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deliberate.1932

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  1. I never had as much fun as with the old MedKit scrapper in the game 😞 . Sad to see Bandage Blast got changed.
  2. you made a huge complain post and did not complain about mesmer, you are in violation of this forums rules and have been reported, have a good day. Mesmer OMEGALUL. Nah, but in my perception the only really mesmer spec that was fun to play against in a way of outplay potential was the hot moa chrono. Idk, how to call this build really.
  3. I mean botting is a bad thing generally, but I doubt the right approach would be getting a 3v3 que to prevent that. 3v3 ques would mean that the player base would split up again in 2 gamemodes and less population is in each then. So its even more likely to face bots and having them in your team. Also another factor for arenanet to balance, which they don't really manage to do even for 1 gamemode. Don't get me wrong, I think botting is very unhealthy for the gamemode and there should be a solution to it, but this isn't it.Actually don't know how bad botting is in the lower leagues tbh. I usually play p1/p2 and never recognized a bot in my game so far. @Leona.2716
  4. Why should a post like this be removed? It's my point of view how I see the game right now and I don't think its toxic. Correct me if I am wrong.
  5. This isn't gonna be some rant or something but I wanna question some game mechanics that I really don't enjoy playing against, because they're so uninteractive. There are probably things missing, because I don't have much knowledge about some classes. Well to start with I want to adress rev currently and its legend mechanics that are extremly unfun to play with and against. If you have a look at dwarf for example, I don't get why it's so easy to be so effective. Why should I be able to have someone in target to taunt him and also chain all the other people that are in the teamfight for free. Why giving me the extra benefit of 4 potential targets for no investment at all. There is no thought process behind it, its not interactive. Same with the dwarf upkeep hammers. I can have the upkeep skill run currently and the energy loss is not really recognizeable. In addition to that its unblockable and gives me health with retribution. Or look at mallyx for example, I negate my most damage when I play condi rev out of just legend swapping. I don't even want to start with spirits.Or look at guard. The damage it does rn is basically all going over some passives. Why would I allow a class to give me burning every 3rd hit it gives me and how can a class be that viable that it only requires to put down traps? The investment that goes into that is so low, but so effective and so unfun to play against.Also necro bloodmagic traitline Vampiric presence. Just giving lifesteal out for free. Fear Ring on necroHolo explosive entrance. 2k hit after each dodge. Shield instant stun or knockback.Warrior Full counter. 8 seconds cooldown and absorbing any skill for free.Thief steal. Instant cast gives insane amount of boons. Lifesteal. Boonrip. Daze. Stealth?Core Ranger. Most damage comes from some npc that runs with them. I don't know, maybe this just seems obvious to me, but I'd like to play the interactive game gw2 once was. I want to get outplayed again or outplay someone, because I predict his next actio n, count his dodges, playing around his cooldowns. But there are so many things right now that is just unfun to play against. I'm not saying the things listed above are op. I want to see what I get hit by and not cringe myself out after I just got lifestolen + dazed by the Kalla to death. Builds like Power Herald or strength warr, holo without nades + with rifle, Chronomancer, Reaper, Old ranger where lb5 didnt do 6k dps, need to prosper again. The sidenode meta is, excuse me if I say it like that, a "shit-show" right now.I know that cmc is a very competent dev and knows how a competitive gw2 pvp needs to look like, but the investment in balancing, even tho you guys are working on an expansion is not enough. It doesn't help saying it is not enough, you need to do it also. And if you're responsible for balancing and there are people at arenanet, that don't let you do your job right, because they give you other things to do, then you need to stand up for it. I also love this game, but as a player I don't have much to make it better, because I depend on the actions of the devs.It is time to change something in the way this company works and put their values in. PvP is not a small sector of the game and you let it go down the river, because of the image this company is trying to pursue. To a lot of people this Game is not some art or enjoyment in storytelling, you also have a wide audience that enjoys competitive aspects of the game, but this company is constantly showing the middlefinger in those peoples faces and that is just extremly selfish. A product should suit the customer and not the other way around.This post went another direction than I expected it now, but I hope you take it as critism. I wouldn't write this if I wouldn't care about the game.
