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JpDelano.2580

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  1. Quote" HOT especs had 2 goals..... First was to make Raid viable builds for all the classes. Second, try to fill in the functional weaknesses of each class, so they will all see more broad use. For the most part this was a success- but is messed up hard in how the strength of a class's core spec carried directly into the Especs. This is why most people refer to it as Power Creep, because every Espec (except Druid) enabled a stronger Damage build out of the gate." I never knew that. This is very interesting.. I actually looked up a raid build last night, and your right. when i looked at a holosmith build it had a grenade kit in there, and i think a mortar. Im not going to use a grenade kit if i play a holosmith. sorry all, but no way am i doing that. How would you even start to fix something like that? I mean the holosmith is a blast to play, just using the talents. What would happen if they made a new condition? The condition occurs whenever you use a cross class skill. So holosmith gets a penalty for using a grenade. A gadget expert gets a penalty for using a bomb. They then buff up the core abilities..... then nothing changes because you now just have a penalty while doing buttloads of damage. ...??? what happens if you buff up someone using all gadget skills only? give them a boon called gadgeteer.....???? As George Clooney said.. " Dang, were in a tight spot"
  2. Just wanted to say thanks for dropping that sale. Ive been in between jobs, so came in handy.
  3. Well i tested my my core engineer with dual pistols and my holo engineer and it was about 1k difference in favor of the holo. This is all just what I came up with, i dont really do raid guides or anything, unless i get my team killed. So its not as bad as i thought or as it seemed after i tested it on the dummy. Both were crit builds. So appreciate the feedback, i dont feel so bad now.
  4. So are all elite specializations going to outperform all core specializations? I can understand if its called an elite specialization then it should out perform them, but thats not my question. Anyway, out of the 3 classes ive tried out, i like the core version of them better.
  5. Season Pass's work for new games. There a great way to budget for the year, but thats about it,.
  6. Regarding the experience, i think it was good. I am a few months into the game, so no issues from me. The game is story driven so you why not tell a good story on stage.
  7. Appreciate the tale, im almost done with the main story at this point, playing as human. the leveling process, i tried to move slow, and the pace is pretty good though to pick up most of it. However i think that with so much information being thrown your way, breaking it down would help a bit. I would like to see the Norn story about the "Great Avalanche" caused.... I think 5-10 bucks per race to tell a series of stories and get some "souvenirs" would be a nice addition.
  8. Im 2-3 months in the game and have to say i love it, not sure how i missed it or overlooked it. One thing i have noticed is lack of lore. What I mean is that I see a Charr using a hammer on a submarine, but i have no clue about the Charr, or the submarine, or when and how they discovered it, or if they did, etc.... So let me try to break this down Barney style and hopefully i make some sense. The content idea isnt necessarily about large scale things such as the overall history, it would be more about the small things. So for example, a story or side story could be added to show the Charr, represented in a different time. It would show the discovery of the submarine, why they needed it, or how they discovered it. How gunpowder came to fit in the GW realm, or how tanks and special metals discovered to build them. I realize this could potentially put them in a time that is not conducive with the main story line, so would likely just be quick short stories or flashbacks. Heres an example of a handful of chapters:1) 1st submarine built2) 1st airship built3) 1st contact with another race4) 1st human settlement5) 1st Sylvari sniper regiment1) 1st Norn belching contest It wouldn't necessarily be those, but along those lines. I think they should cost maybe 50-100 gems each, something like that. So you go up to the Charr historian vendor, you pick what you want, and blamo... If you do all the history lessons, you get a cool skin set, and it would be from the time you visited. I honestly think this could be a good model for introducing many new items to the game, rather than just add them to the store. It gets stale sometimes when you browse the store. So you could see the first beer made from the Norn, and you get a beer node added to your home instance, or a belching emote. Anyway, its an idea, would or could be something different. It could also cheapen the game if they do it wrong, just way too much going on wouldnt necessarily be good. But I think if they added a segment, something small, it would work.
