You are missing the point /big picture. Large scale battles need to have strategic elements like luring enemy zerg, false flagging, sentry intelligence, defending, building defensive siege and repairing damaged structures. The weekly objectives are changing player behaviour to just run in one large zerg to complete the weeklies and ignoring the important playstyles that are not in the weeklies. Namely : Repairing damaged keeps / towers , sentry duty, dolyak escort. I am seeing Magumma throw the defense of SMC just to be able to capture it back to meet weekly achievement. Same with keeps and towers. Let the enemy take them so we can capture back and meet weekly achievement. Oh, have you not seen yet the zergs wasting time to take 1 single ruin but ignore the sentry point ? Have you not experience the whole zerg changing course to chase you across a long way to get weekly player kills ignoring their original objective ? In a way, the weekly has turned the 4 main maps into eotm, which was really a few hours of random zerging. This is bad as it removes the motivation of a server to win the week's matchup. To encourage participants, they could have just use back the old WvW tournament and reward top 3 servers with dolyak cosmetic potions etc.