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MrAmputatoes.6031

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  1. Its not as bad as the rangers mace nerf at least???? lol.
  2. That 44k DPS benchmark was too good lol. 10 people were pulling those numbers...
  3. I mean this has been a complaint since beta, if they wanted this interaction, they probably would have already put it in.
  4. Hey! On the bright side. Go full Vipers and pull 61k DPS.
  5. I hate the new Dust Strike. As someone who plays almost exclusively PvP and WvW. Its unreliable and took away one of staffs best skills for closing the distance, poking, kiting ect.
  6. If the AOE touches any arrows that have detonated (and their effect is still on the ground) they will chain detonate.
  7. Condi Zerker under perfect conditions (including Tempest Aura) could bench 50k... but I mean thats 0.1% of raid population which is like 5 people.
  8. I mean they did give a 5% buff to blood reaction so IDK what the overall effect is, Im not a math guy.
  9. Cause Snowcrows had Condi Quickness zerker as top Quickness/DPS spec.
  10. I change my Vote to Dagger Untamed. Perma quickness, 25 might, perma protection, lots of regen and healing, great mobility. Neurotoxin burst is just everything you'll ever need. The mobility is fun, its got good AoE cleave and decent breakbar damage. D/T & D/WH | Jacaranada & Turtle (for protection if needed) Trapper or Afflicted Runes & Aristocracy Relic Skirmishing 1-3-3 Wilderness Survival 3-1-3 Untamed 3-2-1 Healing Springs or We Heal as One Sun Spirit, Stone Spirit, Protect Me & Entangle. Stabs its only issue but its easy to play around.
  11. P/P deadeye 100% crit chance to kill lesser mobs. While not as good as the past p/p builds it gets the job done and is decently quick. Anything mob stronger than a Veteran can be deadly though. Sc/d Deadeye for strong boss/ single target stuff. However, with no piercing skills, building malic can be a crap shoot if you aggro 3+ mobs and its becomes SUPER unfun.This ones running full celestial as well. However, both builds spam 3. When it comes to weaponmastery? All are very lackluster besides scepter on deadeye. Deaths Judgements damage is poor without malic and staff is ok on deadeye I guess? The stealth sneak attack and cantrips with quickness are fun, but it feels "iffy" without daredevil dodges. Both are crap on specter with the reduced initiative.
  12. If a build is capable of producing its own boons, celestial works great with it: Cele Catalyst, Staff/Staff Mirage, Scourge, Revenant, Druid, Untamed Ect. In terms of best? Probably either Cele Catalyst or either Herald Or Vindicator. Both rev specs are kitten near invulnerable but Cata tends to deal more damage.
  13. Thief sustain is pretty much all avoidance. Dodging attacks, kiting, ccing, blinding ect. Thief doesnt have the greatest heals/ recovery/ regen to takes lots of hit and keep chugging on. You could spec into Shadow Arts and use Stealth to get some time/ CDs back, but in Open World thats pretty much a waste of time. For everything but bosses, the best defense is a good offence, kill it before it kills you. For bosses, Condi Sp/D specter is the way to go just due to the fact that Deadeye's Mark has MAJOR LOS issues and if you cant build reliable mallice, your playing a worse core Thief.
  14. Every thief weapon isnt great with weaponmaster training. Deaths Judgement deals poor damage outside of DE, Staff is built around evades and Scepter is entirely condi. Scepter Deadeye is.... ok... but Malicious Intent doesnt work well with Malicious Shadowsqall since you dont love Malice until after the channel ends.... Thief is really just a side character at this point and if The Axe only mainhand doesnt really show that, idk what to tell yah.
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