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Eclipsiste.3251

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  1. It's all in the title. [edit: my post was moved, the title was "Please Anet, consider bringing back all runes 6th level effects as relics"] I've lost all the fun I had in the game, playing builds I had loved for years. I do miss it, and seeing my characters amputated like this is kinda hard. I can't convince myself to play again. Call me crazy but I love my characters. I've spent so much time with them, countless nights both in WvW and PVE. I understand the idea and will behind the relic system. It's a good idea. What I don't understand is removing contents and mechanics that were not source of problems or exploits. Even the Rune of the Trapper. I know haters kept whining about that one, but it was a very vocal minority compared to all players who enjoyed it. It was not unbalanced, nor unfair. No 6th level effect was so problematic it warranted removal like this. Even effects that were deemed "useless" were used by some players. What's the harm in letting people play "non-opti" or "non-meta" builds if they have fun with them? This is not a hate post, just a regret post. Like I said I miss the builds I enjoyed for thousand of hours, and I don't understand why you felt the need to remove effects that were sources of fun to players. So please, just take time to think about it and don't dismiss the idea. Thanks [edit: Not a huge fan of having my post moved in another thread like this. It feels like Anet is making a dumpster for requests about relics 😞 I guess I'm clinging to a GW2 that no longer exists. You know, the "have fun the way you like" GW2 that was so different from other games where devs needlessly restrict players or arbitrarily remove content without hearing their community. I've felt free to play as I wanted in GW2 for more than 10 years so I guess I should already feel lucky having had so many great moments in this game... ]
  2. Yep. I loved roaming in WvW with my trapper ranger. It was not meta, it was outdated, but I loved it enough to play thousands of hours with my too-tall-to-roam-Norn-lady. Now gone. I know trapper runes have been gathering hate for years, but it's like Thief: the haters are mostly people who don't know how to handle an opponent using this kind of tricks. I have 42 toons. As of today 100% of them are broken. I used lots of "non meta" effects and runes for builds that could fit me and give me fun. Now gone. Gone are the funny or improbable effects that people who don't necessarily think power creep liked playing. I have a bit more than 17K hours playing since 2012. I'm sad to see it ending like this, and how the "play the way you like" from the beginnings feels so far gone. I can't understand why they didn't simply transfer all of runes 6th effect to relics so we can keep playing what we like to play. After all these years I had found several builds I enjoyed for each and every class... They were not the best meta wise, but they were MY best. Destroying this is just destroying all the fun I was having playing this game. When they announced the relics system, while showing they clearly had forgotten about leg runes, I chose not to preorder the expansion. There's been a paradigm change within Anet for for the last year an a half... It feels like they're much more bent on monetizing and keeping players captive than listening to what people actually loved in GW2. So I stopped playing, and I'm going to miss the fun.
  3. Well... I'm out. I stopped playing, waiting for how Anet were going to answer that legendary runes question they obviously overlooked during the relics creation process. Most of my builds rely on the 6th effect of equipped runes, especially roaming builds for WvW. Tomorrow I'll log in and those characters won't work anymore. I refuse to be forced to grind again only to regain full functionality of my toons. Such contempt for players who invested time in the game is really sad. They could at least give us the corresponding relic for each equipped build until legendary relic release.
  4. If Anet wanted to do just that they could have answered us 16 pages ago...
  5. The whole idea of leg runes was to be rid of that need to re-grind. You're wrong when you say it's unavoidable : with the current set of leg runes and leg armor + leg weapons you don't have to do any new farm after a "balancing" or expansion release. You already have all you need. And obviously it's this absence of NEED to grind that bothers devs. Anet provided players with the perfect flexibility and freedom to experiment any build, and now they're releasing a way to remove that perfect feature, only to force people to farm again.
  6. This is what it feels... Anet so obsessed with bringing newbies up to speed to keep them playing that they keep punishing those who played the most since day 1... The more characters or accounts you have, the more this change will punish you. The more you supported the game by spending gems / coins on alt accounts or character slots, the more this change will punish you. This is an aberration.
  7. Same... Both my wife and I were happy to see it coming and ready to preorder 2 ultimate packs. Not any more. Putting it on hold as long as we don't have confirmation we'll keep the same freedom current leg runes provide us.
  8. 1. not asking for a "full compensation" , not interested in a "compensation". I want to keep the same level of functionality, in other words keep an account wide feature to use any 6th level rune effect available on any alt at any time. That feature basically enables testing any build at any time. NOTHING can compensate for losing that. I'm not interested in gold or any phoney compensation for my time or whatever. I've done my share of grinding and calculating, I didn't mind going through this because I knew once I'd crafted these leg runes I'd be FREE OF THAT. This is one of the best features in this game. I spent time and gold to obtain it for this ultimate freedom and QoL. The leg armory was perfect. Freedom for long-time players to enjoy the game and easily gear new alts... To me it's the same as if they removed mounts. It's a dealkiller. Removing one of my favorites features, forcing me to farm again to re-obtain it. It's not fun, it's a chore. I have a job for this. It's even worse if you have lots of alts. I have 40+ characters. If you have 3 or 4 char that change doesn't feel so bad... What, you're going to farm for 4 relics? maybe 8 or 10 for alternate builds? Not that bad. Try multiplying that farm by 10 or 15... Still feels fun? Right now all my alts are full leg except for aqua breather. The breather is easily bought from Bitterfrost vendor and its importance can't begin to compare with the 6th effect of runes. So I'm going to need what... 80 or 100 relics? Are you kidding me? Me buying character slots and other QoL in gems was a way of supporting the game, and now I'm getting punished for being supportive and playing a lot? That's the main feature leg runes owners are going to lose. Classic runes owners are not concerned by this specific loss. They will be concerned by the change, but not to the same extent. If you start building characters right now a classic runes user is even going to benefit from this change, whereas when you have leg runes it's a massive loss of flexibility, freedom to play how you want and fun. It kills one of the most interesting part of the game: testing all the builds yourself instead of relying on a website to tell you what to equip. 2. Without a leg relic, no. With a leg relic, yes but only if the cost and time required was 25% what it is now. 6th effect of the set is the most important reason to craft leg runes. On a side note, WvWers and pve - haters should start to worry about how they're going to obtain the relics they need...
