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Cristalyan.5728

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  1. Hei, I want to remind you that this is a serious post regarding WvW. We are not talking here about the EoTM. Where the tier structure is not important, you dont have pips for any participation, so it is useless to repair, you don't have players to use defence sieges, and where, indeed the gates and walls are so usefull that you can remove them completely. Everything has been done in EoTM to discourage the spontaneous formed KTrain. But in the actual WvW is different. You should create a squad first. Then take the undefended objectives one after another. Without wasting time to repair something belonging to you, but damaged. The enemy KTrain squad will take care of this and we can capture it again. And again. And again. Can you see now the differences between our WvW and the former EoTM?
  2. And this is "playing multiple contents"? Farming a certain currency? :-))) Well - for the currency part you only need the 3 bosses from VB/AB/TD once per day. And choose the item giving you the keys - it gives you a lot of currency too. As for the Crystaline ore - you can have it doing the map two times - usually for map completion. From where you get the machete? You have an item for this Ley line Matter Converter I think? This is playing? In my opinion playing is what you do when completing the Legendary Journeys for the first 4 Gen2. Weapons. For the other weapons what you do is not "playing". It is grinding. Not funny. And not equal "playing multiple aspects of the game". This cannot be the reason the Gen2. legendary are accouny bound.
  3. Are you sure? What multiple aspects of the game you play when crafting The Shining Blade for example? You need a multiple map wood gathering. And even in these conditions, for more than 4 years ANet kept the number of Gen2. weapons craftable to 1. I tried to understand the reasons and I found none. It seems that this was a decision of a very influent person and nobody dared to question it. Now this has been changed, but, as usual for ANet "gifts", verey very few will put this "permssion" in practice. Why to craft 2 Gen2 focus (for example) when 1 is enough to equip all your toons? As for Gen3, I trully hope Anet will use the head when making this decision and not a flipping coin.
  4. HoT has been advertized as a feature rich expansion. EoD seems to be (according to the devs) a content/story rich expansion. I will not express here any opinion regarding the price, because if EoD fails to reach even the level of HoT in terms of content, then ... nothing good awaits GW2. Speaking of fishing: I wonder if you can do fishing sitting in a chair? Or on the turtle? it will be nice to have a fishing chair, with umbrela / a small ice box for cooling the beer etc. I'm also a little worried about legendary weapons: I have Eternity and the HoT GS (Exordium? ), so, I have alredy 4 GS inmy Legendary Armory. That means a new GS will be not added there?
  5. What I don't understand: Is the Legendary Armory the only place from where you can use your equipment? Can we still use the actual templates? If YES, we still can, then the trinkets are not an issue - by using the Equipment Storage we can use the ascendant trinkets we use now. In the worst case we are in the same situation as now - regarding the trinkets only (for the players who don't like the visual efects - me included). But for the owners of legendary armors, other than the raid armor, this sounds like bad news. It seems that you cannot make a raid set of armor anymore - or at least it will not be added into the Armory. Note: What's the point in allowing multiple copies of Gen2 Legendaries now? Builds using two 2 handed weapons are very rare (Staff/Staff or Riffle/Riffle etc). And you can craft a gen1 legendary at any moment. The same with the 1 hand weapons: by equipping a sword in one weapon slot as main and the other in the other weapon slot as off hand, you cover a dual sword/sword build. Several gen2 legendary was a thing four years ago - now it is a very typical ANet move, giving us something we will not use.
