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Zera.9435

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  1. Hi Rubi and any dev who is gracious enough to take the time to read my wall of text! I worked hard on it. Here are my QoL requests for this spanking-new thread. I like to think they're reasonable requests. I am at your mercy. For any player who does decide to read this post: thanks for reading but please DO NOT @me, react, or get me to come back to this thread. I will not respond here. This is strictly for the devs. If you want me to give you your regularly scheduled verbal evisceration, send me a private message. Let's not do battle here. I'm looking at you... guys who have tens of thousands of posts and insist on having a semantics battle or trying to play forum police. This is not for you. Remove chat bubble on my character when the comms device is being used by NPCs to communicate with the player. It's in the chat window, and I audibly hear it in my headset. I don't also need a huge chat bubble in the middle of my screen, especially when it's not something my character even said. On a similar issue, minimize the amount of NPC talking to tell us needless extra information about an event. It is better if the event UI simply states the objective of the event on the right side of the screen that we can simply read for ourselves and know exactly what to do. For reference, go do any random event in core Tyria. Minimal NPC talking, if any at all, and you just do the event. We don't need an NPC saying "Wayfinder! I'm so glad you're here. We were making progress here, but those Kryptis orbs have us pinned down pretty bad. If you could get on your skyscale and clear them out, it would really help us out." when all we need is to look at/read the UI for the event and have it say "Destroy the turrets with your skyscale" with a progress bar. That's it. NPC speech for event mechanic explanations should be limited to essential info. Spare us the video essay intro about how cookies are enjoyed by basically everyone and how your grandmother used to make you cookies all the time when you were little and just give us the recipe! If possible, can we get an option to customize the targeting cursor for when we are aiming our skyscale's fireball? A tiny little white dot is hard to see amid all the chaos going on in a fight. An option to hide the tooltips for basically everything in SotO after having seen it for the hundredth time. I know how to press my color coded utility skill buttons during Amnytas meta. It was helpful the first 2 times, not so much from the third time on. Again, just asking for an option to hide it after having seen it at least once or twice. May we get a mastery to enable us to get onto ANY of our mounts while in combat (with internal cooldown like skyscale, of course). I LOVE being able to get on my skyscale during combat in a pinch or for convenience, especially with its fair cooldown. I would like to be able to mount up similarly regardless of my current mount selection. Alternatively, let the current mastery for skyscale apply to all mounts and keep the same global internal cooldown for that mounting ability. Just a minor inconvenience., but let us interact with banners/food items in convergences while we are waiting for everyone to ready up at the start. An option to 'skip' the animation when opening more than one BL chest. I want to be able to spam my keys without a delay. I get that the intention is to emulate that 'gambler's addition high' on seeing the bright shiny lights and sounds each time you 'win' in order to incentivize spending more money, but you already got my money. Let me spam my 25+ keys with ease, please. Alliances just like they were in GW1. A guild of guilds, regardless of the server for WvW. There are lots of small guilds out there that struggle to get new members because most people would rather join an already established guild. How about we get alliances that are headed up by an established guild that allows smaller guilds to join. From there, players can use alliance chat to coordinate guild missions to help the smaller guilds grow. As a veteran player without much to do except work on legendaries, I would get more enjoyment out of the game if I could join a guild/alliance of people actively working on growing a guild. I've joined/left various guilds recently with the intention of helping them grow, but not much happens because people are able to join multiple guilds, so they have no attachment to any one guild. Any guild that isn't immediately huge with 10+ people online and representing at any given time is off-putting to perhaps more players than we realize. Why represent a small guild when you're already in a different/bigger guild? The multi-guild feature is nice, but it is a double-edged sword. I propose an overhaul the guild system as follows: Casual Guilds: These could function as guilds currently do, allowing a player to join multiple guilds. Lack of commitment or 'ownership of guild achievements'. May not be interested in growth as a guild. Could be just a group of real-life friends that always/often plays together, an RP community, or whatever. Dedicated Guilds: If you join this type of guild, it is the ONLY guild you are in. A player can only join multiple guilds if they leave a dedicated guild and join a casual guild. Only dedicated guilds can join alliances. Ideal for players like me who have no need/desire to join multiple guilds. One is enough. Incentivizes commitment to and ownership of the guild's growth. Representation is automatic and non-negotiable. The only way out is six feet under... I mean 'leave guild'. Alliances: A guild of guilds. There could be a 'leader' guild that initiates the alliance, with all other guilds falling under the same 'banner', if you