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Spirit Ritulist.9315

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  1. My favorite part of this post is that after nearly 11 years the ritual of blaming rangers (or those darn bearbows for those of you that remember) still persists to this day. If only it wasn't for the people playing ranger we would of won that fight, that is definitely the only reason we lost.
  2. I'd like to pour a pint out for all the brave souls who were smacked by anet after posting in this thread when I heard this thread was still up had to come and see the shitshow I had 0 expectations to find intelligent life in this thread and was ready to enjoy the shitshow but was pleasantly surprised by some of the thoughtful discussion actually took place. Thanks for the entertainment all, I'll sell you in the void when anet inevitably decides to yeet this thread like the last dozen.
  3. My main problem (other than the quite disappointing pvp damage scaling and issues with core warrior) is that the gunblade F2 feels very rigid. What if instead of having to sit there for 8 seconds to charge all the bullets instead everytime you charge a bullet it stays charged. So for example I go and stun my enemy for 1 second, and in that second I charge a single bullet, then get back to fighting, then maybe later I see a good opportunity to charge 3 more bullets, and then maybe I activate an invuln and charge the last 4 and unleash the dragon slash setting all the charges back to 0. This would promote far more tactical play and charging ammo while the enemy can't react.
  4. I don't personally feel people use gw2efficeny for that, but perhaps I am an outlier. I don't think you actually understand what this website is used for. Or why people even use it. However that does not explain why the player census (done on the subreddit) matches these results. What does efficiency have to do with deciding to play a class. And you're also making the assumption that everyone who signs up to this website does so the minute they started playing this game. What do they join this website realize being a thief is inefficient and then delete their thief? There is absolutely not a single thing connected between playing efficiently and playing certain classes. Even if we assumed it was connected you would still be wrong. Power shortbow thief, flamethrower engineer are some of the most efficient classes you could possibly play in all of PvE capable of tagging the most mobs. Lootstick guardian use to be the best till it got nerfed because it was too good. Additionally warrior should not be this high if we are talking efficency, its bad in nearly every mode.
  5. Did you fail statistics or are you still in high school and haven't reached it yet? While it's true that smaller sample sizes result in sampling errors when trying to figure the true percentage (think 10 coin flips and you get 6 heads and 4 tails. That doesn't mean heads is 60% chance) gw2efficeny is our best source of data of people who are *actually* playing this game (you can check achievement statistics too. 144k people have finished the first chapter of icebrood saga which is 150k players who've logged in, in the last 2 years thats not the actual population playing game, but it is a sizeable amount). That 11 million number thrown around earlier I find extremely dubious. How many of those are alt accounts? The only number I would consider to be wrong is the rev number. Because rev is locked behind HoT and while the majority of people on GW2 efficency are people who've bought the expansions, we don't see the numbers of actual free to play players. You are throwing out the sample data of 300,000 players because you don't like it? Or because it goes against your argument? It takes a real certain type of person to just say "you're wrong and all of this data is also wrong and I don't have to prove myself". So lets use the wayback machine (a machine that caches old website pages). Using the wayback machine the earliest version of the player statistics we can find is Nov 19th 2019. Is a year and a half good enough for you? Heres the difference between 2019-today for Profession characters Class - 2019 - 2021 Guard 12.38% - 12.60% Warrior 12.11% - 11.91% Necromancer 11.71% - 11.91% Ranger 11.70% - 11.75% Mesmer 11.52% - 11.31% Elementalist 11.21% - 10.98% Thief 11.02% - 10.89% Rev 9.49% - 9.82% Engineer 8.86% - 8.83% Playtime hours match this same trend as well I'll post thief's here if you want but rest you can see for yourself 2019: 10.18% 2021: 9.90% this means that there are less thiefs today, than there were 2 years ago. However if all of this is still not good enough for you I can link a player run census back in 2018 which near perfectly mirrors the results we see in 2019. I'm a big data analytics guy and it really annoys me when people just ignore the data given to them because it doesn't fit into their argument.
