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  1. Hi, everyone, Welcome to the preview for the March 19 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed. Thanks, Cal "cmc" Cohen Skills and Balance Lead General Relic of Fireworks: Fixed an issue that could prevent some projectile skills from triggering this relic's effect. Elementalist This release includes some updates to arcane skills. Arcane Blast and Arcane Wave have a bit too much overlap with each other, and we wanted to give Arcane Wave a more unique identity by adding a movement component. We've also reworked and renamed the Elemental Surge trait, giving it some more powerful bonuses to individual skills instead of all of them inflicting bonus conditions. Water Trident: Increased the power coefficient from 1.0 to 1.25 in PvP and WvW. Updraft: Fixed an issue that caused this skill to display a warning area for allies. Flame Uprising: Fixed an issue that caused this skill to inflict less burning than intended in PvP and WvW. Polaric Leap: Reduced the cooldown from 15 seconds to 12 seconds in PvP and WvW. Earthen Vortex: Reduced the cooldown from 18 seconds to 15 seconds in PvP and WvW. Rust Frenzy: Players can now move while casting this skill. Arcane Brilliance: This skill now grants additional healing when used as a combo finisher. Arcane Power: This skill no longer grants bonuses to allies. This skill now grants a flat amount of ferocity for 5 seconds instead of the ferocity bonus being linked to the critical-strike stacks. Reduced the cooldown from 35 seconds to 30 seconds. Arcane Wave: This skill now leaps to the targeted area before dealing damage and now dazes enemies that it strikes. Reduced the range from 900 to 600. Reduced the attack radius from 360 to 240. Increased the power coefficient from 0.6 to 1.7 in PvP and WvW. Reduced the ammunition recharge time from 30 seconds to 25 seconds in PvE only. Elemental Surge: This trait has been renamed to Arcane Lightning. This trait no longer causes arcane skills to inflict conditions and instead enhances each arcane skill as follows: Arcane Brilliance: Grants protection to the user. Arcane Wave: Immobilizes enemies that it strikes. Arcane Shield: Grants stability to the user when the shield expires. Arcane Power: Grants additional critical-strike stacks to the user. Arcane Blast: Blinds enemies that it strikes. One with Air: Increased the superspeed duration from 1.5 seconds to 3 seconds in PvP. This trait still grants a reduced superspeed duration in PvP when the Fresh Air trait is equipped. Aquamancer's Training: Increased the outgoing healing modifier from 15% to 20%. Tempest "Wash the Pain Away!": Increased the radius of the first pulse from 180 to 240 and the radius of the second pulse from 240 to 360. Lucid Singularity: This trait now applies might instead of alacrity in PvP and WvW. Elemental Bastion: Increased the healing coefficient from 0.8 to 1.0 in WvW only. Weaver Bolstered Elements: This trait now causes stances to grant protection instead of barrier. Engineer In this update, we've made improvements to power-based holosmith builds in PvE to make them a bit more competitive, alongside some reworks of less-used traits in the inventions specialization and some minor improvements to rifle in PvP. Glue Shot: Increased the cooldown from 12 seconds to 20 seconds in PvE only. Increased the power coefficient from 1.5 to 2.5 in PvE only. Blunderbuss: Reduced the cooldown from 8 seconds to 6 seconds in PvP only. Jump Shot: Reduced the cooldown from 18 seconds to 16 seconds in PvP only. Gleam Saber: Reduced the cooldown reduction from 3 seconds to 1 second. Refraction Cutter: Reduced the cooldown from 9 seconds to 6 seconds in PvE only. Radiant Arc: Reduced the cooldown from 14 seconds to 12 seconds in PvE only. Increased the power coefficient from 1.8 to 2.5 in PvE only. Med Blaster: This skill can now autoattack allies. Increased the angle of the skill. Bandage Blast: Increased the missile velocity and the angle of this skill. Fixed an issue that caused missile angles to be incorrect when shooting at allies with full health. Infusion Bomb: Fixed an issue that caused the boons from this skill to have a lower duration than intended in PvE. Grenade Barrage: Fixed an issue that prevented this skill from triggering Relic of Fireworks. Automated Medical Response: This trait has been reworked. Grant regeneration to nearby allies when you use your healing skill's toolbelt skill. Mecha Legs: This trait has been reworked. Gain resistance on dodging. Bunker Down: This trait now triggers when disabling an enemy instead of when critically striking. The mine now spawns at the enemy's location instead of near the player. Reduced the internal cooldown from 4 seconds to 1 second. Increased the mine power coefficient from 0.77 to 0.95. The bandage now cleanses a condition, and its base healing has been increased from 502 to 598. Holosmith Laser Disk: Increased the damage bonus when