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Zraurum.8493

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  1. Thanks You for Answer .I set them up a long time ago and punched the slots a year ago
  2. Hello, tell me how to change the stats in these trinkets? Mists-Charged Treasure Difluorite Band Multifaceted Difluorite Earrings (I already made infusion slots in them)
  3. 1/10 because they didn’t add anything to the mirage, (Master fencer) they just changed the awl for soap, creating the appearance of work, and for the last nerf of the torment rune, minus a big one. Still not changed mesmer useless staff skill 3...
  4. Master Fencer this trait is already not very useful for condi builds, in addition to everything, obtaining fury is not as problematic as alacrity or quickness for a mirage in group, in fact, they changed the way it was obtained and that's all, if only alacrity or quickness would add seconds by 2 -3 then this trait would make sense, otherwise it would rather complicate the solo game. Moreover, if earlier the buff worked for 75% of the enemy's health, now to get fury you need to apply a crit, but this is some nonsense, the buff should help to apply crit initially, and not trigger on crit after crit I have long noticed the balance team is doing something incomprehensible and only worsens the solo game and at the same time does not make group content much easier. Already nerfed the torment rune, why do you ask? now, in fact, the furies have slightly worsened the receipt of this buff in a solo game, but why is this all? all these changes are either harmful or at best useless, I know that writing here is pointless, I just spoke out.
  5. why doesn’t the mirage have anything, why don’t they change staff 3? Where is the laudatory blessing of might and alacrity ? Why do I need your fury in the condi assembly?
  6. Mesmer Dueling Master Fencer: Now may activate on any critical hit, granting 4 seconds of fury on up to 5 allies in a circle with a range of 360. Internal cooldown is 8 seconds. And it's all ? is this some kind of joke?
  7. I hope they will rework mesmer's skill 3 from the staff and return the second dodge to the mirage bring back the old torment rune mechanic
  8. condi builds are all, they will only laugh in pvp, in pve it is still relevant, but judging by the nerf, torment runes are not known for how long
  9. Condi mesmer has a similar situation, pvp condi mirage was already almost inaccessible in 2020 after the fatal nerf, in 2021 they nerfed torment to run, now d 2022 they also nerfed the torment rune is now unavailable for WvW and partially already affected and PVE, so the problems are not only at the power mesmer
  10. Return Please old torment rune mechanic ! Well, why did they already climb into the rune? Now the mirage condi and pve can not be consumed? Superior Rune of Tormenting: The 6-piece bonus of this rune no longer heals you for each stack of torment you apply. Instead, it grants regeneration for 3 seconds when you apply torment to an enemy, with a 5-second internal cooldown. now it's just trash When it comes to using additional mirage skills, you say use the skill then nerf it yourself, you say use dodges, but you yourself take them away from the mirage!!! You are talking about the freedom of builds and now you yourself are driving everyone into the same builds. Don't you think there's something wrong here?
  11. To be honest, all these attempts to make something sane out of a completely nerfed pvp class is like fighting a windmill. Personally, after changing the torment, I finally spat on pvp
  12. Renewing Oasis: BASE/FIRST required to work for poison too, and then the rest ! Desert Distortion: adjust so as to return the second dodge in all modes Dune CLOAK revise the damage from my ability to be at the level of infinite horizon. (For example _ give Quickness all clones and mesmer for long time)
  13. Realize that the mirage is at the very bottom in terms of damage, it has low dps, doing something with the Infinity Horizon trait will cause the mirage to stop damaging her in pve, which will be complete nonsense. I don’t know if you’ve been playing this class for a long time, just if you look at the evolution of mirage skills, almost every skill is nerfed in pvp either to an almost unusable state like a dune cloak and chaotic interrupt, or essentially a one-time use in pvp like illusory ambush. Also a trait like evasive mirror with 10 sec cooldown and one dodge how do you rate the usefulness of this skill ? And if you look into the table of norms and see what was returned there, the return of the second dodge is only a small part of restoring the normal balance of this class As I understood from the discussion on the forum, the desert distortion feature led to a problem with dodge, so let it be corrected.
  14. Even with two dodges, with all those nerfs that were made in the year 20, the mirage was already much inferior in pvp to all classes, they just took damage from the axe and cut it off by 30%, and the vortex chaos was also done in terms of damage as an auto attack almost. What a cooldown of the horizon speech when, and so, the damage is cut to such a state that even the weakest class in pvp will inflict more damage than the condi mirage. I'm still silent that just with a stroke of the pen they reduced the number of clones by one and reduced their condi time by as much as possible and play as you want.
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