are primarily 2nd damage condition not power. Next, 3. Thief yes I agreed it can be very annoying to play against but the heavy burst thief is deadeye and always used as a side or +1 and it gets melted immediatly you can only pull this off with a very very glass cannon build. Now 4. ele Tempest meta is small dmg comes primarily from condi and weaver is 50/50 w/ berserker amulet and is only a 1v1 side noder? 5. Ranger yes I state this has to be one of the dominant Power classes w/ Revenant which gets shadow by mallix. Now I'm not giving you BS or anything this is reality atm. I like to understand your point of view, but I can't grasp things like warrior being powerful is easily shut down has no utility I imagine being able to land its telegraph Arcing slice in anything above Gold3+ this class does zero damage gets blinded and weekend can't condi clense . Also Elementalist main meta build is tempest which provides sustain, healing and condition. If you see what kill you after being cleave or check the combat log you realise you died slowly to condition application not 400 random damage hits from Tempest. Most power builds are only viable for 1v1 anyways. The game Ranked sPvP is set for 5v5 I imagine they are balancing for group play. In group play Conditions just stack left and right in a AoE range of above 360+ most of the time without really having to land.
  10. to make it easier on the balance team perhaps just remove it all from SPvP/WvW, The Balance team from Anet sadly, but true is already having a hard time balancing general classes/specilizations. Which primarily is what we all want to be done right I believe.
  11. I see some people have posted condition isnt a big issue is "only one application high stacks" , yes some classes apply only 1 condition primarily, but the issue is how easily it can be reapply a very good player will know when to even unload many stacks so it won't be condi clense. You have to undertand most classes have average 1 or 2 condi clense to remove multiple applications stacked as an utility. theres multiple conditions you want to remove otherwise you take free damage or get weakend, immobilized, etc at some point you use all your condi clense and the applications are still coming, remember all damage skills in 1st and 2nd weapon or even some utilities just provide conditions. To make it simple 10 damge condition application skills vs 2 condi clenses. This is for 1v1 now if you are in a group fight is more easy to apply conditions lots of them especially if you are close combat and you have to stand on them otherwise you can't do damage.
  12. classes can already be somewhat unbalance, but why implement a mechanic thats not equalize and very unfair could make the different if someone wins and loses a teamfight, Why not leave it up to skill in SPvP and maybe WvW. I suggest removel of downstate only in PvP, leave this mechanic for general gameplay, WHY? because it makes the game unique, but I believe it was never intented for competitive play a necromancer downstate is no where near as bad as a warrior downstate lets use that for example. I'm sure more people are typically upset they lose a big fight in downstate especially pvpers a lot of pvpers value skill over anything is why we should respect what they want as they are primarily the ones who enjoy this aspect of the game. if you believe this mechanic is balance and a good addition to PvP and why it should be kept I like to hear your feedback, please only provide feedback if you consider yourself someone very active in pvp.
  13. I been testing condition classes for a lot lately 2 weeks Aprox, because condition is more dominant on this meta, and I come to a conclusion why condition is very powerful. If you have any input please let me know, new knowledge is welcome I could perhaps apply it to my testing.Reasons Condition is strong! Not Enough condi clense on some classes They stack quite easily, fast and can easily be reapply instantlySolutions!So solutions to balance condition dmg would be 1) give classes more condi clense and keep the damage same or 2) nerf condition damage in general by half while maintaining the clenses currently.The classes I have tested in Platinum and Gold are (ONLY) Condi Mesmer, Guardian, Revenant and Ranger. These classes condition damage is quite powerful and easily applicable to everyone. I was not disappointed by none of these classes high damage.P.S I tried warrior, but it seems that currently warrior can be easily shut down at the moment I felt like this class also lacks condi clense for been a close combat only class.
  14. they havent even done that. Necro is one of the strongest classes and is the easiest to play.
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