For me I feel that Dagger main hand needs tweaking as currently it is not performing well to even be considered as a reasonable weapon choice for Necro in any game mode or build. What I personally would do is get rid of the self harm bleed on Dagger 3, increase lf generation on AA, slightly increase its damage, add bleed(s) to the last chain of AA and lower the channel time on Dagger 2. If I was throwing out crazy idea's I would completely change Dagger 3's function so that it applies a lesser version of the spellbreakers magebane tether...more so the function that allows you to pull enemies to you if they move beyond a certain range. Plus I wont even go into how useless Quickening Thirst trait is.