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FrigginPaco.4178

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  1. Still playing BG3, but I do expect to play GW2 again later this month. Haven't touched the expack yet, though I am tentatively optimistic about it.
  2. Well, to quote from the March 22nd update: "Moving forward, we’ll be publishing a regular “State of the Game” blog post to keep you informed on the latest development news, address top concerns within the game and the community, and give you an inside look into the studio and the development of Guild Wars 2." I'd just like to know what they consider to be challenging, or how they decide what is a priority to address, whether that be fixes or updates. Knowing how they go through their own to-do list would help longtime players like myself understand where things are headed. I appreciate that LWS1 is in the process of returning, I think that's massively helpful for the game and for the incoming steam launch, but that's already been happening for 2 months and isn't anything new by this point. For example, it was nice to see the postmortems of the WvW Betas and the sorts of things they were overcoming. Even just explaining "hey guys these are the types of things we discovered doing X" is nice to know - even for the layman who doesn't know much about the subject. I don't suspect it took that much time to write something like that, especially since it appeared to read as a summary of events that they had already compiled beforehand.
  3. Maybe I just had the impression it was monthly due to having released the bigger Studio Update in March, then providing the April Update towards the middle of that month. I was just hoping those types of posts would be arriving more frequently.
  4. This split from players was always there and was never really addressed by any official post anywhere. I remember way back when, explorable mode dungeons were often filtered by achievement points because that was the only metric people had to assess whether or not a person played the game for some goal. The problem with that was that there were then, and are now, people who have inflated AP simply from having logged in and it does not reflect combat prowess or skill in any way, shape, or form. That is, however, a split within PvE content, not even including the other formats of the game in WvW and sPvP. You would think that having 3 distinct game modes would allow for people to be happy in their own camps, but that goes entirely by the wayside when you see the frequency of attention given to each mode. By far, the most frequently updated section of the game is the Gem Store, and then PvE, WvW, PvP, and balance patches, in about that order. PvE now has several different 'plots' of repeatable content; dungeons (launch), fractals (Nov 2012), raids (HoT 2015), strikes (Sept 17, 2019 IBS/ Feb 28, 2022 EoD), story and related achievement to each of those categories. WvW saw some development in reward schema earlier with the reward tracks etc. and had 2 maps added in total: Edge of the Mists in December of 2013 and the Desert Borderland was added in 2015 without a new map added since then (7 years). PvP had 4 maps at launch for 1 game mode (conquest), one of which was removed because it had underwater elements (Raid on the Capricorn), though it came back later as Revenge of the Capricorn. Still, only 5 conquest maps were added to the game to-date. Stronghold was a new mode that was added, but... we just don't talk about stronghold... All of this to say - even though there are real chasms of ability between players of the same game modes, not to mention between each game mode, so much of the resentment comes from the fact that there have been significant content droughts for nearly every game mode and worse - with overlaps for each one. You get fast and easy resentment when you feel like someone else is getting more than you; and usually the people who are getting it are those who are able to drop some money to the cash store without it affecting them too much - or worse people who spend when they shouldn't. I recognize I can't blame the Gem Store for everything, and it would be foolish of me to use that as the single focal point, but... you can clearly see where the development time goes. And this isn't beginning to refer to any projects that were not fulfilled.
  5. I really liked the one we received in April, but I just checked today and didn't see one for May. Did I miss it, or was it not titled in the same manner as the one from April? I had hopes they wouldn't let that momentum slip so soon.
  6. Not that it matters immensely, but the wardlaw just uses the Griffon's terrestrial movement animations, not the jackals. It's just a different kind of wingless griffon. However, it can be BOTH a money sink and a movement option. Not that this devalues the fact that it functionally is just another skin selling mount.
  7. It would be nice to have it on multiple fronts: Marketing (yeah I know how that will be seen) Player hype, both current and prospective New aesthetic combinations and themes that previously were unavailable A potential new start, even for players that have seen it all* *that doesn't necessarily mean a 1-80 playthrough, perhaps the game has a different starting point for them
  8. Thanks, I opted not to make the title long since I was going to get to that in the body of the thread.
  9. Ah, I'm picking up what you're putting down... more than anything this post is purely to try to bring attention to... well... all of them. I understand you may be ready to type up a storm to reprimand me for leaving something non-specific. But, I ask that if you were going to do that, that you refrain from doing so. I understand, now, after looking around a bit more that they want more specific bugs here. Yet, I still feel the need to mention everything I have. Thank you for your inquiry.
