I know a lot of people complain about the current state of Function Gyro, but atleast for my Stupid-Offmeta builds it is an important DPS-Increase. I'd hate to lose the DPS-Button the last Scrapper-change brought, even though I agree, that it needs to be changed/buffed in a way that makes it relevant for e. g. support scrapper in WvW. Maybe it would be an option to change the Gyro so it only spawns reviving gyros OR finishing gyros. That could be adjusted in a way, that it always prioritizes reviving an ally over finishing an enemy. If the Gyro(s) is/are summoned to rez, they get more stability and more hp, if they are summoned to finish, they stay like they are now, weak and fragile. That way you wouldn't lose the option to e. g. finish enemies in pvp and still be able to effectively or atleast more effectively use it to rez allies in combat situations. I know the balance team wants to reduce the rez-builds, but I feel like the Scrapper Function Gyro needs to provide an identity to the Scrapper and that would be one way of doing so. TL; DR Don't take away my dps-boost-button, find another way to make Function Gyro great again! Edit: I just realised I got sidetracked on the whole Utility Goggles deal. I think, the change is bad for the following reasons: There is no place for Utility Goggles in a WvW-Zerg-Environment, but that's almost the only place detection pulse is needed. On the other hand, analyze gave you an important single target reveal and vulnerability option in PvP that is now missing. While Utility Goggles as an utility option rarely saw use in general, It had some class flavor (putting your personal engineering goggles on protects you from being blinded, since the goggles are also used for welding etc.). Now that's gone and you randomly get resistance which is a strippable buff, unlike the blind immunity and also makes no sense (now you put on your goggles and suddenly stop being affected from burns/bleeds etc.)I'd be happy to see that change reverted. While i miss chemical field, I'd much rather see detection pulse on purge gyro than on any other toolbelt skill, since purge gyro is mostly played for group support and rarely for personal benefit. Imho the same goes for detection pulse. Otherwise, I'm very happy with the changes you've made and feel like you put some thought behind it, even though I don't fully agree on all of them.