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Sailorz.4270

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  1. This was kind of a rage/joking/emo/qq/serious post. I'm going through a down point. So I'm not doing well in pvp xD. I kind of made up a problem, for no reason. It still kind of has a point it it, but yeah. :expressionless:
  2. After the elixir U nerf on engi I've started realizing how important stability actually is.With the old Elixir U I could: Reset safely/ play defensively - Heal up, you know the usual holo sustainability stuff ( the heat dissipation nerf did nothing for the most part. Healing turret and water field blast spam was way more effective, yes the 1k healing dodge rolls added up in that, but the nerf really didn't take much away from it) Reliably open with damage - You can still do this, it isn't much different using elixir U into 4, other than the 2nd stability becomes worthless since by the time you do whatever is next, jump shot, etc it's gone Yes, I know I get stability from 3 in holo, and using elixir X to set up cc into rifle 4 with the stability is something I still do.but the reliability of having a 2 stack 10 sec/stunbreak (with runes and traits) opened up a lot of the things holo was good at, now doing anything can easily be denied. ESSENTIALLY, I am forced to play my class kind of how the kit was meant to be played, having to work with my kit instead of just 'doing it' for free with stability. A lot of classes have a 'elixir U' making it easy to pop it and just DO what should be punishable relatively easy. Yeah reducing the duration/ stacks of stability game-wide will make cc abilities more important to dodge/ work around with, it makes CC something that should be feared as it is in other games where classes with a lot of cc makes others wary of fighting them and have to be worked around, maybe certain classes can keep their 'elixir U' but should have toned down offensive roles. or just give me my 10 sec stab back... :^)
  3. Not at all. The goal was to list the CC abilities each class has as it was claimed that Guardian has "insane CC" when in fact they dont. The list was to prove to be a reference point, which I hope you truly grasped. I think insane CC is more pointed to the CC in the spec itself along with other parts of the kit in comparison to others, not necessarily the amount of cc abilities the class has available to them to place into their build at any one time. I mean adding both elite spec's utilities into a pot to prove they have more cc abilities compared to other classes, what lol?
  4. So you want to reduce FB's support capacity and increase it's mobility. So you want to turn it into a warrior? What is it with people and wanting to make every class a generic clone of every other class? Why are you all so against classes having unique playstyles and being good at certain things and bad at certain others? Thief? Too much mobility and stealth, make it more like a warrior plz.Guardian? Too much support, make it more like a warrior plz.Mesmer? Too much trickery stuff, make it more like a warrior plz.Ranger? Too much pets and bows, make it more like a warrior plz.Engi? Too much combos and tools, make it more like a warrior plz.Necro? Too much condi and corrupt, make it more like a warrior plz. I didn't specifically say nerf the support of FB, I mentioned it a couple times that it was the best support spec and I really did not mind that it is a strong support, I'd like more support specs to be playable including FB. Not sure how reducing support and giving it more mobility makes it a warrior though. Some abilities are similar on weapon sets but guardian has been a lot burstier and quick in playstyle not relying on stuns / setups like warrior does, it's a lot more risky in general and can easily be deleted (I'm talking about the meditation Hammer-GS & sword/focus builds here mainly to compare to warrior). The distribution of power for FB in general would be (uh, "kitten"?) to balance, it has the worst mobility in the game so of course to off-set that they have to make everything else in it's kit over the top, so the only way to rebalance it is to give it some more mobility so when they tone down other things the spec won't become irrelevant. I really don't want FB to get kicked out of the meta because having your class get turned upside down is really lame, I know how it feels especially recently (R.I.P. Rifle Holo).
  5. Why does firebrand get away with being the way it is? Best support spec in the game (zero argument), and symbolbrand pretty much dominates 1v1's and teamfights. They only get-away being considered "balanced" in my eyes is because of having terrible mobility, fighting one 1v1 is a death sentence on most classes besides thief, mesmer, and weaver but even THEN, shouldn't those specs, along with other duelist/bruiser outright demolish a support oriented elite spec 1v1? So along side with healing/boon support that BOTH variants get they also can stack burn with decent power dmg and more CC than they should as well as survivability, they basically add everything a team needs, evidence of firebrand stacking here - https://en-forum.guildwars2.com/discussion/92347/double-firebrand-double-herald#latest . I'm not going to pretend to know what to change, and being a support class is fine (the only support class right now - which is a different topic).Maybe it's me and FB is just my kryptonite on everything I play. I feel like FB is the rampage (prenerf) of classes. Mobility is the only reason you don't see them more, and if they did have better mobility it would be THE carry class bar-none. If the trade-off had to be FB got more mobility in exchange for some kind of nerf to take away from the effectiveness of the things in their kit, I'd take it.
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