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Archon.3987

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  1. Can you make a Primeval Armor which looks like the one from GW1?Call it "Ancient Primeval Armor" or something.The set in GW2 looks like an inspired reproduction anyway imo.
  2. The old icon was so much better.The new one looks cartoonish and childish and simply does not fit.It bothers me a lot when I look up there.One starts to appreciate what was when it's gone, I guess.Change it back, please. P.S.: Why do you guys at Anet change things nobody ever asked to be changed? Stop wasting resources.
  3. You can only use the "oh so much better" 3-targets-get-hit counterattack kick if "Counterattack" (it should be called block now because counterattacking is not what the skill does anymore) has successfully blocked an attack. They removed an entire skill to make a manual counterkick which you have no actual control over whatsoever.When there was no block successful earlier one at least had a light CC skill.Worse than expected.
  4. You can only use the "oh so much better" 3-targets-get-hit counterattack kick if "Counterattack" (it should be called "Block" now because counterattacking is not what the skill does anymore) has successfully blocked an attack. They removed an entire skill to make a manual counterkick which you have no actual control over whatsoever.When there was no block successful earlier one at least had a light CC skill.This is so bad.
  5. Instead of wasting resources with class butchering balance-updates nobody asked for they should focus on adding new endgame-content to the game faster.
  6. Why not just remove the longbow altogether and give us drinking straws with spit-wetted tissuepellets instead?
  7. What is the point of more button hitting which reduces the fluidity of gameplay?If I wanted to play on 80's arcade machines I would go to some retro gaming cafe and do so.
  8. How does it make sense to evade backwards with skill 3 to jump back into combat with skill 2 and then do the serpent strike which takes the place of skill 2? The "hit" > "evade/jump backwards" > "jump back in" should be one follow up skill because that is much faster than having two skills in slot 2 & 3 for that.I also want Serpent Strike readily available if I need to evade and not jump into combat while I am in front of my target to gain access to Serpent Strike.How the heck do I even evade an attack when I have to klick monarch leap? While I gain access to Serpent Strike by clicking Monarch Leap in most cases the reason I wanted to use Serpent Strike has alrady rode past. It does not make any sense how they want to do it now. Why should I have monarch strike readily available all the time? Standing in front of the enemy and jumping into combat? kitten?Also Hornet sting (which has a doubled recharge time now) recharges Monach Leap IF(!!!) it hits? So I leap back out out combat and if I missed I can walk back to the target. Srsly?They even increase the recharge times to achieve what?Nobody using onehand-sword on ranger anymore because it is slow and non fluid and just not fun anymore? The onehand-sword changes are even a bit worse than the Greatsword nerfs and those are already horrible.
  9. Keep the Greatsword skills as they are rn.No Evade on Power Stab is a terrible nerf.The block/kick skill is an epic move (maybe just increase the affected target count) and keep the throw.It gives you more options in fight the way it is while your update decreases those.
  10. Lol these comments first off it will be interesting to see if you get 15 endurance per hit (as it cleaves 3 targets) or just one either thats still pretty powerfull also do you guys noy see the aoe 3 target knockback evade? Lol man people are not reading it in the full context. If Anet payed you for this damage control I hope it wasn't a lot. Lmfao dude if you cant see the combos with this skill... Idk what to tell ya You are really bad at this.This.Never take anyone srsly who uses "lmfao (dude)" to make a point.It just isn't an argument.
  11. Lol these comments first off it will be interesting to see if you get 15 endurance per hit (as it cleaves 3 targets) or just one either thats still pretty powerfull also do you guys noy see the aoe 3 target knockback evade? Lol man people are not reading it in the full context. If Anet payed you for this damage control I hope it wasn't a lot. Lmfao dude if you cant see the combos with this skill... Idk what to tell ya You are really bad at this.This.Never take anyone srsly who uses "lmfao (dude)" to make a point.It just isn't an argument.
  12. @Anet"Counterattack: Removed the Crippling Throw follow-up skill. This skill no longer automatically uses Counterattack Kick when blocking a foe within the range threshold. Instead, blocking any attack flips the skill to Counterattack Kick for 5 seconds. Increased the number of targets for Counterattack Kick from 1 to 3. Counterattack Kick now evades for its duration and activates faster." Why? The move was epic the way it was and removing a skill completely is in itself nothing good (that's actually terrible, you should ADD things not take stuff away from us). Also to knock the enemies back manually takes just more time out of my rotation and makes it less fluid when it comes to gameplay. I also can't cripple a foe now in case I have to get away from it to heal or cast something. WTH???The removal of Evade when it comes to powerstab is as well an absolute disgrace of a nerf. Rangers don't wear heavy armor if you forgot about that. The onehand sword changes are also extremely weird.How does it make sense to evade backwards with skill 3 to jump back into combat with skill 2 and then do the serpent strike which takes the place of skill 2?The "hit" > "evade/jump backwards" > "jump back in" should be one follow up skill because that is much faster than having two skills in slot 2 & 3 for that.It does not make any sense how you want to do it now.Why should I have monarch strike readily available all the time? Standing in front of the enemy and jumping into combat? wtf?Also Hornet sting (which has a doubled recharge time now) recharges Monach Leap IF(!!!) it hits? Wonderful, I leap back out out combat and if I missed I can walk back to the target. Srsly?You even increase the recharge times to achieve what?Nobody using onehand-sword on ranger anymore because it is slow and non fluid and just not fun anymore? That's like a poorly copied warrior onehandsword dynamic. You know - as long as you don't completely mess up warrior, like you do now with ranger - we already have a more or less well implemented warriorclass. As always your "BaLaNcE"-updates are just plain nerfs taking out the fun of the gameplay and are overall horrendous.Thanks for worsening my gameplay experience with my ranger characters.How great that I made a new one a few weeks ago!Awesome as always. :/ P.S: Suggestion: Maybe, I don't know - instead of wasting the time of the workforce at Anet to make BaLaNcE-Updates (butchering classes rly) nobody asked for - invest time into making good >new content<(!!!) which is better suited to host an announcement show for.
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