above 100% heat from 10% to 50% in PvE only. Blade Burst: Reduced the cooldown from 30 seconds to 20 seconds in PvE only. Photon Wall: Reduced the cooldown from 35 seconds to 25 seconds in PvE only. Launch Wall: Increased the damage increase when above 100% heat from 10% to 50% in PvE only. Particle Accelerator: Increased the power coefficient from 0.7 to 1.0 in PvE only, and increased the damage increase when above 100% from 20% to 50% in PvE only. Prismatic Converter: This trait now triggers when swapping from Photon Forge to a kit. Solar Focusing Lens: This trait now triggers when swapping from Photon Forge to a kit. Mechanist Mechanical Genius: Reduced the recharge penalty for Mech Command skills when far away from the mech from 50% to 20%. Guardian The guardian changes for this update are focused on improving some underutilized skills and traits for both core guardian and willbender. Zealot's Defense: You can now move while using this skill. Adjusted the projectile behavior to interact better with gaps in terrain. "Feel My Wrath!": This skill now grants superspeed in addition to its other effects. Vigorous Precision: This trait now triggers when dodging instead of when critically striking and no longer has an internal cooldown. Reduced the vigor duration from 5 seconds to 3 seconds. Focus Mastery: Protection from this trait will now apply when Shield of Wrath expires instead of when it activates. Redemption: Increased the duration of Lesser Litany of Wrath from 3 seconds to 4 seconds. Glacial Heart: This trait no longer chills and damages enemies that you disable and instead heals the user when disabling, immobilizing, or chilling an enemy. Willbender Flash Combo: You now gain access to Repose as long as you complete the skill, even if you do not land all 5 hits. Repose: This skill is no longer an attack. This skill now heals and removes conditions from you after shadowstepping back to your original position. Roiling Light: Reduced the roll duration from 0.75 seconds to 0.5 seconds. The roll distance is unchanged. Heaven's Palm: This skill now evades attacks and finishes your targeted foe if they are downed and no other enemies are nearby. Deathless Courage: This trait no longer removes aegis from Courage, reduces the duration of Courage, or causes enemy deaths to increase the duration of Courage. This trait now grants the guardian strike damage and condition damage reduction while Courage is active. Mesmer We made some adjustments to mesmer support builds in WvW in the January update, but it's clear that they're still a bit stronger than we'd like them to be, and we're making additional changes to reduce their effectiveness. We've also made some small improvements to power-based mirage builds in PvE. Null Field: Reduced the field duration from 5 seconds to 2 seconds in WvW only. Reduced the number of pulses from 6 to 3 in WvW only. Mantra of Concentration: Increased the cooldown from 15 seconds to 25 seconds in WvW only. Power Break: Reduced the stability duration from 5 seconds to 3 seconds in WvW only. Desperate Decoy: This trait has been reworked. Gain vigor when you evade an attack. Master Fencer: This trait now gives increased personal fury duration. Chaotic Transference: Reduced the shared chaos aura duration from 4 seconds to 2 seconds in WvW only. Temporal Enchanter: This trait no longer increases the duration of glamour skills. Sympathetic Visage: This trait no longer affects nearby allies and only pulls conditions from the player. Chronomancer Well of Precognition: This skill now grants allies 3 stacks of stability for 5 seconds on its first pulse. Mirage Phantom Razor: Increased the power coefficient from 0.8 to 1.0 in PvE only. Split Surge: Increased the power coefficient from 0.45 to 0.85 in PvE only. Mirage Thrust: Increased the power coefficient from 1.0 to 3.0 in PvE only. Dune Cloak: This trait has been reworked. Gain Mirage Cloak when you shatter 2 or more clones. Virtuoso Sword of Decimation: This skill now applies its bonus damage and inflicts additional defiance damage on defiant foes. Infinite Forge: This trait now refunds two blades after casting a Bladesong skill with 5 blades in addition to its previous effect. Necromancer Support scourge in WvW also received a hit to power in the January update with the change to Transfusion, but we feel that the build is still overperforming, so we're increasing the cooldown of some of its barrier sources to make them a bit less potent. We've also tuned up power-based harbinger builds in PvE to bring them more in line with other DPS builds. Plague Signet: This skill no longer passively transfers conditions from nearby allies to the user and instead grants reduced incoming condition damage to the user. Signets of Suffering: This trait now also causes signet skills to steal life from enemies they strike. Well of Power: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW. Scourge Serpent Siphon: Increased the cooldown from 20 