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GordonFreeman.6392

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  1. Its actually not that easy to get to 80It actually can be that easy to get to L80, unless you don't leave the cities. Everything in this game generates experience and there are more XP buffs available than ever, many for coppers. You can level crafts or complete maps (even cities) and so on. the reason for the level scaling is because gw2 is pushing sales of lvl 80 boostersNo, it's really not because (a) it's been in the game since day 1 and there weren't L80 boosters until recently and (b) because, again, it's a design feature to ensure that sub L80 content remains interesting for more people for more time than in other games. instead of actual content they just make u play the same stuff you already played on your other characters...In other games, I find myself having to replay content for the same character in order to level up. This game isn't like others in many ways. Keep an open mind about how it works and see if that's something you might like better than what's available elsewhere. It might not be, in which case you're better off finding a different game rather than banging your head against the wall trying to get this one to be more like something else. Level scaling to the current extent hasn't been around since day 1. After Heart of thorn they just added 1 class. (all the classes aren't particularly balanced) so i can't see why they couldn't add more content instead of pandering to their pockets. And the next expansion is something that should have been in the game from the start ... mounts. It's been here since Day 1 that is FACT.The extent of scaling is dependant on what your doing, and where. Yes new content has come in and requires additional scaling maybe for a particular fight but that is irrelevant.. as more skills, stats etc have been added so to has the scaling been adjusted, but that is part of the inherent design of the game. Why should new players or players going back to level new toons miss out of fun while you run around one shotting everything.. it would make older maps/starter maps a mess.BTW.. you still have not answered the question put to you earlier in this thread.. what content is killing you in lower level maps.. perhaps that is a more crucial thing to get out in the open as it maybe to do with your playstyle/lack of class/build/skills knowledge or just a combination of all.If it's a world boss or a champ, then maybe they just aren't meant to be soloed or some things are just too hard for "you" to solo.As for going off on tangents regarding incoming content etc.. what has that got to do with anything.. ANET set the content cycle, they create the narrative, they release it when they feel it's best suited.Why should mounts of been in the game from the start, just that you never gave a reason?bandits.
  2. Here's the definition I'm usinghttps://wiki.guildwars2.com/wiki/Character#Dynamic_level_adjustment"Dynamic level adjustment is a game mechanic that automatically scales a character's base attributes to match the effective level of the current area. Level-based unlocks like skill slots and traits are retained. " That's always been in the game. because they are lining their pockets with your gem purchasesThis is how the company funds its development: with gem purchases. Regardless, you specifically claimed it should have been in the game at launch, without giving any reason. ANet wasn't ready to deliver mounts suitable for Guild Wars. I think it was worth the wait, because these are some of the most interesting and fun mounts in MMOs 2019. I certainly don't like everything in the game and there's some stuff I hate (including some stuff that they have doubled and trebled down on over time). On balance, though, I like the philosophy that PvE should encourage cooperation, that content should remain playable and relevant no matter how veteran one is, and that there's no subscription fee. You want PvE to incorporated coop on game that's slowly dying its not dead but it came out in 2013 its almost 2020 its not gonna get a greater player base anytime soon. every 40 mins I get a message "there's no players on the map switch maps" You want me to keep looking in an empty bucket for people to help me kill a lvl 20 mini boss that should be no problem for a lvl 80 with lvl 80 gear. Its neither immersive or fun, its frustrating. I actually worked my ass off to get to 80 exploring the map doing hearts. Getting all this gear to do as much damage to something as someone who spend an hour or two in the game. level scaling kills progression and it kills motivation. Its ant-Tyria. off topic: Honestly the only interesting thing in this game so far is creating new characters and running around until your armor falls off and you become naked collecting way points in Tyria and trying not to die to higher level mobs seeing how far u can go, evading random mobs on the way.... but even then the map is only so big and u cant even go everwhere because areas are blocked by quest lines. :/
  3. Why can't i one shot them though? if don't do anything they still shouldn't be able to damage me, I can die if i have 5 moa's agrroed on me and don't do anything. Should be invulnerable in that situation if I am 80. I don't want to have tp try to fight lvl 20 bandits in kessex they should just die from my auto attack.
  4. This game isn't like others in many ways. Keep an open mind about how it works and see if that's something you might like better than what's available elsewhere. It might not be, in which case you're better off finding a different game rather than banging your head against the wall trying to get this one to be more like something else.I have an open mind to good ideas not ones that are poo. I am just trying to get a conversation going so maybe something will happen to help me and others like me enjoy the game.
  5. Its actually not that easy to get to 80It actually can be that easy to get to L80, unless you don't leave the cities. Everything in this game generates experience and there are more XP buffs available than ever, many for coppers. You can level crafts or complete maps (even cities) and so on. the reason for the level scaling is because gw2 is pushing sales of lvl 80 boostersNo, it's really not because (a) it's been in the game since day 1 and there weren't L80 boosters until recently and (b) because, again, it's a design feature to ensure that sub L80 content remains interesting for more people for more time than in other games. instead of actual content they just make u play the same stuff you already played on your other characters...In other games, I find myself having to replay content for the same character in order to level up. This game isn't like others in many ways. Keep an open mind about how it works and see if that's something you might like better than what's available elsewhere. It might not be, in which case you're better off finding a different game rather than banging your head against the wall trying to get this one to be more like something else.Level scaling to the current extent hasn't been around since day 1. After Heart of thorn they just added 1 class. (all the classes aren't particularly balanced) so i can't see why they couldn't add more content instead of pandering to their pockets. And the next expansion is something that should have been in the game from the start ... mounts.
  6. Its actually not that easy to get to 80 but because gw2, the reason for the level scaling is because gw2 is pushing sales of lvl 80 boosters instead of actual content they just make u play the same stuff you already played on your other characters...
  7. You can solo it buts its not fun, I didnt work so hard to get to 80 not to be able to one shot something in a starter zone...
  8. I know alot of people like level scaling, but i hate it. Theres enough 80+ content to keep you busy. Plus whats the point of keeping hero points and levels seperate? levels are obviously pointless now since the only reason both levels and hero points are for skills now. I hate going back to Queensdale and dying to something i shouldn't even be damaged by :(. I know there are more people like me that feel the same way that don't like the level scaling, so I was wondering if a non level scaling server could be made at least. I'd switch to wow but i don't want to do the monthly subscription thing. There are so many group events i cant solo at lvl 80 and theres not enough ppl to do them with... its annoying.
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