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IWAY.8231

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  1. dismounting trap -> wait ~5 seconds ~ mount again unless that dismounting trap disables mounting for 1 minute.
  2. you can even full equip zerker's exotic gear/weaps and still play smoothly (roaming & zerging at the same time)
  3. my main account has all the classes with the elite traits from both expacs. but it was suspended for about 3 months. so in that span, i only played warrior and guardian.
  4. town fps is expected to be lower than the max fps that your client can get. if you want to know your max fps, go in a map (e.g. PvE) and make sure that all you see is your character. you can do autodetect.. or if you're not satisfied with your current fps (even after autodetecting), you can customize accordingly to ++ your fps.
  5. i am over 9000% sure that you want the Branded Warclaw ASAP coz you have the Permafrost dye to be used on that. :D
  6. That is so so wrong. 1-1-2 spellbreaker can function VERY well in Zerg fighting and can do just fine in Solo/little group roaming. you just need to use the RIGHT weapons (and that's not Dagger(s) or Hammer). you can even go ULTRA glassy (all zerkers + PRecision&Ferocity runes). Spellbreaker's purpose is boonstrip, CC and utility. There's no sense in going damage-variant spellbreaker (there USED to be, when you could drop bubble + attack, this used to be very strong). Nowadays Hammer is THE weapon for spellbreaker, and you should be using No Escape (this turns Full Counter and Hammer Stun in a 5 man immob, strip and daze/stun). The end trait should be Enchant Collapse (more strips). Revenge Counter was strong prior to the Full Counter 66% damage nerf. If you want to go damage, you should be Berserker. Spellbreaker can't even dream of doing Berserker levels of damage in zerg fight. On the other hand, Spellbreaker is the superior duelist (not with a hammer for this version). yeah, damage went down 33% and suddenly they are useless. you don't obviously notice how that damage reduction is somehow patched by using the right sigils. so yeah, carry on with that mentality. lel. It was a 66% damage nerf. I went from delivering 10-12k full counter per target, to about 4k. wat? lel. i was on full zerkers with damage augmented runes prepatch and full counter was maxed @ 7k. in wvwvw. what you talking about?
  7. That is so so wrong. 1-1-2 spellbreaker can function VERY well in Zerg fighting and can do just fine in Solo/little group roaming. you just need to use the RIGHT weapons (and that's not Dagger(s) or Hammer). you can even go ULTRA glassy (all zerkers + PRecision&Ferocity runes). Spellbreaker's purpose is boonstrip, CC and utility. There's no sense in going damage-variant spellbreaker (there USED to be, when you could drop bubble + attack, this used to be very strong). Nowadays Hammer is THE weapon for spellbreaker, and you should be using No Escape (this turns Full Counter and Hammer Stun in a 5 man immob, strip and daze/stun). The end trait should be Enchant Collapse (more strips). Revenge Counter was strong prior to the Full Counter 66% damage nerf. If you want to go damage, you should be Berserker. Spellbreaker can't even dream of doing Berserker levels of damage in zerg fight. On the other hand, Spellbreaker is the superior duelist (not with a hammer for this version).yeah, damage went down 33% and suddenly they are useless. you don't obviously notice how that damage reduction is somehow patched by using the right sigils. so yeah, carry on with that mentality. lel.
  8. That is so so wrong. 1-1-2 spellbreaker can function VERY well in Zerg fighting and can do just fine in Solo/little group roaming. you just need to use the RIGHT weapons (and that's not Dagger(s) or Hammer). you can even go ULTRA glassy (all zerkers + PRecision&Ferocity runes).
  9. I'll tell u why. There is no quick build change option in the game. I use 11 characters in two specializations. Arcdps offer u quick change of build, armors, runs and sigils throught ready saved profiles with one click. If this option appears in the game client, it will resign from Arcdps. Simple. it takes me 2 minutes to equip gear/weapons and trait set up from blank state. it involves just clicking stuff. if you use arcdps to save 2 minutes of character customizing, then lel to you.
  10. There are only 2 Linux based Distros that are listed as UNIX compliant/UNIX like currently. Do you know why it is so? and who did some "magic" on those two?
  11. Friday - played WvWvW, Lagged hard (/care), went to pve, did stuff, logged offSaturday - logged on, played PvE, lagged a little (/care), logged offSunday - played PvE (gained 3 levels on a lowlevel character of an account), popped PvP, lagged hard (/care) and won, logged off. Tomorrow I think will be epic.
  12. Well 1-3-2 if you run dagger MH or OH. Strength for Forceful Greatsword (50% chance for might on crit) + Might Makes Right, Discipline for Axe Training, and Axe/Dagger, Dagger/Axe would have high damage and high sustain. Loss Aversion and Winds of Disenchantment. Damage the enemies and gain adrenaline while bubbling (damage around 900-1k crit and enmasse (10 people)) how long? 5 seconds? how many damage pops? every 1 second so make that 5x 900-1k crit. how many people? make that 10x(5x(900-1k crit)) ideally. EDIT: lel February 06, 2018 The damage from activations of this trait has been reduced by 33% in PvP and WvW only.December 12, 2017 Added a missing skill fact; this trait now indicates that it cannot make critical strikes.Damage increased by 300% in PvE only.September 22, 2017 Path of Fire release:Loss Aversion has been added to the game. so yeah, just do the adjustments based on the updates. still the same factors just look at the current damage in WvWvW if you're on Full Zerkers armor and on Precision+Ferocity runes. i think i was describing my hazy memory when i hardcorely played SB. Loss Aversion and WoD tickle in WvW now. The usefulness there is in boon rips and projectile defense. If he is roaming in WvW 1-3-2 with Strength 3-2-2 and discipline 2-3-1 will offer good damage and sustain with axe/dagger & dagger/axe. damage is still damage. say if your zerg spike needed 200 dmg more to bring 10 people down, and there are 2-3 SB traited with Loss Aversion, what dya think will happen? and yeah, for roaming, 1-1-2 SB with WoD still works. Say a class with all the boons with 25 might up and doing 111112111112 on his longbow fights you... Full Counter still works. So does kick. So does hammer. So does Sigil of Absorption.oh, i was referring to Spellbreakers on FULL Zerker Gear/Weapons and Precision+Ferocity runes with proper Sigils that can dive in on an enemy Zerg alone and never dies. what if the SB is not alone (aka with his Server Zerg) and fully assault the enemy zerg? with WoD and Loss Aversion of course.
  13. the way i understood this is that either you were not using the level 80 damage (Berserker nomenclature) armor and weapons or you were in a low level map.
  14. it's not technically a ban. coz bans are permanent. suspension is the right word. like you get suspended from land when you get lifted and after they stop lifting you, you get on land again. and man up if you got suspended. just wait for the time to expire. and if you get suspended, you'll know if they just pick, choose and highlight the expletives and suspend you based on those A.K.A. Microsoft Word Spelling Check Method or they suspend you based on the gist/thought/summary of all the things that you just said.
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