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Ovalkvadratcylinder.9365

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  1. Give all turrets 3 ammo allowing for the player to place 3 turrets maximum. 3 of each type or 3 of the same type. Or mix and match Trait: Tools - Power Wrench - Remake trait to cause the turret hit by toolkit nr1 to release a much more powerful attack the next shot. Resets the attack interval cause the turret to hit immedately with the new effect. 20sec individual cd for every one unique turret Rifle turret - reowrked to Ballista Turret. Shoots a damaging shot every 3 seconds. -Power Wrench effect: Shoot an unblockable high damaging shot. Pierces. Rocket turret - stays the same, hits every 4 sec - Power Wrench effect: Launch a barrage or arcing rockets towards the closest enemies. Thumper turret - rework: Cause a a wuake around it inreasing in size each interval. 3 pulses. Each hit cripples enemies hit and deals damage. Power wrench effect: charges for 1 second then pulls nearby enemies towards the turret hitting them and crippleing Net turret: stays the same, interval reduced to 8 seconds. Power wrench effect: causes the turret to shoot a lasso on the enemy tethering it to the turret If the enemy stays within range after 3 seconds it will be pulled to ward the turret. Flame turret: range increased 900 interval 4 seconds Power Wrench effect: Sets the ground infront of the turret on fire leaving a burning field dealing damage and burning enemies standing in it. healing turret. pulses a heal every 2 seconds to nearby allies: power wrench effect: creates a waterfield that cleanses conditions OP? Weak? Fun? Boring?
  2. Give all turrets 3 ammo allowing for the player to place 3 turrets maximum. 3 of each type or 3 of the same type. Or mix and match Trait: Tools - Power Wrench - Remake trait to cause the turret hit by toolkit nr1 to release a much more powerful attack the next shot. Resets the attack interval cause the turret to hit immedately with the new effect. 20sec individual cd for every one unique turret Rifle turret - reowrked to Ballista Turret. Shoots a damaging shot every 3 seconds. -Power Wrench effect: Shoot an unblockable high damaging shot. Pierces. Rocket turret - stays the same, hits every 4 sec - Power Wrench effect: Launch a barrage or arcing rockets towards the closest enemies. Thumper turret - rework: Cause a a wuake around it inreasing in size each interval. 3 pulses. Each hit cripples enemies hit and deals damage. Power wrench effect: charges for 1 second then pulls nearby enemies towards the turret hitting them and crippleing Net turret: stays the same, interval reduced to 8 seconds. Power wrench effect: causes the turret to shoot a lasso on the enemy tethering it to the turret If the enemy stays within range after 3 seconds it will be pulled to ward the turret. Flame turret: range increased 900 interval 4 seconds Power Wrench effect: Sets the ground infront of the turret on fire leaving a burning field dealing damage and burning enemies standing in it. healing turret. pulses a heal every 2 seconds to nearby allies: power wrench effect: creates a waterfield that cleanses conditions OP? Weak? Fun? Boring?
  3. all the guardian support weapons scales incredibly well with power.. wth are you even on about?
  4. Interesting maybe we get triangles instead.. big diff
  5. what made you think the shape has changed?
  6. if there was a test server atleast people could go back to playing the normal matchups with their guilds but ye this is f-ed
  7. "and Adaptive Armor has been reworked to be an effective grandmaster trait for support builds to prepare for the introduction of the short bow." ah the fever dream for a weapon, had almost forgotten
  8. Do you not know how the two auras work and what the gameplay condidions in WvW are?
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