Jump to content
  • Sign Up

FrostSpectre.4198

Members
  • Posts

    83
  • Joined

  • Last visited

FrostSpectre.4198's Achievements

  1. Resource node farms. I can just ignore the enemies and grab the nodes, since enemies cannot kill me at all. Tho I really wish ANet made lvl 80 areas with all the resource node types.
  2. The toxic bacon is eased up to possible if you just use food that grants Health regeneration. Like Mango Pie, which should be cheap.
  3. It is gambling when the lootbox is withholding game experiences, as in forcing you to buy them just to play the game. Though I do fear the effing governments goes too far, watering down the lootbox to include more than just harmful gambling mechanics that withhold gameplay.There are always some busy bodies who should never have power, who just want to ban everything because "superior morality" or to benefit themselves and their morally questionable benefactors.(Ultimately, I side only with those who do the right thing, once they don't do the right, my allegiances goes to the one who does the right thing)
  4. Thunderhead Keep seems to be the worst offender right now.Not only skill lag, but everything you do there has serious delay.
  5. Problem is abit on the Elementalist itself, as its designed to be squishy for its damage potential.For heart of thorns and onward expansions, you're gonna have to pack some utility skills that add survivability, check other stat combos to use which boosts your Vitality stat and learn the attack patterns of the enemies. The Core GW2 doesn't really prepare anyone for the expansions, since the expansions use more of the combat mechanics than the Core.Many get too comfortable in full Berserker DPS builds in Core, without needing to even learn to use all game combat mechanics since the hostile mobs absolutely lack attack skills and other defenses, then complain how they die too fast in the expansions. Once you learn the patterns and all, you know when to avoid damage and when to attack.
  6. ^Completelly agree with that For PVE i would say make mobs harder :), mobs dodge, condi cleanse, block, etc this would make players try to work as a team to negate those effects thats where the game dificulty lacks and why some players loose the feelign of doing something cause here is just pure DPS spam acomplishment...Mobs here are just 2-3 autos and they die :) its kinda welcome to the age of low IQ pve... then players get frightned to any small increase of dificulty pve m8 add from raid or the other smaller raids thing. This is what I've been suggesting long time. Mostly the core GW2 requires updates in the hostile mob designs, since the current design is easy to abuse. Combat is pretty much just Berserker maximum DPS builds, which makes condition DPS, control and support builds useless. New areas offer better combat, but they tend to recycle core mobs, and usually there where core mobs exist, players use some bot or AFK farming.However I doubt they're ever updated, maybe at the end of GW2 life time. The GW2 holy trinity is DPS-Control-Support and it will remain as such.
  7. https://wiki.guildwars2.com/wiki/Movement_SpeedIts quite disappointing that skimmer speed underwater is same as skimmer on ground.Some might say water resistance, but skimmers pretty much have body shape to reduce drag of medium being traveled through. In my opinion, underwater skimmers should move the same speed as it does over water and hazards.Or replace the current special action to "emerge towards surface" with a "surge" move similar to Raptor, one can always aim up if they want to get out of water. Since the skimmer was added to make it faster to travel through water, I thought more like Roller Beetle and Griffon.
  8. Haven't unlocked it yet. Tho the Skimmer ride test run on LA, felt like the skimmer really needs ability to surge forward when underwater, one can always go back up by aiming up and moving up. And for some reason it just felt slower.
  9. Only professions with good underwater combat to me are:Ranger and Necromancer.
  10. Last time I checked, there were mentions that the Jade wind curse is fading, the jade sea could be more liquid now than it was in GW1.
  11. Why not go full manga-style all sizes (including you know what sizes), eye colors, horoscope and etc. :tongue:
  12. Heart of Thorns, and the living world preluding HoT.Mostly because the hostile mobs began to use different builds, rather than the core hostile mob build of "high HP, low armor, low damage, no boons, no conditions, no control effects, has a charging attack that deals abit more damage but nothing else" which is Berserker Bait from beginning to end.
  13. If you want to lower skill particle effects? Check the box of "Effect LOD" in Graphics options. Doesn't seem to reduce your particle effects, as it did before.
×
×
  • Create New...