  6. Completely agree with this. Thief main here (about 3000 hours) made a set of nomads gear with speed runes back in 2016 and its served me well ever since for doing specifically this. The people who say they can't catch a deadeye even with the deadeye being marked are just incompetent. I run nomads deadeye with trickery, SA, and deadeye (the stealth trio) if I get caught in a marked and in combat I'm pretty kittened. Sometimes I'll survive if the player is bad enough or if I can pull off some quality kitten (namely abusing shortbow teleports in hills or shadow portal). But more often than not I'm dead. I wouldn't go far as to say I'm the best thief in the world (though I am plat rank in ranked PvP) but I certainly know my way around the class. The fact shadow portal and other kitten hasn't even been given more than a mention is almost a crime in my eyes. I'd argue stealth is probably not even the biggest problem with thiefs hiding in objectives. So let me give you a day in the eyes of a man who took trolling to its absolute limit. Did you know you can keybind swap equipment and build sets? I have keybinds set to instant swap to nomads acro daredevil that is maximum speed, if I get hit by a stealth trap and I'm not in combat I instant swap to that and good luck catching me before marked is gone don't need stealth to outrun people. Or perhaps allow me to regale you the supreme "feature" of shadow portal in which the global cooldown is linked to when you first place the trap, meaning I can place the trap, jump out of the tower, wait 59 seconds teleport back into tower, place another trap and jump out before you even realize I'm in the tower. I've done this to get around keep RI revealed and hide on the inner of flipped EBG keeps. There's nothing you can do to stop me either other than chase me around outside the keep. And while we're on the topic of shadow portal, did you know that it has 5000 range (instant combat break) and its a stun break? Also did you know that if you swap builds with shadow portal it doesn't remove the shadow portal? This isn't even getting into some of the cheese you can do in water of west keep. Or the shadow steps you can pull off in east keep hills. Or the cheese you can do with kneel rifle 4, or perfectly timed D/D skill 5 perma stealths. Or the fact that if you have 2 thiefs inside an objective there is 0 chance you have at removing them because they can just portal eachother in if you get one. tl;dr if you think stealth is the most kitten part of thief you have no idea how bad it can get lol. Stealth is a problem, but not nearly as bad as shadow portal or instant build swapping outside of combat.
  7. Disagree there, I view chrono same way I view staff dare. Great for small scale fights (15v15~) not so great for large scale fights. Better off just having more scourges unless you really need more than 1-2 veil/ports. I will concede the CC though, its excellent for catching groups unprepared.
  8. Yeah I can agree to that, boonmancer was the only year mesmer was ever useful beyond being a veil bot or port monkey. I suppose also res bot but think I've made how I feel about downstate clear lol. This meta has a whole host of problems and balance issues in general but I do think the bunker builds, and ridiculous support builds are some of the primary.
  9. Its why I said back during "pre HoT" I didn't forget boonmancer though I'd arguably say that meta was less irritating than this one because at least it didn't have firebrand and scourge. Group comps isn't whats killing WvW. Whats killing WvW is how this game's PvP is designed which has been a problem since release and has never truly been addressed. Bunker metas aren't fun. They aren't fun in PvP, they're not fun in WvW.