will. Alliances would have their own agreed-upon name/emblem separate from an individual guild in the alliance, so a player in a guild that is in an alliance can have both identifiers. EDIT: Alliances are created by a mutual agreement of at least 2 guilds. Each guild's leader would interact with an alliance NPC and 'fill out' the same 'application process', to prevent a single guild from creating an alliance with no other guilds already willing to be co-creators of the alliance. This would prevent a flood of alliances with only one guild in them. Associated initial 'cost' can be reduced with each additional guild joining at creation. This would incentivize meaningful alliances. EDIT: Alliances are automatically disbanded if there is only one guild left. Smaller guilds would have easier and more reliable access to other players with common interest in guild-related events. If a small guild wants to do missions but doesn't have enough people for whatever reason, people from the alliance can freely join in and help the smaller guild for their growth, strengthening the overall alliance. Access to alliance chat that would be managed and moderated by various guild leaders/officers, perhaps with varying levels of 'permissions'. Would incentivize careful and meaningful selection of officers. Leaders of individual guilds would have authority to remove their guild from an alliance. If for whatever reason a guild needs be removed from the alliance, there could be a voting system across the remaining guilds or some such. Capped to a certain number of guilds. Not limited by WvW or servers, but can work as a supplement to WvW. More GW1 weapons and armor, please! I'm still waiting on that Elite Kurzick warrior armor and Elite Druid armor! Anyway that's all I have for now. I know none of these suggestions are necessarily new, but this thread is and these points deserve a fresh look. Thanks for coming to my TEDtalk.
  2. Kind of contradicting yourself here. How is speeding things up a bad thing? I got a lot of karma, xp, salvage materials (and ectos because of it) while grinding rifts. It's a chore, yes, but it's not like it was for nothing. It's a great way for anyone who actually wants to invest the time to make a little extra karma/xp/loot.
  3. Obviously it still is. Not our fault those people are ignorant of that fact. Personally I blame the streaming community for creating that 'dead game' rhetoric because all they do is jump around from game to game to get more views. Does it have 10 million players online at any given moment? No. Does that need to be the case? No. Diablo 2 is even older than GW2 and it STILL has an active player base. Good games are good games, and GW2 is just one of many. Just because it's not the game everyone is talking about (or just because a particular streamer isn't streaming it) does not mean it's a dead game. I wish more people would understand that.
  4. Sorry you missed out on the free content, but ArenaNet is a business and they need to make money, which is why it's not being offered for free after the fact. The initial free implementation was to incentivize players to stay in the game. The longer you play, the more likely you are to spend money on it. If you want that old content, you'll have to buy it. Save up a little money and support this game you like, considering most everything else is basically free.
  5. Neat, I didn't know about that file feature either (sorry, I don't live on the forums). Thanks.
  6. It's because interest is highest when it is new and thus people are more likely to spend real money to get it before the novelty wears off, like I did because I don't mind supporting the game every once in a while. This is a very fair way of generating revenue. It's not predatory, and as others have stated it will get moved to the statuette vendor after the next chest update. ArenaNet needs to generate money somehow, and this is how its done. I'd rather do this than pay a subscription. Even if I don't get the exact item I want, I still get a lot of goodies from the chests, plus a chance at other valuable items like home instance nodes and permanent contracts.
  7. Then why bring it up? Let them do their jobs and let me post what I want.
  8. I get that, but I'm requesting it regardless on the off-chance they'll actually implement it. I get that it would be difficult for them to create a whole new one outfit for the different character models like charr and asura, but perhaps they can release it as part of an 'NPC' outfit bunldle, where humans get one particular outfit that an NPC already has, charr gets another particular outfit that a charr npc already has, etc. Just throwing ideas out there.
  9. Actually there is no obvious down trend. The average over the years is kinda consistent around 20k, especially if you ignore the outlier that is the game's release. Obviously some years were better than others, but this down trend you speak of is not really a thing when you look at the entire thing.
  10. Totally valid. Just take comfort in the knowledge that you now have the option to get legendary armor WITHOUT having to rely on other players extensively, if you so wish. It will definitely keep you busy.
  11. I made all 3 sets. I can assure you NO ONE enjoys grinding that many rifts. You're not alone in that sentiment. I did it because it was the fastest and most efficient way to get more than 54000 T1 essences. I chipped away at it almost every day for a couple months. As tedious as it was, I found it worth my time. It kept me engaged with the game, which is what ArenaNet wants. It's a win-win. Now I'm casually saving up mats for the variant. I doubt I'll have exactly everything needed for the variants on day one, but I will have a very nice starting point.
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