  6. And this is where the argument stops since 'GvG' isn't a recognised mode by ANet as i posted before.. Sorry dude, dead horse and stick. There has been enough changes toward GvG. For example reveal changes were all made because of GvG. And were all brought back in because it changed the 'balance' of how it affected everything else.Not right.
  7. And this is where the argument stops since 'GvG' isn't a recognised mode by ANet as i posted before.. Sorry dude, dead horse and stick. There has been enough changes toward GvG. For example reveal changes were all made because of GvG.
  8. first,I don't make this post, because I complain dying to it. I just think it should have more counterplay than right now. The skill has insane value just because the mechanic is too strong with defense.second, The current meta is not some clusterfuck right now, so the chance he has all boons up is actually pretty high, because pull out game is big right now. You rarely bubble when you pushed already, rather wait for spike cd's.third, I don't main warrior and I was actually memeing, because game time has only to a certain extend something to do with your knowledge or skill in this game.Out of my experience balanced stance still happens most of the time, that is works and it's the first time I hear about this bug actually. Might be true, might be not idk. I don't get what you want me to tell with the last sentence.
  9. The problem is that it blocks such a huge area, just by 1 person casting a skill vs 50 other players. I can see why it was unbalanced in publics. Now its a lot easier to get rid of a bubble.
  10. Well and I've been plaiyng gvg since game release 3-4 times a week. Insane right? Taking gametime as an arguement xd.You know that I've been talking about GvG since the beginning. Thats the whole point of argument. You have a 4 man max nec comp, 1-2 thiefs and thats it for corruption.So we have necro with either shades, breach, wells or weapeon 3(either scepter or axe)shades F2 are 2 conditions x8 because of necro + skill cap of 5 people.You got breach, which is also a common skill to use to break pushes, but only removes 1 condition on an interval of 1 second and is static. Same formular as above.Wells is 1 boon a second. Same formular as above.Weapon 3, 2 condition same formular as above and first be in the position to do that while backpaddling. And this is only on paper, practical is another story. So basically you have to cast all those cd's in the hope the warrior hasnt casted autostab yet for interrupting a bubble if not 2.And lets say you cast all those skills only on those 2 warriors like you said. That would mean your round is lost in the first place. It's just unbalanced to waste this much skills as a trait for one and really no one is stupid enough to do it, because the risk is way too high to not get value out of.Also I'm not bashing survivalbility of warrior itself, I'm criticising the bubble mechanic.
  11. Dont lie, there is not "literally only thief steal to interrupt bubble" Thats blatantly wrong. Bubble can only be casted without getting interrupted when the warrior has stability, so you rip the stab and cc him, even better if you just corrupt his stabilit, turning it into fear, automatically interrupting the casted bubble. And autostab is also just a normal stab boon, which can be ripped/corrupted. You have no idea what you are talking about. Please read up on information and how the game works before spouting such nonsense. What’s worse is correcting someone wrong.If someone is channeling bubble and auto stab from Defense is not used yet, the channeling doesn’t get interrupted. The trait procs on the interrupt and it doesn’t let it happen. Source: https://wiki.guildwars2.com/wiki/Last_StandAlso try to cc pulsing stab, you can rip 1 stack all 0.75 seconds. Also count in guard stab stacks in.Converting is also not really an option, because of movement. It‘s basically a huge are effect that you need to escape out of. You can‘t just stay in it without getting killed, because there is follow up.Also the amount of boons a warrior has in an engage is obviously almost max.And to come back to the internal problem I mentioned, stacking bubbles is a thing, try to corrupt 2 bubbles by boon conversion in a gvg. I‘ll bake you a cake. So my friend I guess you should simply read up information and have a clue what you‘re talking about before spouting out nonsense. Pretty pathetic to call someone out like this.
  12. Openfield is not gvg tho. Imagine in 15v15 three warriors in a comp. There is literally only thief steal that can interrupt bubble and also only when the warrior used his autostability.
  13. Why would anyone want stacking bubbles. It‘s just too much value for doing nothing. Defense is just insanely strong, when it comes to survivalbility and it should stay like this, because without warrior is shit.
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