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My Breakdown of the current state of gw2 PvP
Falan.1839 replied to Deus Fatorum.2473's topic in Player vs. Player
What you are saying isn't wrong, but there also isn't really a solution to it. It's just a consequence of the game being over 10 years old at this point. Veteran players would bore themselves to death even more than they already are if we were still at the pace and complexity the game had during core, and already find the lack of new content frustrating now. For new players however the content that we got (in the form of elite specs) has already made the game increasingly complex and the skill curve very steep. This wouldn't be that much of an issue if the pvp community had sufficient population levels and the influx of new players was big enough for them to be with each other until they start climbing, but the lack of population means that isnt the case and you will get players of vastly different skill and experience levels in the same game, making it unfun for all sides. -
I don't think this is representative even for GW2, since basically no one under 20 uses forums anymore. Everything pre-discord is historical for them.
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November 28 Skills and Balance Update Preview
Falan.1839 replied to Rubi Bayer.8493's topic in Professions
For Holosmith the removal of the cooldown reduction from heat on Spectrum Shield needs to be rethought. Either this function stays, or the base CD needs go down in PvP. Keep in mind the base CD is still 40s there, twice the amount of the 20s it will have in PvE. Either flat out reduce the cd to 30s, or keep the heat functionality. Otherwise no stability in the world is going to make this viable. Holo is already locked to one stunbreak on almost every build, there is no way you can afford a 40s cd on that. -
Crash loading Crown Pavilion [Merged]
Falan.1839 replied to Sarie.1630's topic in Bugs: Game, Forum, Website
Still not fixed btw. Also has nothing to do with DX11. -
Crash loading Crown Pavilion [Merged]
Falan.1839 replied to Sarie.1630's topic in Bugs: Game, Forum, Website
My PvE Engi is still stuck and I'f prefer not to reset all my keybinds and setting for it... -
Quality design.
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In PvP there are tons of issues rn with this spec, I don't even know where to start. 1. 100s CD after your mech dies is an absolute joke, you are basically made entirely useless for a large portion of the match. 2. The lack of attack command and the absence of a keybind for recall has already been mentioned. 3. STUNBREAKS. The loss of toolbelt means the loss of basically half of the possible skills for stunbreaks (Eligun, Thumper Turret, Slick Shoes). To make things worse, the only new stunbreak on the Signet has A CASTTIME. So you can ccd while casting your stunbreak to break out CC. Oh boy. 4. The mightstack on High Impact Drivers is bugged, the might given is endless. Even though this actually makes the build somewhat more useful, this cannot possibly be intended. 5. The mech turns invulnerable sometimes, which can't be inteded either. 6. If it doesnt turn invulnerable, 23k HP is very low for a single pet that can not be swapped out for another like with ranger. It is not hard to burst this down and make the Mechanist useless for ages (see point 1). 7. Breakbar. This mechanis has NO PLACE WHATSOEVER in PvP. 8. AI in general. The AI suffers from same issue as it has with other pets, erratic pathing being probably the most problematic. Also, the mech is overall to slow. 9. Clunkiness of the Mech Skills. The Jade Mortar comes to mind first, but the tendency to vastly miss is there with all the mech skills, especially now that shadowsteps are being given out like candy to every class available. This is all I can think of now, but probably more issues will come to mind. Overall, this build is only good for optics and roleplaying purposes and fundamentally unsuitable for any competitive, dynamic gamemode.