seconds to 30 seconds in WvW only. Sandstorm Shroud: Increased the cooldown from 30 seconds to 35 seconds in WvW only. Sand Cascade: Increased the cooldown from 12 seconds to 18 seconds in WvW only. Desert Empowerment: This trait now grants vigor instead of alacrity in PvP and WvW. Harbinger Vile Vials: This trait has been reworked. This trait now causes elixir skills to grant protection. This protection can be shared with Twisted Medicine. Wicked Corruption: Increased the damage modifier per blight stack from 0.5% to 1% in PvE only. Increased the critical-strike damage modifier from 10% to 12.5% in PvE only. Cascading Corruption: Increased the power coefficient from 1.0 to 1.5 in PvE only. Ranger Condition-based druid has been overperforming in PvP, and we've brought down some of its defensive tools with the goal of making it a bit easier to take down. We're keeping an eye on the strength of Evasive Purity, but we want to see how the reductions to Healing Spring and Glyph of the Stars impact the build's susceptibility to conditions before making further adjustments. We've also made a few improvements to the wilderness survival specialization to make it a more appealing defensive option for power-based builds as well as condition-based builds. Wild Swing: Increased the power coefficient from 1.0 to 1.5 in PvE and from 0.8 to 1.1 in WvW and PvP. Overbearing Smash: Reduced the casting time of the second hit by 0.2 seconds. Unleashed Overbearing Smash: Reduced the casting time of the second hit by 0.2 seconds. Savage Shock Wave: Increased the power coefficient per hit from 0.2 to 0.45 in WvW and PvP. Thump: Increased the radius from 180 to 240. Unleashed Thump: Increased the radius from 180 to 240. The first enemy struck by this skill will grant a greater number of boons. Healing Spring: Reduced the duration from 10 seconds to 5 seconds and reduced the pulse interval from 2 seconds to 1 second. Reduced the number of conditions cleansed per pulse from 2 to 1 in WvW and PvP. Refined Toxins: This trait has been removed and replaced with Survival Instincts. Gain increased outgoing strike damage and reduced incoming strike damage. Increased outgoing strike damage when above 50% health and increased incoming strike reduction when below 50% Empathic Bond: This trait has moved to the master tier, replacing Shared Anguish. This trait now cleanses conditions when swapping pets instead of when using a Beast skill. Carnivore: This trait has been added to the grandmaster tier slot previously held by Empathic Bond. Steal health from enemies when you or your pet disable them. Druid Grace of the Land: This trait now applies might instead of alacrity in WvW and PvP. Natural Balance: This trait no longer reduces incoming strike damage. This trait now grants boon duration. Glyph of the Stars: Increased the cooldown of this skill from 48 seconds to 60 seconds in WvW and PvP. Reduced the number of conditions cleansed per pulse from 2 to 1 in WvW and PvP. Reduced the revival percentage from 12% to 8% in WvW only. Untamed Unleashed Ambush skills will no longer be automatically used when autoattack is enabled. Unnatural Traversal: This skill now grants quickness instead of might. Increased the vulnerability stacks applied from 2 to 10. Revenant Our major initiative for revenant in this update is a rework for the legendary renegade stance. While the stance is actively used in PvE modes, it has struggled to exist in a healthy state in competitive modes due to the underlying mechanics. Our goal for this rework is to reduce some of the visual clutter and increase the counterplay of many of these skills, while still maintaining its viability in PvE. Soulcleave's Summit will still have a potentially long duration due to being an upkeep skill, but the other legendary renegade stance skills have all been adjusted to have more immediate impact, granting an immediate effect on summon and having quicker secondary skills instead of long channels. These skills can also quickly combo with a mechanic that we're calling Band Together: using a skill other than Soulcleave's Summit will cause your next renegade stance skill to activate instantly with a bonus effect. Energy Expulsion: Lowered the stability duration from 5 seconds to 3 seconds in WvW only. Increased the cooldown from 2 seconds to 15 seconds in WvW only. Serene Rejuvenation: Reduced the Energy Expulsion resistance duration from 4 seconds to 2.5 seconds in WvW only. Drop the Hammer: This skill now has a shorter casting time to summon the mist hammer, which still strikes after a delay. This skill now also recharges Coalescence of Ruin if it hits. Renegade Legendary Renegade summons are no longer targetable. Soulcleave's Summit: Reduced the casting time from 1 second to 0.5 seconds. Reduced the energy cost from 10 to 5. Reduced the energy upkeep cost from 6 to 5. In addition to its current effects, Lieutenant Ofela Soulcleave will now strike nearby enemies and heal nearby allies