Depending on how these are designed, they might be game changing to thieves in all game modes. I imagine this to be similar to Tripwire in mechanics and animation. But the fact that we can activate it at will makes a whole lot of difference especially in PvP and WvW. However, I imagine that this might not be a widely popular pick in the future. Again, this might be similar to Needle Trap, just with the benefit of activating it at will. Might be the weakest one of them all in terms of utility to be honest. This is the best one in my opinion, in all game modes. In PvE, does it affect boss monsters or champs? It might add a whole new dimension to skipping mechanics (though I doubt it will be the case). But in PvP and WvW, this skill is crazy good. Depending on how many people are allowed in this so called area, it can potentially be a game changer. In WvW, a good execution of this might immobilize a whole zerg, or might be able to keep a group of enemies inside a localized 240 radius area to bomb. In PvP, it can be used to prevent 1vX and keep an opponent from joining/leaving a fight or rotating. I don't know why the next skill (portal) is the one most talked about, but I feel like this one is the one that will change the game entirely for thieves in all game modes (and what I suspect will get the most controversy). Now this one is great! Depending on how it interacts with terrain and LoS stuff, this skill adds a whole lot of depth and variations to how thief can be played in any game mode. This is more of a toned down mesmer's portal, but paired with thieves' mobility, you'll get some disgusting portal plays in WvW and PvP especially. Can't stress enough how excited I am to log into my thief next week to try out these skills. What do you guys think of these new toys we can play with?