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Runiir.6425

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  1. You can detect fishing spots with just the rod too. So no you wouldn't lose that ability. Sounds like you just really want the speed to go from spot to spot faster or to abuse it in the fishing tournaments? You have a choice, fish from land, or fish from skiff, or use skimmer to quickly move between places over/under water. See? Choices! Allowing fishing from the skimmer truly makes the skiff pointless. Thus, they aren't likely to ever do it.
  2. The Predator legendary rifle has a high tech laser shooting sounds and red/orange beams.
  3. That hard content the guild wipes on isn't a major expansion addition to the game. It is a raid, a totally optional element to the game. They don't make it so you can't swim underwater unless you get 49 other people to coordinate. The mount requires this meta, thus, grab 50 random people speaking 3 different languages that cannot understand each other, 20 of them are literally brand new to the game and only did EoD story. now GO. If it isn't completable by this ragtag group of total randoms with zero ways to communicate that isn't typing in game and language barriers, it is NOT the right content for the last meta required to get a heavily advertised mount! Want this endless complaint list to go away? Have them hand you an egg for being there at the beginning of the event. You get it win or lose. Congratulations you cut the griping of this whole thing by 75%.
  4. The big thing I have noticed is how horribly over tuned the events are. If it is a collection quest and I am by myself. I should only have to hand in 10 things at the absolute MAX...if you have enemies in the area drop that by 2 for each rank the enemies are. Normal mobs? Make it 8. Vets? Oh that is 6. Elites? Drop it to 4. You spawn a champ on me and I am alone? Should only need to hand in 2. Normal events need to be completely and totally completable while solo. Yeah Meta Events should require big groups. We shouldn't even be seeing Elites and Champs until you have 10 people actively working on the event (not just in the event area but actually accomplished something to help it). When I am soloing, doing an event, no one else in the area...and I am fighting 6 normal mobs and 3 elites, you done screwed up your event scaling HORRIBLY. Should reiterate for the many trolls. This is a Cantha problem. Never had issues in any other area. If a champ spawns on you in PoF, chances are the normal mobs have stopped spawning entirely or you only ever have 2 bugging you. Go try and successfuly do Bubble's event as a great example of this problem in Cantha.
  5. Vindicator needs massive changes. Calling it clunky is being kind to how pathetic and mismatched it is.
  6. I am completely fine with it only spreading the necromancer's own conditions but with a caveat, they remove the target cap completely from it than. If you are proposing such a huge nerf to a skill, then you must compensate somehow so it isn't rendered pointless. How? No more limit cap, you have 30 targets in range? You hit all 30 targets. Oh no, that is broken! You cry out in your head reading that? Epidemic is designed to clear out trash mobs. That is it's purpose. Guess what? If you aren't a higher health build or don't carry multiple cleanse capabilities with you in WvW YOU are a trash mob too that deserves being cleanly wiped out that easily. Epidemic has one job, and does that job very well. For you to cry about it's damage potential shows you lack all understanding of it's purpose. Also note that the skill does NOTHING to help your damage against your actual target, the boss. It is a skill that can clean out trash but actually lowers your DPS on target because you are using a skill that isn't helping your damage on your primary target. The only DPS that truly matters at the end of the day is damage on target. For a realistic rework. If they keep the slow missiles, they need to remove the stack cap. People and high mobility npcs can dodge the missiles very easily, so there is no reason to limit stacks. Preferably they make it a moving pulse that extends out from the target and instantly transfers conditions based upon the first 5 hit by the expanding AOE. No missile, you step inside the aoe you get hit. You dodge in you say? Still hit. No blocking, no dodging, no evading, no iframe. You stand in it you get hit. Dodge roll away from it and you will prolly escape it. This solves so many problems with epidemic, complete with "what is targeted" being more obvious now and controllable. I'm sick of seeing my epidemic target things so far away when their are closer targets I need it to hit.