  10. I know y'all like to play this game with as few braincells as possible, but support classes and this bunker boon ball pirate ship meta is the kitten that is killing WvW. (among other things) And this isn't to say I don't feel bad for support players not getting loot. I do, but this meta is just awful and if retal getting removed means the meta is going change or we have less ministrel retal bots per zerg then I'm all for it. Not to be the "baaaaaaaack in my day" guy of the thread but back during pre HoT you didn't have dedicated support players, it wasn't a feasible idea then. The closest thing you had to dedicated support players was shout heal warriors (and even then they still had power stats to do damage) along with staff guardians for stab/empower if you wanted to heal your group you had to actually use 1-2 braincells and get an ele or a ranger to drop a waterfield and blast it. Who else here remembers firefield blasting, waterfield blasting? In extremely high level zerging groups would have to coordinate the stack and blast in the middle of a fight to heal their party. Or rebuff the party with full might, and doing so successfully could completely change the flow of a fight. And before anyone goes "but how am i suppose to survive vs arrow carts now and flip T3 keeps" gee its almost like to take these objectives it's going be actually difficult again. If a boon ball zerg rolls up on your T3 keep there's pretty much nothing the defenders can do other than call their boon ball zerg to defend. This meta sucks, it's been evolving a bit to be slightly more interesting (as an engineer enthusiast I'm so glad it finally became useful for WvW) there is nothing less fun than running into a zerg that is running full ministrels boon ball and their attacks with 25 stacks of might tickle me and you can't kill them because you're just a pug zerg and they can't kill you because they don't do damage and you outnumber them. Remove downstate from WvW permanently next please anet. I'm going bookmark this thread, and if that ever happens I bet you the same people complaining about retal will be the same people complaining about downstate getting removed.
  11. Do you mean WvW rank 50? That is extremely low that's like telling someone "yeah I play PvE, my mastery level is 15" I went up 30 WvW ranks tonight alone by playing for 4 hours... granted, its a WvW boosted week but even without the boosters I go up that much in a single week without even trying that hard. You must not of played many MMO's if you think GW2 is a grindfest, GW1 was more of a grindfest than GW2 some of the titles (achievements) in that game require hundreds of hours of grinding per every character you want it on. Legendaries are suppose to be challenging to craft but even then they can be done with literal no effort. Log on once every day for 20 minutes, do your dailies (to get the 2 gold), do ley-line anomaly (gives a free mystic coin) log out. If you spend the 2 gold on a mystic coin you will make 80 mystic coins per a month and all the T6 mats in laurels you'd ever need. Thats enough to get a season 1 legendary or armor within 3 months and it only takes <20 minutes of effort every day. I don't know how many hours you have on this game, but I do 4 hours of EASY raids a week for the last year. It has given me enough raid currency to fully buy 3 sets of ascended armor not even counting the sheer number of ascended weapon drops. Or when I ran T4 fractals for 1 hour a day I got plenty of currency to get whatever ascended trinkets I ever needed. I know this is a casual game, but you actually have to *play* the difficult content if you want the difficult content's rewards. I spend no more than 6 hours in PvE a week, I now have a near full set of legendary armor/trinkets. Rest of my time is in WvW (which gives less rewards than PvE or PvP). Game is not a grindfest, nor is it impossible to play if you have a real life job (buy alt accounts when they go on sale for 50% off, if you log on for 1 minute every day to get daily rewards, each account will give you 20 mystic coins you have a job, you can afford to put 15$ onto this game if you want to skip the grind that badly). Like honestly, posts like these worry me that anet will see one super casual player saying the grind is too much, and then decide they need to hand out rewards for no effort even more. If this game is too grindy for you, let me do you a favor and say don't bother playing any other MMO, you won't like it. Or alternatively look to see if they have P2W options so you can skip any grind you don't care for.
  12. Event is still bugged as of October 27th 2020 I have been trying to get this event to spawn for days until I realized that its just bugged out completly. Legendary Trinket vision cannot be completed due to this severe bug.
  13. You'd be surprised, it's the thrill of chase that makes it interesting. 2-5+ people all searching every corner of keep with reveal skills trying to find you while you carefully walk around and take note of where stealth traps are being placed. It does get boring sometimes being a solo thief doing this which is why I will call in a friend or 2 to come help me more interested and call pull off crazy stuff. The best method to deal with me is to just ignore the fact I'm in there, I'll get bored and start doing stupid stuff like killing vet guards, destroying siege, or ambusing people using the gather nodes/merchants and thats how I get caught about 75% of the time. 2 weeks ago was the matchup with Maguuma, AR, and NSP I think, in which case I actually think I know the exact situation the guy is talking about, it wasn't 2 NSP thiefs though, it was 1 Maguuma, 1 NSP thief, I snuck in when AR broke in to take it from Maguuma and apparently the Maguuma guy had the same idea. Quite awkward accidentally running into eachother. When you guys killed him I tried to be as quiet as I could in hopes you'd forget I was in there too lol. Also nice to meet another NSP person, I team chat as Prepare For Pwn quite oftenly.
