I'm surprised that you people are doing anymore nerfing to your ranger class at all. this is by far the weakest most gimped archer class of any game i have ever played in the past fifteen years in any style game or type. you may want to look at your money lender NCSOFT in the platform of pvp and siege and how they have balanced all five of there archer classes. they hit good,move faster than most classes and have good evade. there not forced into melee like you do in your platform as they should not be. never seen an archer class who's main second weapon is a two handed broad sword. doesn't even make sense. dagger may be. even torch,axe. and in your platform they get out ranged by a magic class with a broad sword? like magic from a sword is gonna go 300 meters like an arrow will.and why your game says obstructed to a ranger class on a wall but yet mesmer and caster can eat a ranger up in no time flat? ever shoot from an elevated position? a window with a bow is obstructed yes.. but a roof or wall with a bow NO!May be your dead eye gun can out range but if you want to nerf something that makes sense in PvP/WvW siege then start thinking about magic casters that aoe over castle/fort walls and mesmer skills that allow summons to go up 15 meters to a castle or fort wall and kill players, or better yet a skill that a player is using from ground level that pulls a player on top of the 15 meter high wall to the edge of the wall and locks them down. what kind of crap is that? lobbing a rock,poison cow or arrow over a wall makes sense.. but magic or fighter skills don't go threw or above reinforce 15 meter high walls! That is something worth nerfing or getting rid of all together. What needs to be clear is that your archer class should rule in siege warfare from a elevated position without question or complaint. on the ground they need to be glass cannon's but still out range everything beside a rifle. now if you want to place a norm with a barrel of bolders up ontop of the wall then yea they will both hurt. Stop acting like the melee fighter class can throw it's sword and hit something far,sure something 5 meters away. not 1200 to a ranger 1500 or 1800. A caster class can aoe,dot or direct attack remotely like nothings ever sceen but again not over or threw a wall! but if a warrior or thief get neer it. it will die fast. The ranger class should have to out range the other classes to stay alive but be equal to remote attacks of a mage Your thief classes should rape anything in light armor like your casters but then reduce damage alittle to med armor and reduce damage alot to heavy armor. Warrior classes should rule melee there born and bread for it. but your caster should be able to dot or nerf the melee class for a few but still die to the melee. your not gonna make everyone including me happy. but you archer class sucks! your mesmer is over powered by it's speed boost,remote summons range to attack up a damn wall and two handed primary skill range needs a 400 nerf. your dagger class again should chew threw mages have to work for med armor and almost always parish to melee heavy armor warriors.your casters should not be damaging stuff it cant see or threw or up a wall. want to balance out or make your ranger usable? give it second best range to that of a rifle and make it faster with some natural evade and in WvW a total pain in the ass to deal with. that will be a correct balance or nerf. thank you for your time.