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susana.7814

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  1. the one i dont understand is the nerf to vile vials reducing elixer cooldowns....there's literally no reason to pick that trait now
  2. power will work fine but it will end up being overall slightly lower dps. The upside is it's far easier to play than the condi build. Personally id go with power.
  3. im not unaware of what necromancer does. as I said before, sand swell is too short range to be of much use and flesh wurm is annoying because it has to first be placed and can also be killed. there goes your mobility if it happens. Also having to run runes just to get mobility is a problem. the only real access we have to swiftness is warhorn which isnt really used outside of pve much. I guess you can use signet of the locust, but then there's a utility slot gone just for some mobility also, you don't need to be in point blank range to dps with harbinger. pistol is 900 range, i mean it helps with dps and for dps you'll want to get close anyway on any other necro spec too. (yes even scourge, though i admit scourge can work well midrange, but then, so can harbinger.) also how is it a copout to say elite specs should give us new things? You realize that's what every elite spec has always done. Healscourge is a support option, but it's niche and not used everywhere. I really only ever play mine if my group is constantly wiping on sloth or matthias. Boonshare is something we dont have.....unless you're counting the might from healscourge which...doesn't matter much. There's nothing wrong with getting more tools. Infact, if the elite specs didn't give more tools, what would be the point in even having them? Also, yes fear DOES suck. so does poison.
  4. Scourge was literally trash tier for the longest time. Just cuz they are broken now doesn't mean they always have been. They were bottom of the barrel for dps for a long time. the scourge portal is far too short range to be useful, and flesh wurm has always been a clunky annoying skill to use. how is fear important exactly? What does fear do better than any other cc? also no ones running fear traits on necro.
  5. there's a trait that also gives stability on entering shroud. it's not a stunbreak obviously but it does help.
  6. but it has evades. something which reaper and scourge both lack. It also does have stun breaks. you have access to core abilities too you know? i highly doubt anyone was ever going to run 5 elixers. but even if u chose to theres one that stunbreaks. Also you choose when you want to use blight and lose hp your not just runnign around at 11k hp all the time. you use it to spike out your enemies.
  7. Yeah i was thinking that as well. FB just has some op utility. it wont replace fb totally but it does give u another option to play with instead. so that's nice
  8. the dash doesnt require a target so that's actually pretty nice. and it very much does matter. Yeah you can still get sic em sniped, but you're getting 1 shotted by that on reaper and scourge as well. At least this has some options to close the gap and get in close if you don't get 1 shotted right away.
  9. gap closers and evades as well as strong cc in shroud, seems like good utility to me.
  10. Thank you anet for finally doing away with" the second lifebar" in favor of tools the necromancer has traditionally lacked. This is what I and many of us wanted from the next necro spec despite the weird complaints on here. So straight away I can already see the numerous applications for harbinger. Pve gets traited 25% dps boost(whether that's power or condi) if you can manage to get 25 stacks of blight, losing health is no big deal since most mechanics in pve are telegraphed and avoidable where you'd be using a greedy dps spec like that and you'll be running healers anyway. you get a ton of torment application so I beleive this is going to do overall more dps than scourge, just with less utility from barrier spam. Not only this but with the scepter trait now changed to work for any weapon necro has, it's going to be able to do some serious damage. If either power or condi dps builds aren't your thing, your still in luck because its gonna be capable of boonshare support with perma 5 man quickness as well as having a ton of cc and utility skills to help out the team. even in a quickness build im guessing it's still going to pump out very respectable dps. The fact that we actually get options to not be a selfish class is huge and I'm glad we have more variety in how we can play. in pvp and wvw, it can be another quickness share class, but also we now have gap closers and an evade. ( how are you guys not in love with that? that's huge.) much better hybrid ranged weapon than staff. I dont care that staff is 1200 range its a trash weapon and always has been and pistol outclasses it by far. it's got a lot of potential in wvw as a roamer and boonshare for zergs. It seems the way to play it is fast, you pop your elixers and go in for the kill, doesn't work out? you have evades and dashes to disengage easier. If you die trying you die trying, it's part of the high risk high reward aspect. Overall i think this spec is gonna have the highest skill ceiling for necro, but that's ok. Some of the elixers could be a bit better( The heal is really bad) but overall it looks solid. I don't care about fear, fear sucks anyway.
  11. to point one....yes losing health for more dps...that's kind of the point to high risk high reward. Shroud was a handicap that kept us from getting any active defenses or actual decent dps numbers and I for one am perfectly fine with losing health for more power. Also high vitality literally does nothing. you still die just as fast. High vitality doesn't matter in the slightest. Ummm also boon sharing IS something necro has needed for many years to be viable in most pve modes. the number one complaint is always " Necro too selfish" so this aims to remedy that. also i dont get your points about having to be in melee distance to boonshare, all boonshare classes are like that. FB, Alacren, Chrono, Druid, etc.... We also DID need mobility. that's a big deal for necro. We need active defense which we got in the form of an evade and much better cc skills. I don't get why everyone cares so much about fear, fear is the worst cc skill in the game. I'll take the aoe float over that any day. Most good condi builds rely on torment these days as well so im not sure that's really a valid complaint. Poison sucks as is. if it's going to be viable it needs a rework which i dont see happening just for harbinger.
  12. You gain blight by either entering harbinger shroud, or by drinking elixers.
  13. Ideally in a support build you'll use both
  14. That utility for quickness is much better than you realize, with traits it's gonna be possible to give 5 people perma quickness once you build into it since u also get it off elite and it pulses quickness when ur in harbinger shroud. It's going to be used. Yeah the heal kinda sucks tho.
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