whenever another warband member is summoned. Breakrazor's Bastion, Darkrazor's Daring, Razorclaw's Rage, and Icerazor's Ire have been reworked. These skills will now grant an initial effect when summoned, then they perform a new skill. Activating these skills also triggers Band Together. Band Together: Your next Legendary Renegade skill activates instantly and is enhanced. Activating a Legendary Renegade skill in this way does not trigger Band Together again. New skill behavior is as follows: Breakrazor's Bastion: Grants resolution to nearby allies when summoned, then performs a skill that heals nearby allies with three small pulses and one large pulse. The final pulse grants resolution to nearby allies and additionally grants barrier to nearby allies when enhanced. Darkrazor's Daring: Grants protection to nearby allies when summoned, then performs a skill that dazes nearby enemies. This skill also grants resistance to nearby allies when enhanced. Razorclaw's Rage: Enhances nearby allies' attacks with bleeding when summoned, then performs an attack that inflicts bleeding on enemies in the area. This attack also inflicts torment when enhanced. Icerazor's Ire: Inflicts vulnerability on nearby enemies when summoned, then performs an attack that throws three projectiles at nearby enemies, inflicting torment, vulnerability, and immobilize. These projectiles also inflict chilled when this skill is enhanced. Vindicator Imperial Impact: This skill no longer extends boons on allies. Increased the protection duration from 4 seconds to 5 seconds in PvE and from 0.5 seconds to 2 seconds in PvP and WvW. Increased the might duration from 9 seconds to 10 seconds in PvE and from 5 seconds to 8 seconds in PvP and WvW. Increased the might stacks from 2 to 3 in PvP and WvW. Thief Quickness deadeye was significantly overtuned when it was introduced but got brought down a bit too far from that point. This update includes a few tune-ups for the build's damage to hopefully bring it more in line with other options. We've also made usability improvements to some traits in the critical strikes and daredevil specializations along with some minor improvements to acrobatics. Double Tap: This skill now pierces. Three Round Burst: This skill now pierces. Tactical Strike: This skill now dazes for 1 second instead of blinding when striking from the front. Increased the power coefficient from 1.0 to 1.33. Larcenous Strike: Increased the power coefficient from 1.3 to 1.4 in PvP and WvW. Shadow Portal: This skill no longer breaks stun. Keen Observer: Reduced the health threshold from 75% to 50% in PvE only. This trait now gives base critical chance that is increased above the health threshold. Twin Fangs: Reduced the health threshold from 90% to 50% in PvE only. This trait now gives base critical damage that is increased above the health threshold. Deadly Aim: This trait no longer reduces damage and now increases damage from pistol and harpoon gun attacks by 10%. Vigorous Recovery: This trait has been reworked and renamed to Pumping Up. Gain might when you dodge. Upper Hand: This trait now additionally restores initiative when you dodge. Daredevil Havoc Specialist: This trait now gives a flat damage bonus when your endurance is not full instead of scaling with remaining endurance. Deadeye Stolen Skills: Increased the power coefficient from 0.5 to 1.25 in PvE only. Shadow Meld: Reduced the count recharge from 45 seconds to 25 seconds in PvE only. One in the Chamber: Increased the damage bonus from 10% to 25% in PvE only. Mercy: Increased the ammunition count from 1 to 2 in PvE only. Collateral Damage: Increased the damage coefficient from 1.5 to 2.5 in PvE only. Warrior In this update, we've tuned up a few of warrior's lesser-used options in competitive modes. We'll also be keeping an eye on how support builds perform with the introduction of staff and may rework some underutilized traits in a future update to give them additional tools if necessary. Arcing Slice: Increased the power coefficient from 1.213 to 1.36 in PvP only. The power coefficient when striking a low-health target is unchanged. Hundred Blades: Increased the power coefficient per strike from 0.35 to 0.4 in PvP only. Increased the final strike power coefficient from 0.8 to 1.0 in PvP only. Rush: This skill now tracks moving targets better. Savage Leap: Increased the power coefficient from 1.15 to 1.35 in PvP and WvW. Reduced cooldown from 8 seconds to 7 seconds in PvP and WvW. Final Thrust: Increased the power coefficient from 1.0 to 1.5 in PvP and WvW. The power coefficient when striking a low-health target is unchanged. Last Stand: Increased the base barrier from 1,715 to 1,960. Berserker Wild Blow: This skill is now unblockable and inflicts dazed instead of knockdown. Increased the power coefficient from 0.01 to 1.7 in PvP and WvW. Slicing Maelstrom: Increased the power coefficient from 1.25 to 1.5 in PvP only. Rupturing Smash: Increased the power coefficient from 1.14 to 1.3 in PvP only. Skull Grinder: Increased the power coefficient from 1.0 to 1.33 in PvP and WvW.
