I’m seeing a lot of discussions about the engineer changes, but not a lot of them are addressing all of my thoughts, so here they are, including the ones that have already been discussed. First of all, while I’m glad that they lessened the vitality loss from impact savant, I still think it’s increadibly stupid that it even exists. Next, they still haven’t fixed photonic blasting module, leaving my power rifle build for raids still gimped, and holosmith in general pretty undesireable in raids. They added to function gyro, but the real problem there is that function gyro still exists (you all know it’s crap no matter what they do to it). The buff to all the hammer skills was nice, but it wasn’t what we were necessarily lacking in (and I still miss perfectly weighted). He biggest gripe I have though, is the fact that they turned holographic shockwave into more of a holographic pond ripple. It’s main use was (in my opinion) to either disable a large group of enemies, to take pressure off of you/your allies, or in pvp, to bait dodges. This nerf effectively kills both of those uses, which is a shame because it was one of my favorite skills, and an important part of the play style. (Also sidenote, warrior’s barrier eating trait makes me reluctant to ever bring my scrapper into pvp again).