  7. pSB is a more intricate rotation than using a cSB. pSB and DH also both have burst windows that is the entire focal point of your damage. Miss a burst window (such as a boss mechanic making you move/leave range) and your damage drops drastically. Though you can lessen this by being a longbow pSB which allows for more mechanic friendly burst windows...there will still come times where you are just waiting for a burst window.Even on incredibly mechanic heavy raids I can get highest DPS on a condi SB without once weapon swapping away from shortbow. No burst window to worry about, your skills simply add on rather than create these burst windows. The standard cSB build requires weapon swapping and some melee work but even then, no burst windows to worry about which creates a more relaxing way of dealing with mechanics. Hard to get any easier than that really.
  8. Honestly? Just get rid of the ready check entirely. Moment everyone is confirmed by the game to be loaded in, BAM game starts. No build changing at all. Go in blind like an actual arena.Would be an interesting experiment to force this on everyone for the next season.
  9. Don't WvW servers rotate regularly so that this situation shifts in favor of everyone successively?These rotations don't help when every single time you are attached to the weakest servers. I'm from one of the lowest population servers, and we are routinely attached to OTHER weak servers. This does not help us one bit. Two weak servers doesn't equal a strong server. Weak servers are generally weak because of coverage issues. If anything the lowest pop servers should be attached to servers that are known for high WvW populations, not the lowest ones!
  10. All of these ideas and NO ONE suggested giving the Guardian 2 pistols and calling them Sheriff?
  11. The spirits are used heavily in Raiding. Useless skills for PvP, tend to be the PvE focused skills where free will targets won't be able to just blow through something.
  12. It is about time they push the favor tot he defenders like it is supposed to be. Just auto give anyone standing on a wall stacks of stability that slowly regenerate. Wanna pull someone? Work for it. Defenders should literally be holding every advantage. As it stands, defending is an uphill battle which it really shouldn't be. A group of 10 SHOULD be able to hold off a group of 30 that isn't prepared to spend 3 supply for every 1 the defenders use.
  13. Condi herald is not hard to rip down. Play a healer, literally ANY healer...you will grind them into the ground. I do it plenty on my plague doctor raid build heal scourge.Or are you another one of those people that hate the support builds too? As for why you should care about the stealth given to DE rifle, thief has so many ways to gain vigor that giving a thief a free stealth on dodge is alone able to perma stealth them. I've done it, it is a boring playstyle to me...and very very easy to pick people off without any skill involved on the part of the thief. Thieves in general need to have some serious and honest looks at them. IMO shortbow 5 needs to lose it's teleportation status and be changed into a charge mechanic eliminating the ability to move vertically entirely. That one change would make many of the ambushes impossible for the thief to escape from. SB5 also needs to be interuptible, you take damage during the arrow's flight your movement can be interupted. This would also put it in line with most other escape mechanics.
  14. It depends on how they remake the UI for consoles. No, it doesn't matter how much they rework the UI. FFXIV has cross platform play with consoles and if you are in a Raid you know IMMEDIATELY who the console players are. They can't instant 180 like a mouse user can. There is also a known delay for skill usage on consoles compared to PCs. It isn't much but enough you can notice in close PvP.They brign that over to GW2? Oh, the complaining would be legion.
  15. I do that!I have characters that...I jump into old maps and just go from one side of the map to the other killing anything red to me. One long endless path of carnage.I've explained to new players how to get the mounts and gliding. I've also used my mesmer to help people with jumping puzzles and such on Tyria maps that are just starting out. Usually I come across veterans that could use a helping hand to Skyscale areas too (and they almost always tip though I never ask for it and am just helping because I can).I've brought 4 new people into GW2 myself this month and they are starting the slow slogg learning things up. I help them only when they ask for it because having an 80 around completely kills the learning curve. I do explain how to build and such and encourage them to try EVERYTHING to see what works for them. One I brought in many months ago finally hit 80. I sat her down and asked her what weapons and such she liked, what utilities she liked, and I designed a build around just that... weather it was optimal or not didn't matter. I was showing her how to synergize and she has since taken it farther and worker her build on her own into a decent synergy that even forced her to use skills she originally didn't like. It leads to better prepared players when you make them level slow through Tyria and learn the basics.
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