  10. Hello, good day/night to you wherever you may be reading from. I'm just thrilled that I have 4 people who've either returned to play or have started playing from scratch come into my guild recently. It's so good to see that enthusiasm and wonder, but also to hear that they have good long-term goals in mind. One of them has already made several complete ascended armor sets and even finished a legendary (Frostfang) after joining back up on his main over the last month. All of this is great news, and I hope things like this have been happening across the megaservers for all areas. However, I cannot help but notice that the wallpaper may be peeling in a lot of mandatory locations along the way. Yes, here we go again... Bugs. I understand that there may be some math or metrics done to find "acceptable" margins where some bugs are allowed to stay unsquashed, but the momentum is building for GW2. Largely, thanks to EoD, but also as we approach Steam release, these bugs become more and more distracting. Some bugs included those that have been around for years, with forum posts detailing "yep, not fixed yet," over many years. One in particular, required a player to wait 10 minutes because they destroyed something ahead of where the story wanted them to destroy it. God forbid anyone accuse me of flaming anything here, this is far from that kind of a post. As I've played the game with all of them over the course of the Return To achievements and beyond, the amount of bugs that seem to have snuck into the place when (or where) I wasn't looking seems to have increased a lot. Now, I'm a 9 year veteran of the game, and I've been everywhere. BUT! I haven't been everywhere again.... until recently. I understand that the game is beyond massive at this point. I really do. And perhaps it would be too much to expect even a majority of the bugs to be addressed. Sure, that seems a lot, but Steam Release is ahead of us at some point, and that's an open review platform. Regardless of everything else that's potentially problematic, bugs are an easy target for anyone to "dock the game" on points there - not even while they mention the content in the same breath, however well or poorly they perceive it. Though I personally believe other areas of the game also need to be looked at, the gemgates to LS in particular, these bugs are severe enough for me to have taken some time to write this down and be thoughtful about it. But that's all I can do. From my place of wanting the game and the community to be taken seriously, I do hope to garner additional attention to this as we approach the Steam Release. Perhaps this post won't be necessary. Maybe things are already in motion there, but even the obvious needs to be stated once in a while, lest we forget what the future can bring. Thank you.
  11. Let's not exercise hyperbole too much. Yes, Dragon's End has a lot of the playerbase's attention right now, and likely will continue to have it for some time. Yes, it can be frustrating for any host of reasons. You know them, I won't repeat them for now. No, it is not the only thing people are doing. Yes, it is likely to be one of the more active events in terms of population majority, but you cannot in good conscience go full bandwagon on this. Look, many of us are frustrated. Some of us are excited - thrilled, even at the prospect of an overworld event that is so challenging. I appreciate that it will likely test patience, I should know - I've attempted the sucker about 20 times to bo avail. The expansion is exactly a week old, let it get more time. The most jarring thing about this experience is the fact that, up to this point, for 9 years the game never demanded this level of performance by its casual playerbase. And that is a worthwhile criticism of the plan. Difficult overworld metas exist, but they are sparse. Serpent's Ire comes to mind. However, I, and many people like myself who have long desired to see something that wasn't immediately bull-dozed by people spamming #1 to do damage, are thrilled by this challenge. I admit, the RNG elements are frustrating. And it's made worse, but I think there's a real disconnect amid the playerbase who never anticipated a challenge and those who never wanted a challenge
  12. I mean, if it were purely up to me, I would package LWS2 with core, LWS3 with HoT, and LS4/IBS with PoF for the sake of keeping content together in a way that makes sense and is more consumer friendly.
  13. I just want to say that I love that you're fighting for more difficult content. However I preface your enthusiasm with a cautionary tale of what the argument can look like according to this community: This was my attempt to bridge the argument of hard mode in Guild Wars 2 for Overworld content. There's real pushback, but I don't know why to be honest.
  14. I have a suspicion that Guild Wars 2's "open world" it's really just heavily modified instance from Guild Wars 1's PVE instances. Don't really have much to go on besides a sneaking suspicion, but I don't think it would be very difficult to do even if that weren't part of the actual options available to them. Surely there must be a way.
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