  2. 01/30/2024—January 30 Release Notes Lunar New Year Another new year dawns on Tyria—join the festivities in Divinity's Reach! The Year of the Dragon is once more upon us, and the Lunar New Year Festival returns with new rewards. Collect and open Lucky Envelopes to earn Essences of Luck, delicious foods, fireworks, valuable items, and a chance to find the new Lucky Dragon Lantern and Lucky Great Dragon Lantern backpacks! The Lunar New Year annual meta-achievement, Lunar New Year Customs, has been updated with a new reward, the Dragon Descendant's Helm! Last year's meta-achievement reward, the Embellished Rabbit Vest, can now be purchased from the Lunar New Year rewards vendors. The new Fortunate weapon set is now available! You'll receive your choice of a weapon by progressing the annual Lunar New Year Customs meta-achievement, as well as the weekly Lunar Festivities achievement. Three new Lucky Dragon weapons are now available as rare drops from Divine Lucky Envelopes. They can also be purchased from Sparking Stone in Divinity's Reach. Lucky Envelope rewards have been updated with new items for the Year of the Dragon, including a new backpack to celebrate the Year of the Dragon in style. A new Mini Amnytas Stormscale has been added to the festival reward vendors. New guild decorations have been added to commemorate the Year of the Dragon: Dragon Statue Golden Dragon Statue Special objectives are available in the Wizard's Vault to earn extra astral acclaim as you enjoy the festival. A number of festival-related bugs have been fixed to ensure a happy holiday for all heroes. Lunar New Year will be active until February 20 at noon Pacific Time (UTC-8). See you in Divinity's Reach! General New options to change the game-mode balance of guild halls have been added. In order to change which rule set you want to use, speak to Castor Shoutsman once you've unlocked the arena in the guild hall. A new NPC has been added to guild halls when the arena is unlocked. They will allow you to change which team you are on without entering the arena itself and keep your team while moving around the entirety of the guild hall. When receiving currencies, hovering over the tooltip will now display the quantity in your wallet. Fixed an issue that prevented the "Spar with Xunlai Jade's guard mechs" event in New Kaineng City from succeeding. Fixed an issue that caused the Growing Anxiety effect to persist in rare circumstances during the final fight in the Defense of Amnytas meta-event in Amnytas. Fixed an issue that caused Zizel to sometimes stay in the room and throw potions after players successfully completed the "Help Zizel prepare concoctions for the fight against the Kryptis" event in Amnytas. Profession Skills In this update, we're trying out a new process for the skills and balance update notes. Instead of combining new notes and preview notes into one continuous block and highlighting changes to the preview notes, we'll be separating the new changes into their own section. These new notes will be considered the most up-to-date version of the release notes, so if a change to a skill or trait exists in both sections, the new change will take precedent. In some cases, the new note may say, "This skill is unchanged" to communicate that a proposed change from the preview was removed from the final update. Our goal with the new process is to make clearer what has changed between the balance preview and the final release while also streamlining the transition from balance previews to final release notes. General New Changes Relic of Resistance: This relic now triggers when using a healing skill instead of when using an elite skill. Reduced the resistance duration from 5 seconds to 2.5 seconds. Reduced the cooldown from 30 seconds to 10 seconds. The resistance from this relic is now only applied to the user instead of in an area around the user. (January 30 Balance Update Preview) As with the November update, this update also includes improvements for some underperforming relics. Relic of Karakosa: Lowered the healing multiplier from 0.8 to 0.5 in PvE and WvW. Relic of the Flock: This relic now heals instead of granting barrier. Excess healing is converted to barrier. Relic of Resistance: This relic now triggers when using a healing skill instead of when using an elite skill. Reduced the resistance duration from 5 seconds to 2.5 seconds. Reduced the cooldown from 30 seconds to 10 seconds. Relic of the Pack: This relic now also grants might and fury to affected allies. Relic of Durability: This relic now also grants resolution. Relic of the Weaver: This relic no longer has an internal cooldown. Relic of Dagda: The projectile fired by this relic now dazes enemies that it strikes. Reduced the warmup duration from 1.5 seconds to 1 second. Relic of the Citadel: Reduced the warmup duration from 2 seconds to 1 