  9. Very bad idea... It would be only 6 of the unique effects, among several dozens, and without account wide use. We need all unique effects and the possibility to use them on all alts, the ways it is right now with leg runes.
  10. Not interested in any "compensation". I just want to keep the features I have. Any "compensation" that would include being forced to farm again to regain the same freedom and flexibility I have today with my leg runes won't be acceptable for me. This would create the worst precedent in this game: the possibility for you to remove a feature we obtained through long and costly farm only to force us to spend more hours and resources to obtain it again. What would be next? What feature could be removed / split into several grind-intensive items? This is definitely a dealbreaker to me. I'm withholding my preorder for the expansion until we have clear confirmation we won't lose one of the best features of the game only because you're looking for more ways to keep us playing. You writing "We want to make sure we address those concerns, and we're finalizing a plan to compensate those of you who spent time and energy acquiring those Legendary Runes" looks awfully like you overlooked the impact of this new system on leg runes. This is not reassuring at all. The only acceptable answer is one that provides the exact advantages of current leg runes: permanent access to all relics, current and future, for all characters on the account, with the same ease of use we enjoy now. Like many suggested here, a legendary relic would be the perfect answer and could be sent to all who have a complete set of leg runes. Anything else would be an arbitrary punishment towards players who trusted the legendary armory system
  11. Or a token to redeem a legendary relic from an important NPC. That'd be fine. I'm not opposed to a lore-tied solution, like having a chat with a few NPCs while having the full set of runes equipped to unlock a legendary relic. No long grind or time-gated crap though...
  12. Access should not be quick, but AUTOMATIC. Once again: for every current AND future relics. The relic idea is great, don't get me wrong, but should not be imposed to the detriment of players who trusted the leg runes system. It would be a very bad sign if Anet engaged on the road of making people farm again to re-obtain a feature that already needed months of grinding in the first place. That would mean every single piece of gear could be randomly split / modified to force players to farm again.... It's a cheap tactic and the sign of a studio that can't find any other mean to keep their base audience playing... I've been enjoying GW2 since year 1... My wife is playing too. We both have 16K+ hours playing (granted some players have much more, but we both do have jobs 😄). We're also supporting the game, buying gems on a regular basis, pre-ordering all expansions... So believe me, what I'm writing here are the thoughts of 2 long-time players and GW2 lovers, not random raging. And we're both holding pre-ordering this one until we have a clear answer by Anet about this leg runes possible ruining. The fact is legendary armory is PERFECT. It's one of the most awesome features I've seen in all my gaming years, every games included. I can play whatever I want, whenever I want. Isn't this the "awesom-est" feature? I've been having a blast since the leg armory release, testing lots of builds on the fly, changing gear... Playing random non-viable builds just for fun, swapping runes, confirming after a couple of hours that they were really terrible 😆 ... Changing stats and build to fit the needs of my squad in WvW... It's perfect FREEDOM and FUN. My point: this ultimate flexibility made playing GW2 a 100% fun experience. Why take the risk to ruin this now? I'm not against farming and grinding, it is at the core of any MMO gameplay, but Anet had been cleverer than competitors 'til now. It's OK when peeps have to farm for something new, not to compensate for being robbed of something we already had. That would basically feel like a punishment for believing in what was said years ago about the endgame nature of the leg armory. Years after years leading to more account based and less character tied gear was a great idea. The leg armory is the pinnacle of this.... Yet they seem to want to ruin it. Jade Bot was already a chip in the building... Back to character-tied items so close to leg armory release... WHY? Anet, please don't go this way. We play GW2 because it's beautiful and, most of all, FUN. We're OK with dealing with the less fun parts because in the end there's the satisfaction of reaching goals, achievements, the ultimate gear. Legendary runes were the ultimate QoL part of completing builds. We trusted the fact that this would not change and invested a lot of our time in not-so-fun grinding for this. Finishing the set is such a satisfaction. Please don't ruin this, and don't betray our trust in the fact that making the game great and fun is your prime objective.
  13. A complete set of leg runes gives you access to all runes. Current and future ones. It's going to need much more than 6 boxes of relics to compensate for what they're going to take away from us. It needs to have the same end result: have access to all relics, current and future, WITHOUT needing to craft or farm. The grinding part was done when we crafted those legendary runes that were supposed to be the ultimate QoL in this game.
  14. I hope people will refrain from preordering the new expansion... Anet seems more and more to have nothing but contempt regarding long time players. Newcomers are provided every possible shortcuts to access endgame contents while those who were here from the start now should have to re-farm to re-obtain already unlocked content? Legendary runes owners should have every relics unlocked by default.
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