Jump to content
  • Sign Up

Abelisk.4527

Members
  • Posts

    795
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Abelisk.4527's Achievements

  1. Super Adventure Box toxic falls area World 1 Zone 3. When I first discovered this area I was surprised at a) how hidden the area was b) you needed an item from World 2 to access it c) how secretive it was to navigate the initial acid maze. I had thought ANet maybe included the Kaiser Snake boss in this area because from afar the end of this secret area almost looks like it conceals an acid lake. Naturally I was so hyped. To my disappointment it led to two 50 Bauble chests and a 1-Up. Oh well :^(
  2. The trading post and salvage process both slowed down drastically after a particular update. I thought it was because of double salvaging for lucent motes but i noticed the numbers on my mystic gears going down a lot slower than before.
  3. The main reason regarding why Rose Quartz should be increased in value is more people will tag up for brandstone farming. In the past I would get a crazy amount of Kralkatite ore--I think exceeding 8k. Much better than doing the hearts, anyway.
  4. It takes 1000 rose quartz to make a Stellar weapon, and there are 16 weapons in the set, meaning for each person who wants to get the skins it would cost 16,000 rose quartz... Yeah haha, if it was that expensive that would be 350g for one stellar weapon, and 5,600g for the whole set, in rose quartz alone. With powdered rose quartz being under 1s per, it makes the cost a much more reasonable 160g or so for all of the rose quartz you'd need. It doesnt take 1000 rose quartz for one weapon. It takes 500 POWDERED quartz. Which you can get by salvaging rose quartz, each salvage yields 5-10 powdered quartz. Powdered quartz sits at 70c right now. You get a TON of powdered rose quartz simply by doing the brandstone events. You don't need to salvage anything.
  5. How would this fix the kralkatite issue, when every stellar weapon needs 500 kralkatite? Rose quartz is the least concern. And also, why does every material need a big sink? Rose quartz is only needed for the stellar/astral weapons, and thats it. I can understand people who have hoarded rose quartz and hope to make huge profit from this, but at the same time i feel that rose quartz (hence powdered quartz) price is such that it allows people to make stellar weapons easier, cost-wise. Stellar weapons are already more expensive to craft than zojja, diviner etc, because the irradiated Vision crystal alone costs 15g+ (due to powdered quartz). Can you imagine the price if rose quartz cost 35s instead of the current 3.5s? In my opinion, this materials is fine as it is. I crafted four Stellar weapons (warhorn, greatsword, staff, shield) and one astral axe when the price of each rose quartz was 50s. If people farm the brandstones again expect the powdered rose quartz price to drop in price significantly. Plus, Rose Quartz are used in nothing but irradiated vision crystals, and you only need one of them. Don't even.
  6. Anet needs to make a huge mat sink for Rose Quartz. Maybe reintroduce it in another map. Brandstone Farming during launch was really chill and relaxed, we would wait for like 5-10 min at the Astralarium for Brandstones to fall down, and then we'd scavenge out for the impact site. It was so interesting. There was also a progression system where if 5 (4?) people marked the site then the rewards would multiply per mark. One Rose Quartz had a merchant value of 50s, and each impact site yielding an average of about 8, so 4g avg per site. If they spawn 5-10 minutes per instance and less than that if multimapping, then let's say 5 min. interval that's 12 impacts per hour or 48g per hour... just by hanging out as a squad and treasure hunting. Of course, 48g was too much, and if it hadn't been disabled for merchant selling there would've been a huge amount of inflation. Maybe make a huge sink that evens out the value of rose quartz to around 30s or 35s on TP? It's similar to the treasure hunt system but more improved. It'd also fix the Kralkatite issue.
  7. True. I didn't mention it because if that's the primary goal, then simply farming the Tomb of Primeval Kings is easier (and faster if you have multiple characters to do it). Good point. Still, it's a nice bonus to the rest of the items you receive.
  8. You also earn trade contracts which can be exchanged into crates at the camp heart in Crystal Oasis, granted you have karma!
  9. I agree, but first anet needs to implement an aura section that activates up to 3 auras at a time.
  10. Arenanet needs to seriously change the way they handle cutscenes to be skippable. Because at the moment some story achievements are absolutely ridiculous. It takes forever to get back and retry them. They need to make interactive cutscenes. Something like the background becoming darker and characters being shone on. Maybe then have talking characters shine brighter than the others. It would make it seem almost like a play. But the best part is these cutscenes can be skipped. All the dialogue gets skipped and you (and NPCs) are ported to where the cutscene ends.
  11. Beat him on Viper Mirage! Took several tries (around 7, used the standard raid build because I was too lazy to mess around with stuff). I really hope ANet makes more boss fights like these! They were truly epic and challenging. It's sad how many "sponge" bosses there are in the game--these were a great rebreather. Ossa doesn't have any screen clutter skills which is a pleasant surprise. Oh, I also liked Suriel's return :)
×
×
  • Create New...