second. Relic of the Krait: Reduced the warmup duration from 2 seconds to 1 second. Relic of the Nightmare: Reduced the warmup duration from 2 seconds to 1 second. Relic of the Wizard's Tower: Reduced the warmup duration from 2 seconds to 1 second. Elementalist (January 30 Balance Update Preview) The changes to hammer in November pushed condition builds for tempest and weaver a bit higher than we like to see, so we're making a few tweaks to bring those builds back in line. Singeing Strike: Reduced the burning duration from 3 seconds to 1.5 seconds in PvE only. Surging Flames: Reduced the burning duration from 9 seconds to 3 seconds in PvE only. Ground Pound: Reduced the bleeding duration from 10 seconds to 6 seconds in PvE only. Engineer (January 30 Balance Update Preview) Condition holosmith and power scrapper are both a bit overtuned in PvE and are getting brought down in this update. We've also slightly reworked Bulwark Gyro to be more reliable for supporting allies, and Adaptive Armor has been reworked to be an effective grandmaster trait for support builds to prepare for the introduction of the short bow. Blowtorch: Fixed an issue that caused this skill to inflict more burning than intended. Bulwark Gyro: This skill no longer redirects damage from nearby allies to the user, and it now grants barrier to nearby allies upon activation and on each pulse. Adaptive Armor: This trait has been reworked. Your function gyro has two ammunition and grants barrier to allies when cast. Function Gyro no longer has an increased recharge when creating additional gyros but has a higher base recharge. Applied Force: Reduced the bonus power per might stack from 35 to 30 in PvE only. Guardian New Changes True Shot: Reduced the power coefficient from 2.0 to 1.7 in PvP only. Test of Faith: Reduced the pass-through power coefficient from 2.8 to 2.5 in PvP only. Hunter's Premonition: Fixed an issue that caused traps to grant aegis without this trait. (January 30 Balance Update Preview) Support firebrand still isn't quite at the level we'd like to see in PvP, so we've made a few more improvements to it in this update. We've also reworked the Radiant Fire trait to be less dependent on always having a torch equipped to make room for condition builds to swap between off-hand torches and pistols. Radiant Fire: This trait no longer grants Zealot's Flame when critically striking an enemy, and instead it grants an additional ammunition to Zealot's Flame. This trait also causes Zealot's Flame to inflict additional burning to enemies in PvE only. Soaring Devastation: The movement speed granted by this trait is no longer removed when Wings of Resolve is on cooldown. Mantra of Solace: Reduced the cooldown from 30 seconds to 24 seconds in PvP only. Mantra of Liberation: Reduced the ammunition recharge time from 45 seconds to 35 seconds in PvP only. Chapter 3: Azure Sun: This skill now also heals affected allies. Increased the cooldown from 8 seconds to 15 seconds in PvP and WvW. Chapter 2: Igniting Burst: This skill is now a blast finisher. Reduced the casting time from 0.86 seconds to 0.68 seconds. Chapter 4: Shining River: Reduced the casting time from 0.86 seconds to 0.68 seconds. Merciful Intervention: Reduced the cooldown from 32 seconds to 25 seconds. Increased the radius from 180 to 240. Reduced the base healing from 2,344 to 2,024 in PvP and WvW. Reduced the healing coefficient from 1.1 to 0.8 in PvP and WvW. Reversal of Fortune: Fixed an issue that prevented this skill from healing while in the air. Fixed an issue that prevented this skill from triggering on-heal effects. Mesmer New Changes Chaotic Persistence: This trait is unchanged. Imaginary Axes: Reduced the clone torment duration from 4 seconds to 3.5 seconds in PvE only. (January 30 Balance Update Preview) Condition mirage's damage output is getting toned down after it landed too high with the changes in the November update. The November update also pushed mesmer support builds a bit over the top in WvW, and we're starting with some reductions to its alacrity and quickness access. We'll be keeping a close eye on the effectiveness of these builds once the rifle is available, and we will make additional adjustments as needed to bring them in line with other support builds. Supportive mantras are also getting minor usability improvements to prepare for the release of the rifle. Lingering Thoughts: Reduced the number of whirl finishers from 4 to 2. Lacerating Chop: Reduced the clone condition durations from 3 seconds to 1 second in PvE only. Imaginary Axes: Reduced the clone torment duration from 4 seconds to 3 seconds in PvE only. Mantra of Pain: Increased the radius from 240 to 360. This mantra no longer requires a target. Mantra of Recovery: Increased the radius from 240 to 360. Mantra of Resolve: Increased the radius from 240 to 360. Mantra of Distraction: This mantra no longer requires a target. Split Second: Increased the cooldown from 12 seconds to 15 seconds