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Apollo.7819

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  1. I highly doubt Alliances will happen. For Alliances to work and not be terrible they will have to make WAY bigger maps even bigger than Desert BL. They will also have to setup whole new servers because they are taking 24 servers and compressing it down to 3. Also they will have to increase the WvW Population limit by a lot or WvW will always have massive Qs. And right now i doubt the servers are stable enough to hold all of those people based on how low the Population limit is now. Plus not to mention even on a good computer I get like 10 fps when the blobs get big so imagine that by like 10 fold.
  2. None of them? So durabilty runes working with mount is appropriate? I figured you didnt even read anything i wrote and just assumed its another Warclaw bashing post. This is a more sensible and reasonable approach to make WvW experience at ease. I read it. Nonsense. Like take reduce hp to 2k/3k. That's like 2 aa of my axe on necro followed by a stunned axe 2 ded player or rapid fire would be instant ded player. You want everything nerfed. Theres already a 5 sec cd on remounting but now you want an annoying cast time too. You want to force 20 sec walks before mounting if you die. You want dismount on maul and a projectile to dismount too which will be added. All of this for what? To force more gank opportunities. More fites on your terms. Only guessing your reasoning cuz no idea. Take longer to get everywhere and back to fight. Sure the runes could make sense but surrounded by 7 nonsense ideas i ignored it as well.Warclaw is the most unskillful thing added to WvW. If you are fighting outnumbered Warclaw makes it so you can never win most of the time because they either have someone sitting on their warclaw the whole fight waiting for a stomp or they run back from spawn for the 10th time and get a random stomp. Also mounts dont even work in WvW the maps are way too small and it just promotes mindless zerging. The only class that can dismount right now is Soulbeast every other class has to waste every Cooldown on 10-12k hp on Warclaw. Sure you might get a dismount but then you just die or have to run away because you have to use all of your abilities. Rather someone sit on their mount waiting for me to get downed then you know actually hitting me the entire time. You are supposed to lose outnumbered most of the time anyway even pre mounts. Sure people get back to that camp and call for help more which is more fights you know what players said they wanted. If I lose a cap or stop a cap that's more fun then killing all npc's no fights and moving to next camp. Zergs aren't new since mounts. And no the only class isn't just SB but yeah they have the easiest time. Most of the time you see players attack the mounted enemy while they got their 3 leaps instead of baiting and counting leaps then dismount and burst like I can with axe 2 900 rng on necro. So many more fights now if you actually know how to hit M and look for contested objects or trails of camps/sentrys taken and cut them off instead of running around like a fool thinking the map is empty. no one with a brain is going to get dismounted by only a necro Axe doesnt do 10-12k damage that fastAlso getting zerged down repeatedly isnt the fights anyone was asking for. Fighting for a camp people always run back from spawn 10 times until a zerg shows up then you are forced to run away. Also Anet is so out of touch they said in the past that Warclaw made players more likely to stay on tag always. instead what it has done is cause a zerg to chase you across the map until a ranger eventually dismounts you or have 10 people run off the Zerg just to kill a solo player.
  3. None of them? So durabilty runes working with mount is appropriate? I figured you didnt even read anything i wrote and just assumed its another Warclaw bashing post. This is a more sensible and reasonable approach to make WvW experience at ease. I read it. Nonsense. Like take reduce hp to 2k/3k. That's like 2 aa of my axe on necro followed by a stunned axe 2 ded player or rapid fire would be instant ded player. You want everything nerfed. Theres already a 5 sec cd on remounting but now you want an annoying cast time too. You want to force 20 sec walks before mounting if you die. You want dismount on maul and a projectile to dismount too which will be added. All of this for what? To force more gank opportunities. More fites on your terms. Only guessing your reasoning cuz no idea. Take longer to get everywhere and back to fight. Sure the runes could make sense but surrounded by 7 nonsense ideas i ignored it as well.Warclaw is the most unskillful thing added to WvW. If you are fighting outnumbered Warclaw makes it so you can never win most of the time because they either have someone sitting on their warclaw the whole fight waiting for a stomp or they run back from spawn for the 10th time and get a random stomp. Also mounts dont even work in WvW the maps are way too small and it just promotes mindless zerging. The only class that can dismount right now is Soulbeast every other class has to waste every Cooldown on 10-12k hp on Warclaw. Sure you might get a dismount but then you just die or have to run away because you have to use all of your abilities. Rather someone sit on their mount waiting for me to get downed then you know actually hitting me the entire time. You are supposed to lose outnumbered most of the time anyway even pre mounts. Sure people get back to that camp and call for help more which is more fights you know what players said they wanted. If I lose a cap or stop a cap that's more fun then killing all npc's no fights and moving to next camp. Zergs aren't new since mounts. And no the only class isn't just SB but yeah they have the easiest time. Most of the time you see players attack the mounted enemy while they got their 3 leaps instead of baiting and counting leaps then dismount and burst like I can with axe 2 900 rng on necro. So many more fights now if you actually know how to hit M and look for contested objects or trails of camps/sentrys taken and cut them off instead of running around like a fool thinking the map is empty.no one with a brain is going to get dismounted by only a necro Axe doesnt do 10-12k damage that fast
  4. I dunno, I've been dismounted by a gunflame warrior out of no where and he put up really good fights after the fact. Soulbeast isn't the only build that can dismount a player off mounts, it's just the easiest. First of all Gunflame is busted on Berserker but you have 3 dodges if you cant dodge a single gunflame idk what to tell you.
  5. None of them? So durabilty runes working with mount is appropriate? I figured you didnt even read anything i wrote and just assumed its another Warclaw bashing post. This is a more sensible and reasonable approach to make WvW experience at ease. I read it. Nonsense. Like take reduce hp to 2k/3k. That's like 2 aa of my axe on necro followed by a stunned axe 2 ded player or rapid fire would be instant ded player. You want everything nerfed. Theres already a 5 sec cd on remounting but now you want an annoying cast time too. You want to force 20 sec walks before mounting if you die. You want dismount on maul and a projectile to dismount too which will be added. All of this for what? To force more gank opportunities. More fites on your terms. Only guessing your reasoning cuz no idea. Take longer to get everywhere and back to fight. Sure the runes could make sense but surrounded by 7 nonsense ideas i ignored it as well.Warclaw is the most unskillful thing added to WvW. If you are fighting outnumbered Warclaw makes it so you can never win most of the time because they either have someone sitting on their warclaw the whole fight waiting for a stomp or they run back from spawn for the 10th time and get a random stomp. Also mounts dont even work in WvW the maps are way too small and it just promotes mindless zerging. The only class that can dismount right now is Soulbeast every other class has to waste every Cooldown on 10-12k hp on Warclaw. Sure you might get a dismount but then you just die or have to run away because you have to use all of your abilities.
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