-
Posts
14 -
Joined
-
Last visited
Eleazar.9036's Achievements
-
Legendary Relics are Coming Soon
Eleazar.9036 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
I'm fine with the fact we have to unlock the new relic effects, only if it doesn't cost any mats. We already paid the price for a legy QoL that is overpriced for what it does. Not fine to pay twice 🙂- 503 replies
-
- 11
-
[BUG] Don't Pet the Kappa
Eleazar.9036 replied to morpheus.6489's topic in Bugs: Game, Forum, Website
Still buggued to this day and Anet never cared. -
So we are losing QOL for god only knows how long? I would almost be ok if the legy relic was available day one... But this is not a proper way to handle it. I'm really not into having to micromanage so much builds after completing all this QoL. I'm definitely not giving you any money this time and boycotting this extension until you come back to your senses Anet.
- 714 replies
-
- 31
-
Also pointing that since this change : -> Behemoth's Gap base and Jadepillar Point base can no longer be upgraded once players have progressed to the "Defeat the ravenous wanderer" event. it's almost impossible to get Behemoth's Gap to level 3. People are making the meta advance too fast for that. This also need a fix so we can make this achievement accessible. Put more events so we can level up the base faster.
-
I find it funny that people think the aim is graphic improvements and it's a bad idea because everything is so poorly optimised and it will affect performances. Didn't they explain already the reason they wanna switch to DX11 ? https://www.guildwars2.com/en/news/directx11-support-is-coming-to-guild-wars-2/ If you want better performances, this is the way.
-
Follow up to the June 28 Balance Update Preview
Eleazar.9036 replied to Josh Davis.7865's topic in Professions
The concerns were real because we knew we would be stuck with that (un)balance a few months. Announcing that we will have to do with this until mid-fall after all the concerns expressed is depressing... It just make me feel you guys don't care at all.- 719 replies
-
- 10
-
1) I think it should be spread among all PVE game modes (raids/fractals/strikes/dungeons etc...). "Spreading love" as they said. Moving it again to just one content doesn't solve anything. It's just a bit more accessible but 10 man content still is a huge barrier for a lot of casuals. 2) Again, you spread it among the different game modes in small amounts so you don't break the economy. It's not about just the CMs. I rant because it's once again exclusive to a single PVE content and the choice they made doesn't really push the players toward harder content. The problem with CMs is just that they removed a loot that pushes players to do it and they didn't even think to replace it with something else. The concern is that we may lose CMs players (and don't have new ones) because of that decision and it will be more difficult to find groups on a content that a few people play and that we enjoy. 3) I don't understand what is your point. Are you ranting about veterans? Rich people? Fractal farmers that aren't necessary CMs players that just do it on a daily basis? You mix up too much things in here. Cms players aren't necessary the Barons you seem to target.
-
I understand the point is to make MCs a reward for a more accessible content to everyone. And you have my full support about that point. As stated by other playmates, why removing MCs from CMs considering the minor impact on economy? Makes no sense to me with your explanations. You are not spreading any love moving a loot to another content while you were concerned it was only obtainable in a single content. You are just moving the problem somewhere else (even though it's more accessible) and don't solve anything. And you don't even address this point today. On the discounted clover subject, you basically just said to us it was not very used so you don't seem to care if it cost more... Welp. This is not how you make people use it, to the point it makes me feel like it shouldn't even exist. Your message is straight "keep the mystic forge gambling for clover going". "This change will not have any real impact on Mystic Coin supply, consumption, or prices across the player population." Sure, but it increases the price of clovers in comparison to the previous fractal vendor. Wasn't the point to make legendary more accessible to everyone? While I thank you about giving us some numbers, I still feel you missed the point of the rants. Removing rewards from HL content is a low blow. How do you push new players to harder content if it seems not worth the efforts? Feels like salt into the wound to me.
- 273 replies
-
- 12
-
Can't optain Spirit Strings from Itzel Spirit Poison
Eleazar.9036 replied to TzumK.3951's topic in Bugs: Game, Forum, Website
That doesn't mean it's not a bug though. The down condition is not stated in the collection and the wiki page says it's a bug. Some clarifications from devs (not gonna happen of course) could help. Thanks for trying to give us a workaround but it didn't worked last week for 3 members of the squad. So what do we do now? -
Can't optain Spirit Strings from Itzel Spirit Poison
Eleazar.9036 replied to TzumK.3951's topic in Bugs: Game, Forum, Website
This bug is still not fixed and prevent to go forward on that legendary armor craft. Hello Anet? Reported since July 2019...