in WvW only. Illusionary Membrane: Reduced the condition damage bonus from 10% to 7% in PvE only. Chaotic Persistence: Reduced the expertise from 250 to 150 in PvE only. Restorative Mantras: This trait now triggers when using a mantra ammunition skill instead of when charging a mantra. Reduced the base healing from 1,640 to 820. Reduced the healing coefficient from 1.0 to 0.5. Escape Artist: Reduced the distortion duration from 5 seconds to 1.5 seconds in WvW only. Improved Alacrity: Reduced the alacrity recharge speed from 50% to 35% in WvW only. Flow of Time: Reduced the alacrity per clone from 1.5 seconds to 0.75 seconds in WvW only. Seize the Moment: Reduced the quickness per clone from 1 second to 0.75 seconds in WvW only. Necromancer (January 30 Balance Update Preview) Necromancer is currently in a pretty good spot in PvE. We considered some improvements for power harbinger builds, but we want to see where the build lands with the introduction of swords before making any additional changes. Transfusion is a trait that overperforms in support scourge builds in WvW, so we're making a change similar to what we did with Path of Corruption, in which the trait will increase the cooldown of its related scourge skill in WvW only. Transfusion: This trait now increases the cooldown of Garish Pillar to 60 seconds in WvW only. Ranger New Changes Lingering Magic: Fixed an issue that caused this trait to grant pets more boon duration than intended. (January 30 Balance Update Preview) Condition-based quickness untamed is another build that's overperforming in terms of damage and is getting a few adjustments to bring it more in line. Quickness untamed builds can struggle with might generation for their allies, so we've added might to the Let Loose trigger in PvE to improve this. Greatsword is also getting a handful of tune-ups with the goal of making it a more competitive option for power builds. Slice: Increased the power coefficient from 0.8 to 1.0 in PvE only. Enduring Swing: Increased the power coefficient from 1.4 to 1.6 in PvE only. Maul: Increased the power coefficient from 1.75 to 2.0 in PvE only. Swoop: Increased the power coefficient from 1.0 to 2.18 in PvE only. Counterattack Kick: Increased the power coefficient from 1.3 to 2.25 in PvE only. Hilt Bash: Increased the power coefficient from 0.72 to 2.25 in PvE only. Barrage: Increased the ammunition count from 1 to 2 in WvW only. Twin Darts (Devourer Family): Reduced the power coefficient per hit from 0.25 to 0.15 in PvE only. Poisonous Cloud (Carrion Devourer): Increased the cooldown from 20 seconds to 30 seconds in PvE only. Sundering Volley: Reduced the bleeding stacks per hit from 3 to 2 in PvE only. Let Loose: This trait now grants 5 stacks of might for 10 seconds in addition to its previous effects in PvE only. Revenant (January 30 Balance Update Preview) In addition to toning down the damage of power vindicator in PvE, we've made some minor adjustments to axe to improve its usability for condition builds. Frigid Blitz: This skill no longer inflicts slow. This skill now also inflicts torment. Temporal Rift: Reduced the time the rift takes to collapse from 0.9 seconds to 0.75 seconds. Echoing Eruption: Reduced the number of blast finishers from 3 to 1. This skill now also grants might to the user. Leviathan Strength: Reduced the damage bonus from 15% to 10% in PvE only. Thief (January 30 Balance Update Preview) Deadeye has been growing in popularity in PvP over the last few months, and we've seen that it can be a bit too difficult to lock down for the damage it's capable of dealing. We're increasing the initiative cost of Death's Advance to require a larger resource investment for the survivability that it provides. Skirmisher's Shot: Reduced the power coefficient from 0.8 to 0.7 in PvP only. Death's Advance: Increased the initiative cost from 2 to 4 in PvP only. Warrior (January 30 Balance Update Preview) Power-based quickness berserker is the final overperforming build that we're tackling in this update, shifting a bit more of the power away from Bloody Roar and into Blood Reaction to create a larger damage tradeoff for the quickness build. Blood Reaction: Increased the precision to ferocity conversion from 10% to 12% in PvE only. Bloody Roar: Reduced the damage bonus from 20% to 15% in PvE only.
  3. Quick update: we're planning on deploying a potential fix during the next few hours.
  4. We're aware of disconnect and crash issues, and are actively investigating. Thank you for your patience!
  5. Hello, The animation of the Gentle Garden Swing Chair not showing for other players is a bug. We have a fix, and it'll be published in our next release build!
