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Invoker.5462

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  1. Seems every expansion they bring makes an old set of mounts redundant. Hard to outdo a dragon though. My guess is they'll just hand us the ability to fly - balanced only by the fact we cant do mounted combat damage (like we can on a dragon) Press Space Bar Twice = Flying
  2. The only thing required initially is that you get your dailys once. Once you've done this, don't exit the Spvp just yet - all you need to do is join at least 2 games and lose them on purpose. Step 1: Join the game Step 2: Do something productive while game ends Outcome: The matchmaker forces a 50% w/r on everyone. Becouse of this, after you win 2, the next 2 for tomorrows dailys will be a pain in the butt. By losing 2 rounds, you effectively boost the capability of the next team your matched with, so instead of getting facerolled while actually trying to win 4 in a row, simply lose 2 on purpose, and do something else with that time.
  3. Ok i think i figured it out. They're only making a gw3 to cash in on the IP However, something tells me that interest for it in the future will be zilch - as they let gw2 decay (along with its fanbase). And i highly doubt they'll be able to scrape together enough talent under the current economic climate - people be job hoppin all the time these days.
  4. I guess it would be more expensive than its worth to apply any logic to the ranked system. Additionally, with tournament standings being broken beyond beleif - winning all 3 matches might still put you in 2nd place if there are an odd number of teams (randomly denying a team the final 4th match) Findings thus far * No logic for avoiding duplicate matches * No logic to auto kick a multiboxing win-trader (on the same machine with no VPN i might add) * No logic to balance teams by skill-rating Furthermore, no logic which would bar a legendary from being matched vs bronze * No weight given to time played but then again, there's no weight to anything as far as team balance goes * Teams are determined by the order of ready clicks - thus making it easy to 5 stack a ranked match (by having your boys click ready last) * No logic to counter blatant low population abuse (having friends on opposing team to ensure the win) * No logic behind the reporting system whatsoever The reporting feature is bloatware Why on earth does ANET encourage this pre-alpha mode? * Anet PvP department laid off * Sees it as a profit center as long as it runs (they deliberately avoid patching the mode, as it could break something which no current personel can fix) * Elicits a time capture for people who would otherwise be done after a few PVE dailys * The mode creates a vaccume for players dissinterested in the rest of GW2 to retire into, albeit only temporarily * Its a high possiblility that they wouldnt be able to remove this mode, even if they wished to
  5. Are you ready to move on to greener pastures? Or will this event litterally destroy your life
  6. Someone in my tournament pug pointed it out and i was like "yeah, its all busted lol" Which gave me kind of a wakeup moment myself - how could something so essential be so busted? This is something the entire population of the game can see. Makes me very concerned about anet tbh.
  7. This was roughly 5 years ago. What happened? Before, there used to be substained, long fights, turret engineers and bleed warrior were a thing. Now all i see are the same 4 specs.