  9. Timmy was never playing the 95% of content in the game on a regular basis, had and has his 5% niche. But even if others dip their nose into the same content they could and still can avoid Timmy without having too much of a hassle. Timmy is rare and not the standard in GW2 end content.The problem is that you are mixing Timmy with Johnny. Let Timmy be toxic but Johnny isn't. They share the same interest but Johnny just wants to have engaging fun in a video game he likes very much. Johnny hates it to press 1 (and sometimes F to rezz careless players) and be successful with it. He can accept it to a certain point and is present in other game modes as well. When Johnny plays niche content nothing drastically changes but the issue that he doesn't want to meet the same players like in open world because this specific niche content isn't made for low- or non-effort. The niche is a niche and it's fine that it exists because Johnny can find like-minded players - sure, sometimes he meets Timmy but it mostly doesn't end well for Timmy - and the rest of the crowd can have fun outside of that niche content. Both groups can co-exist, even Timmy can have his place unless he pushes it too hard resulting in a ban. So, stop being so entitled and in this case more toxic than Timmy ever was and let people have their different content in the game. "Your" fun doesn't need to be automatically fun for others. Raids don't hurt you in the slightest from an objective point of you but if you personally feel hurt maybe you should give it a try and find nice mates/guilds/communities showing you the way into raiding. I heard they exist for real. Last but not least I can guarantee you if those Strike missions will allow people to wear whateverest gear and be successful with builds that makes no sense at all not only hardcore players will lose interest but the majority of the players will because it will be like a boredom of grind fiesta only people who are 24/7 present in Silverwastes can accept. If you really want the game turn even more in this direction go ahead soon you'll be one lonesome warrior in a desert called Tyria. Honestly im going to bail from the conversation, i really dont need a headache. i also dont feel as if i owe any justification on anything i said. also to the valley girl with the toxic irony pointed at me that was brewing in her head for whatever reason.. no clue
  10. Hehe, see, for people like you I just wish the game would die faster than it already is because people like you don't deserve such a game with a great combat system. You don't respect it and you aren't able to value it.The problem for Arenanet is: If you chase a significant player base of the game and they already did that with lots of PvP & WvW and in their latest stage PvE players who like challenging content what's left? I tell you those who still play are the ones farming & grinding legendary weapons in open world maps and Mr. & Mrs. After-Work-Hours here and there who just hop into the game from time to time their schedule will allow playing. That my friend isn't enough to stop the downward spiral and you will experience the next layoff wave soon. The fairy tale of the overall happy & satisfied "casual" that belongs to the overwhelming, tremendous majority and with the most impact on the game can no longer be maintained. That is not the mirror image of the veteran being more than 3-7 years into the game. Those people are financially strong and if you don't serve them some interesting stuff they'll leave for sure. And I don't mean Anet need to serve raids, they need to serve everything at the moment and they can't or at least aren't doing it which is a catastrophe. I mean every GW2 player that studied anything related to business and management (and not only those) would declare their performance at PAX as a desaster or at least as an amateurish attempt to convince players to stay in the game which failed horribly. Reddit is mean, of course but it's also THE platform for players to express their feelings, wishes and needs. When a subreddit like the one of GW2 goes crazy like this nobody on earth can tell me that we're in a good spot and Strike missions will lead us to stable GW2 times. or maybe you could understand that human beings hiding behind computers will usually have a different conversation when you meet them. I can almost tell you 90 percent of the people really dont like timmy the pimple face, even though he thinks they do. For me, i like to enjoy the game and not deal with headaches such as yourself. which is why strike will be helpful to me by the way, and i also think thats why Anet put them in because they know timmy the pimple face also and they want to keep players. Ive played the game for 2 months, and i can assure you timmy isnt the answer.
  11. Wait, are you complaining about other people being toxic, while being unbelievably toxic yourself? The irony. wow, omg, like totally tubular.
  12. Nice sarcasm here. Not really. theyre fast, no need to organize, learn teamwork, practice builds, get some loot. or go to raid and listen to timmy pimple face critique your build and how you play because he wasnt paying attention to what was shooting at him, instead he was complaing why your build stinks. anyway, theres some sarcasm
  13. I dont think that putting a game type in WvW would do anything except take away the feel of WvW, if I understood your post right. I personally think you need to feel the entirety of the map and whats going on in all of it. Maybe if they included a new class, such as a spy, or a tower guard, that you could play while in there and add a couple of abilities for you while in WvW. I guess what they would or could do is add a specialized mount. So a spy would get a mount that remain undetected, and by pressing x allows his team a visual on what he sees in certain proximty. Has a large cooldown. Or a tower Guard gets a mount that can just take punishing amounts of damage before he gets knocked off. or they just keep the mounts and add a new mastery, and good to go. What you mentioned would be fine for maybe PvP game mode though. my opinion
  14. Well you could try using Star Citizen as an example for the road map...... that way people keep saying " are we there yet" "are we there yet" no way would i ever put a road map anywhere near anything with gamers, just sayin
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