  14. Hey there, so if you've ever fought against NSP before you've probably seen or experienced me before, I'm the dumbass [sA] thief who's either hiding in your keeps, or is running around like a lunatic with daredevil abusing evade mechanics with full nomads gear of speed. Abusing permastealth mechanics has always been one of my favorite parts about thief, back in 2012-2013 I use to run 2 accounts 1 mesmer account with portal which I would let die inside a tower or keep, and then my main thief would hide, back then you could stay dead permanently so I would just revive my mesmer and port zergs in. When the 5 minute timer got fixed I thought my dreams were over... However years later when they added the portal trap, I knew my time had come I knew immediately what I was going to do with that skill, as someone who primarily plays this play style for the better part of the last 8 years let me say that while this is indeed absolutely broken I don't really think its a problem and nerfing stealth mechanics will not help you. Allow me to elaborate on that. -Hiding inside of stuff (that isn't your own towers/keeps) is a laboriously long endeavor it is not uncommon for me to sit inside SM, keeps, towers for anywhere from 30 minutes to 2 hours before friendly zerg comes by to get a port.-Its a very frequent situation I find myself in, in which the friendly zerg doesn't have a mesmer, meaning my port is useless if its a keep or SM porting 4 people in will not change the situation.-Even if I manage to port people in and you don't notice me 90% of the time its just a paper tower and given the amount of effort I have to put in to staying inside it vs the amount of effort it takes to get a handful of people to build several guild catapults it's rarely worth the effort as long as you put in like 1-2 minutes to look for me and station someone in the tower I will never be able to take the tower without the person inside alerting his server of my shenanigans. Fundamentally it does not matter what you do or nerf I will always be able to do this so long as - build template hot keys exist, and shadow portal exists. -Add more reveal skills? I never die to stealth traps unless I make a mistake. Anytime I hit a stealth trap I immediately swap from SA deadeye, to acro daredevil even if you have 20 people staring at the stealth trap I hit, you will not be able to catch me before the reveal is gone, I can outrun the entire group and break combat with either my pure speed, or using the portal to portal away.-Nerf stealth mechanics? Again, not a problem I can run acro daredevil instead, or I can just place a portal inside whatever I'm in and jump out and wait outside. Portal skill can be easily abused if used right because it has a global cooldown of 60 seconds when placed, and its duration is also 60 seconds. So if I place my exit portal at 55 seconds I can jump back into the tower, place another portal, and jump out and you'll never see me. This is all under the assumption I am alone. It's not uncommon for me to play with from 2-10 perma stealth thiefs as well (this gets progressively more hilarious the more thiefs you have, you've not truly experienced thief until you have 15 permastealth thiefs hiding in every corner of a tower) You have no chance of removing me if there are 2-3 thiefs in this because if one dies I can just portal him back in. But if you still want to try and fix this (because I personally agree no matter how much fun I have with it, it's pretty cancerous lol) here are a few of my suggestions to "balance" this better. -Nerf poral skill so it doesn't have global cooldown IE: So when I place the exit portal it starts the 60 second cooldown so I can't just maintain an escape portal 24/7-Increase the max number of stealth traps per player from 1 to 3, this is something I've suggested for a while if every player could place up to 3 stealth traps could be used for great strategic scout info, and it would at very least make it more difficult for me to do what I do.-Give warclaw sniff ability a second feature: anything stealthed within a 900 range is forcibly revealed for 5 seconds, however I don't really like this one because I'm worried how it will be abused in zerg vs zerg play.-Disallow the swapping of gear/skills while in WvW until you've been out of combat for at least 60 seconds. Not a perfect fix but it would make it harder for me to abuse the gear set mechanics so easily. Or even make it so I can't swap sets while I'm revealed lol.
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