  8. This spec weapon has 5 skills which do 10% lower damage than their non-spec equivelent. To make up for this there is a trait which boosts damage by 10% if 10 ammo is used. And it maxes out at 10% too (no fun) Every skill in the bladesword is just low damage. I may as well be shooting the bow for the same effect except i get an AOE with the bow. The focus mechanic is a comedy: While guardian specs build 2 instakill prep builds - the prep of the bladesword is not only 2x as long to execute, but it does... The same damage as a greatsword autoattack.. At full focus, it does less damage than the greatsword burst. This skill is telegraphed, slow, and easily inturrupted. It offers virtually no benefit whilst being a self-imobilizer. In short, the spec isn't just bad its blatantly bad
  9. Today i am witnessing builds which can teleport to my person and deal well over 30k damage on contact under the right conditions. These are not glass cannon builds. These are builds with staying power. Now, i see the game through the lense of a warrior, as thats generally all i play. It's all ive played off and on for 12 years. Generally, my boy is pigeonholed into one build for an entire third of the year. Which is usually B tier at best. maybe A Tier in a professionals hands (i can make it work) But one thing makes my blood boil above all else - what did they do to MY boy? It seems they've eliminated any possiblity of me bringing my rifle into battle. Intentionally. As i previously mentioned - there are classes which teleport to their target, dealing insta-kill damage. So why then, would i choose a class which needs to charge up, and then has a cast time to do medicore damage? I'll tell you what they did to my boy, they circumsised him. Now my warrior doesn't play at all what i thought was its coolest feature. And now he uses a staff and casts spells 🤡🤡
  10. What? The FF11 screenshot showcases a main street with signs all over the place. To the right side you can see a weapon and item shop sign. In the distance there's a bank with signs on every side of the building lol
  11. In both PVE&WVW i've taken notice to the ever-shrinking draw distance of players. It wasn't always THIS bad. I've been playing since the day the game launched. The problem was really bad back then. But they fixed it at a certain point around 2018. and the distance was really, really far. Like i could see players in the coop of a nearby keep. They've been sneakily reducing it And now the distance is so incredibly short, i can't even see what what people are doing who are fighting the same world boss as i am In WvW the implications are obvious .. Now, every siege machines distance outreaches the player draw distance This GREATLY encourges glob play - as the counter to blobs is having a network of siege machines. Now, a glob travels across the map, from keep to keep, and even as players stand watch upon seiege machines, the glob doesnt fall within the render distance, effectively making most of WvW mechanics REDUNDANT. I suspect by 2026, the draw distance will be no longer than the average render distance within an isometric MMORPG (like lost ARK) In fact, i'd already be more comfortable if this could be played from an isometric POV - its just silly to look out into a blank, unpopulated landscape only to see things render within a quarter length of a football field. Srsly anet?
  12. When even the icons themselves have convoluted meanings with nothing more to (visually) represent them than an icon - i start to think we are playing a game of very low production value in the worldbuilding department. If a regular bank and a "Private bank" as you call it are two seperate entities, this would open an oppertunity to create thematic artwork tied to these NPC professions. A place that when i step into town, i see something about these hubs (Visual hints) and when i arrive at them (Visual identity) Slapping an icon above an NPC or putting a sticker on the world map just seems somewhat egregious in these sense that the department designing the city has virtually no connection with the department designing the gameplay. Jumping puzzles might very well be the only area of the entire game where we see the two teams work together. If its easier to identify a jumping puzzle than an extremely important bank which serves an entire capital city, i have a problem with that. But hey, to each their own If you prefer icons, you likely find the scenery to be annoying anyways.
  13. Fixed that for you. Yes i've learned that GW2 happily encourages its players to put the game down and research every little aspect, even finding a popular hub in a main city.. Lol
  14. Oh trust me, i'm one of those gamers who can just relax, turn off my UI and /walk around a well designed MMORPG city. I'd argue it's one of my favorate things to do in most MMO's. But if i went purely based off immersion and tried to navigate a city in GW2, well, i wouldn't really know what i'm looking at unless a little icon appeared above the NPC head. Where's the fun in that?
  15. Had a self-realization today visiting Rata Sum for the Super Adventure thing. I needed to find the Bank for my boobles. and there wasn't any way of visually identifying where to go! Frustrated, i opened my map, to find i needed to examine a different "level" of the map to locate my destination! 🐷 But i'd been taking for granted for so long that i just.. Knew where to look for things in my frequently visited cities. Never paying any mind to it. Did at no point in worldbuilding QA did someone mentioned "hey, lets make signs or visisual cues for popular hubs" Examples from other games, self explanitory landmark/signs https://imgur.com/4q3agXm https://imgur.com/G78riFb https://imgur.com/ZRAYIcL https://imgur.com/y7bE47e guild wars 2 - where am i going?! (lol) https://imgur.com/ysZxHtC (??) https://imgur.com/HblyLy4 (??) https://imgur.com/bFUdNik(GOOD) https://imgur.com/3rGICWM (??)
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