  6. I think the situation is exactly reversed: almost no time investment from devs part leading to a great dissatisfaction for the players enjoying the collections. Do you remember what they once said? That they need 6 months for a legendary weapon? Without collection - only to paint the object. Without any journey - only mad gathering. A team working 6 monts for this? Is this really work? Or it is only a statement? The gen.2 Legendaries were advertized to come with HoT at launch. ANet needed 3 years to complete what they promissed is already complete. And we are talking now about devs. time? What time? According to ANet commercial advertise no time was needed for legendaries after HoT launch. I think this is the reason for the "speed" they developed the legendaries: In the budget they had no entry for this - they had no possibility to assign funds for an already completed work. To let them focus on content that don't involve money sinks? Funny - think about the weapons collections needing prismaticite ingots. Did you ever calculate how much mithril you need for them? Do you think you can gather it all? To conclude: Dropping the legendary journey for the way the last legendary weapons are crafted now is (in my opinion) a dishonest practice in a client-customer relation. Take this, if not, we wll give you nothing. Realy? We already bought the legendaries with HoT - well, at least according to ANet statements that the legendaries will be there :-). I fully support the OP suggestion. Adding a collection to a legendary may be ... a pale attempt to repair the efect of what ANet did.
  7. Are you sure? I invite you to craft a legendary from scratch. You will need fractals - that means you have 37 Fractals Legendary weapons. You will need WvW - that means you already have 37 WvW Legendary weapons. Why do you need a Legendary weapan for PvP - there you use a predefined set of weapons" You cannot use your own. The Legendary armor for PvP was to close the mouth of the players complaining about .... the monstrous grind for skirmish tickets for WvW - "you have PvP if you don't like WvW". I have no objection regarding a set of legendary weapon for Raid. Except that: You can craft it once. And the drop rate for Precursors should be as in Open World. And the dropped precursors should be tradable. And if the number of tokens is high enough to need 30 weeks of complete clear of all the wings .... then I think this is a good idea. So then pve legendary armor will need to have 15= 5 core, 5 hot, 5 pof gift of exploration for each part for a total of 90 per full set then?I think one for each piece is already too much. I consider the gift of exploration not necessary here. Because we already have to spent a gift of Battle in the weapons. This can be a good compensation. But, if this is not possible, then I think 1 is OK. Because we want an Open world armor . It is not related to any of the expansions. AAA - your suggestion is to have 3 sets of armors for Open World? One for Core / one for Hot / one for Pof? As we have the weapons for Hot? I agree with your suggestion.
  8. I remember the old days when playing al the tiers of fractals needed at most 1,5 hour with an average PUG. Less with an experienced PUG. Yes, the days when the teams rolled again and again the dices to obtain the Swamp as a first fractal from the 3 needed for one tier. Then, ANet introduced the current variant with the intention to "shorten the time needed for doing fractals ... and to change that tedious work into an enjoyable experience". Or something like that. You can search for Collin's statements. What is the actual result? Some teams can have more than 1 hour of "enjoyable experience" for only ONE fractal. BLEAH ! ANet did not learn from the raid experiment? It seems not.
  9. Are you sure? I invite you to craft a legendary from scratch. You will need fractals - that means you have 37 Fractals Legendary weapons. You will need WvW - that means you already have 37 WvW Legendary weapons. Why do you need a Legendary weapan for PvP - there you use a predefined set of weapons" You cannot use your own. The Legendary armor for PvP was to close the mouth of the players complaining about .... the monstrous grind for skirmish tickets for WvW - "you have PvP if you don't like WvW". I have no objection regarding a set of legendary weapon for Raid. Except that: You can craft it once. And the drop rate for Precursors should be as in Open World. And the dropped precursors should be tradable. And if the number of tokens is high enough to need 30 weeks of complete clear of all the wings .... then I think this is a good idea.
  10. I have problems too.Yesterday, after the update I observed that after any action of leaving the game interface (switching to an explorer for example, or for desktop, while GW still active) resulted in a system freeze. Not even Alt+Ctrl+Del worked. Then, I observed the same thing when leaving GW2 - logout/exit to desktop/switch character. The only solution was to restart the system.I repaired the client. I even deleted the game and loaded an older version. After a loooong update the game is not even starting - the entire system freeze after the command "Login". Again, the only solution is the restart of the system.Bleah !! At least, yesterday, I was able to login :# Until the last update I had no problems. I have a laptop / i7/16 Gb Ram / SSD + HDD / GTX 950M. And Win 10.
