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Why is the human female dialogue so bad?
Abelisk.4527 replied to MrCuddowls.4610's topic in Guild Wars 2 Discussion
"Ha ha, mine... ALL MINE" -
Super Adventure Box toxic falls area World 1 Zone 3. When I first discovered this area I was surprised at a) how hidden the area was b) you needed an item from World 2 to access it c) how secretive it was to navigate the initial acid maze. I had thought ANet maybe included the Kaiser Snake boss in this area because from afar the end of this secret area almost looks like it conceals an acid lake. Naturally I was so hyped. To my disappointment it led to two 50 Bauble chests and a 1-Up. Oh well :^(
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Black Lion Trading Post: Difficulty selling [Merged]
Abelisk.4527 replied to kathy.8291's topic in Bugs: Game, Forum, Website
The trading post and salvage process both slowed down drastically after a particular update. I thought it was because of double salvaging for lucent motes but i noticed the numbers on my mystic gears going down a lot slower than before. -
Time cost of Astral/Stellar Weapons...
Abelisk.4527 replied to Nefara.2186's topic in Guild Wars 2 Discussion
The main reason regarding why Rose Quartz should be increased in value is more people will tag up for brandstone farming. In the past I would get a crazy amount of Kralkatite ore--I think exceeding 8k. Much better than doing the hearts, anyway. -
Time cost of Astral/Stellar Weapons...
Abelisk.4527 replied to Nefara.2186's topic in Guild Wars 2 Discussion
It takes 1000 rose quartz to make a Stellar weapon, and there are 16 weapons in the set, meaning for each person who wants to get the skins it would cost 16,000 rose quartz... Yeah haha, if it was that expensive that would be 350g for one stellar weapon, and 5,600g for the whole set, in rose quartz alone. With powdered rose quartz being under 1s per, it makes the cost a much more reasonable 160g or so for all of the rose quartz you'd need. It doesnt take 1000 rose quartz for one weapon. It takes 500 POWDERED quartz. Which you can get by salvaging rose quartz, each salvage yields 5-10 powdered quartz. Powdered quartz sits at 70c right now. You get a TON of powdered rose quartz simply by doing the brandstone events. You don't need to salvage anything. -
Time cost of Astral/Stellar Weapons...
Abelisk.4527 replied to Nefara.2186's topic in Guild Wars 2 Discussion
How would this fix the kralkatite issue, when every stellar weapon needs 500 kralkatite? Rose quartz is the least concern. And also, why does every material need a big sink? Rose quartz is only needed for the stellar/astral weapons, and thats it. I can understand people who have hoarded rose quartz and hope to make huge profit from this, but at the same time i feel that rose quartz (hence powdered quartz) price is such that it allows people to make stellar weapons easier, cost-wise. Stellar weapons are already more expensive to craft than zojja, diviner etc, because the irradiated Vision crystal alone costs 15g+ (due to powdered quartz). Can you imagine the price if rose quartz cost 35s instead of the current 3.5s? In my opinion, this materials is fine as it is. I crafted four Stellar weapons (warhorn, greatsword, staff, shield) and one astral axe when the price of each rose quartz was 50s. If people farm the brandstones again expect the powdered rose quartz price to drop in price significantly. Plus, Rose Quartz are used in nothing but irradiated vision crystals, and you only need one of them. Don't even. -
Time cost of Astral/Stellar Weapons...
Abelisk.4527 replied to Nefara.2186's topic in Guild Wars 2 Discussion
Anet needs to make a huge mat sink for Rose Quartz. Maybe reintroduce it in another map. Brandstone Farming during launch was really chill and relaxed, we would wait for like 5-10 min at the Astralarium for Brandstones to fall down, and then we'd scavenge out for the impact site. It was so interesting. There was also a progression system where if 5 (4?) people marked the site then the rewards would multiply per mark. One Rose Quartz had a merchant value of 50s, and each impact site yielding an average of about 8, so 4g avg per site. If they spawn 5-10 minutes per instance and less than that if multimapping, then let's say 5 min. interval that's 12 impacts per hour or 48g per hour... just by hanging out as a squad and treasure hunting. Of course, 48g was too much, and if it hadn't been disabled for merchant selling there would've been a huge amount of inflation. Maybe make a huge sink that evens out the value of rose quartz to around 30s or 35s on TP? It's similar to the treasure hunt system but more improved. It'd also fix the Kralkatite issue. -
Power Ranking Thread: Player Created [MERGED]
Abelisk.4527 replied to Gaile Gray.6029's topic in Player vs. Player
Is there a Chronobunker category? -
Allow certain infusion effects in PvP
Abelisk.4527 replied to mrauls.6519's topic in Player vs. Player
I agree, but first anet needs to implement an aura section that activates up to 3 auras at a time. -
I really miss the cut scene conversation feature...
Abelisk.4527 replied to Tatwi.3562's topic in Guild Wars 2 Discussion
Arenanet needs to seriously change the way they handle cutscenes to be skippable. Because at the moment some story achievements are absolutely ridiculous. It takes forever to get back and retry them. They need to make interactive cutscenes. Something like the background becoming darker and characters being shone on. Maybe then have talking characters shine brighter than the others. It would make it seem almost like a play. But the best part is these cutscenes can be skipped. All the dialogue gets skipped and you (and NPCs) are ported to where the cutscene ends. -
[Suggestion] New Cosmetic Auras/Infusions
Abelisk.4527 replied to Hisui.6893's topic in Guild Wars 2 Discussion
What about a branded crystal shards/lightning aura -
Beat him on Viper Mirage! Took several tries (around 7, used the standard raid build because I was too lazy to mess around with stuff). I really hope ANet makes more boss fights like these! They were truly epic and challenging. It's sad how many "sponge" bosses there are in the game--these were a great rebreather. Ossa doesn't have any screen clutter skills which is a pleasant surprise. Oh, I also liked Suriel's return :)