  11. The point for charging is on the way to the googles for diving - jump from the platform on some cubes - I think after jumping on the second platform after the horizontal "jump" from the rotating wheel.My advice (I'm serious :# ) is to delay the Bolt and to start crafting the Sunrise. During the collections you will have again to do the same path and to charge something for this too. The points are very close one to another. If you ever wants to make the Sunrise, then I think it is worth. Better to wait for another precursor than to do twice this .... maddening puzzle.
  12. It is there =) During the fight with the Claw, you can see one of the members of our army saying something about "be careful at the ledges" I think. Very close to the classic "watch the ledges" =)
  13. Excellent!! You forgot the Commander, Caithe, Rox and Logan. Without all of them, the story can be great again ! Zojja can do everything alone. Well, when she will return. If she will return.
  14. This is the part I dont like too. The way Jormag behaves. He was face to face to the Commander and all the leaders of the United Legions. A better opportunity to finish off all the danger from this part he will not have anymore. Why he let the Commander live? Is he hoping to use him later? How? The Commander proved to be very resistant to corruption. Is Jormag hopping that the Commander will turn into a danger so great for Tyria that the tyrians will follow him only to stop the Commander? I cannot think that Jormag ignored the Commander only because he considered it a non threat. Three dead ED and a former human God are evidences that the Commander is very efficient when fighting a strong opponent. Suddenly the well trained, the true soldier Ryland goes against his superiors. What? Moreover, he is the one questioning Bangar why he want to use the bow against Jormag. That translating into - "I don't want Jormag dead. Why you, Bangar, whant the opposite"? Surprise :# Ryland did not follow Bangar because of the military hierarchy and orders. He was there because he was already corrupted by Jormag? Anyhow, Bangar deserved a good dead fighting. And not a cage. Where he is not him anymore. Sad. Not something for a charr leader.
  15. and again, gathering 10 players is not that hard when one is able of basic social interaction, etiquette and cooperation as well as knowing where to look. The content is for a group of players, yes. Being unable to adapt to the content or socialize in such a way that one is able to play with other to clear the content, is on each individual. I'm sorry. If someone has been trying to engage in this content for 3 years but been unsuccessful, that's on them. The reason for lack of success can be as simple as the person being to shy or unwilling to engage with others, up to being highly obtuse and unable of following basic advice. I like this shift in direction =) =) =) Until now the players were unskilled, unable to learn, toxic (casuals) etc. With this we learn that the true reason is the fact that the players are unadapted, unable to socialize, obtuse and unable to follow basic advice etc. A big step forward - identifying the real problem is a big achievement. We also learned in this debate that raiding is not hard and succeeding is relatively easy - this is a direct attack to the ANet developers who stated that the raids are hard and are designed in such a way to keep the number of players succeeding as low as possible. One unclear thing remains - it seems that the unadapted, unable to socialize, obtuse etc players are the majority. If you look at how large the raiding community is compared with the total players you will see that the raiders are only a faction. And this raises the question: If the majority adopted a certain way of life and a tiny faction is different, who is the abnormal in that society? And how many thanks you think you will gather naming the majority "highly obtuse" / "unadapted" / unwilling to engage with others? BTW - if the "basic advice" has the form of a request to ping the 250 LI then I don't think this is a good advice. Because a lot of players are beginner raiders and don't have so much LI. And this prevents them to engage with the others. And earning them the label of "obtuse" and "unable to socialize". And all you said regarding the players ability to interact with the others is in fact a form of agreeing with the OP that in this game/community gathering 10 man together is hard. This was the way ANet team made the raids difficult. Adding the social component to the raids. This was the reason of the 10 man team. And this was the reason of the 5 man team in the beginning. They knew (still know) that GW2 casual community cannot gather so easily 10 man together to follow a goal for hours and hours and finally failing without any reward.
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