  6. 07/18/2023—July 18 Release Notes Festival of the Four Winds On behalf of Queen Jennah of Kryta and the Lion's Arch Captain's Council, you are cordially invited to participate in the return of the Festival of the Four Winds! High atop the Labyrinthine Cliffs, our Zephyrite friends have been working in tandem with Lion's Arch to host an incredible variety of fun vendors and events to entertain visitors from all across Tyria. This celebration of unity and peace between our cultures is more important than ever before, and we hope that you will join us in the festivities. In this spirit of cooperation, Queen Jennah has personally overseen the reopening of the Crown Pavilion, featuring a variety of challenges for Tyria's finest to test their mettle! Transportation to the festivities couldn't be easier! Special hot air balloons are now stationed in each nation's capital city. Visitors can also sail directly from the ship from Lion's Arch. We look forward to seeing you at the festival! — Captain Ellen Kiel New updates and prizes this year include: Complete the Annual Four Winds Customs meta-achievement to earn the Zephyrite Headband, a new head armor piece crafted in the Zephyrite tradition. Last year's meta-achievement reward, the Zephyrite Shawl, can now be purchased from the festival reward vendors. A new Sun-Grown weapon set is now available! You'll receive your choice of a weapon by progressing the Annual Four Winds Customs meta-achievement and the weekly Four Winds Festivities achievement. Contents of Zephyrite Supply Boxes have been updated, including a new cosmetic infusion and three new weapons crafted by a traveling weaponsmith. Added a new miniature and a new cooking recipe to the festival reward vendors in Labyrinthine Cliffs and Crown Pavilion. Updated trade prices at the Zephyrite bazaar. Added new guild decorations drawn from Canthan architecture. Various bugs and glitches have been fixed to ensure a safer and more pleasant festival for all participants. The Festival of the Four Winds will be available for three weeks, from July 18 to August 8. Enjoy the festivities! General Fixed multiple issues involving fishing tonics. Fixed an issue that allowed players to use the Rusted Necklace of the Mists to negate boss mechanics and attacks. The item can no longer be used while in combat. Fractals Silent Surf The Silent Surf challenge mote is now visible to players who have completed Silent Surf on the Master tier. Bug Fixes Fixed an issue that caused the final boss to create fewer Rending Storm area-of-effect attacks than intended. Fixed an issue preventing several Mistlock Instabilities from functioning correctly. Fixed an issue that allowed players to dodge World Cleaver. Fixed an issue that allowed players to dodge Frightening Speed. Fixed an issue that caused the telegraphs for Frightening Speed to disappear sooner than intended. Fixed an issue that could sometimes cause players to fail to enter a wind cannon or fail to launch when exiting. Fixed an issue that sometimes caused players to be stuck in Phantasmagoria longer than intended. Fixed an issue that prevented players from interacting with more than one Mistlock Singularity. Fixed an issue that sometimes caused zip-line ropes to detach from the pitons. Fixed an issue that caused the final zip-line platform to be offset from its rope. Fixed an issue that sometimes caused Aspects to take longer than intended to apply Phantasmagoria during World Cleaver's windup. Fixed an issue that caused all Aspects to use Aspect of Death's skills instead of the variants of those skills associated with their Aspect type. Fixed an issue that prevented players from being able to interact with the portal after defeating the final boss in normal mode. Fixed an issue that caused parachute ammunition to not be consumed in some circumstances. Added a name and description to the Flare skill on the survey gear bundle. The final boss now has descriptors under his health bar. Fixed an issue affecting the Jade Sea Legs and Peace and Quiet achievements. General Increased the recharge times for Dread Visage, Frightening Speed, and Rending Storm. Breaking the final boss's defiance now reduces the recharge speed of his skills for several seconds. Added on-screen messaging and visual effects to better communicate some mechanics during the final encounter. Defeating the final boss grants maximum ammunition for all survey gear skills. Gorrik will no longer send in-game mail to characters about Silent Surf. Captain Thess now has access to several support skills. He now wields a scepter instead of a sword. Profession Skills Elementalist Flamestrike: Reduced initial burning duration from 1.5 seconds to 1 second and the secondary burning duration from 2.5 seconds to 1.5 seconds in PvP and WvW. Shatterstone: Increased cooldown from 3 seconds to 6 seconds in PvP and WvW. Water Trident: Reduced power coefficient from 1.25 to 1.0 in PvP and WvW. Reduced the bonus damage from 50% to 33% in WvW only. Hurl: Reduced power coefficient from 0.33 to 0.26 in WvW and PvP. Churning Earth: Reduced power coefficient from 1.75 to 1.5 in WvW and PvP. Reduced bleeding from 8 stacks to 4 stacks in WvW and PvP. Signet of Restoration: Increased cooldown from 20 seconds to 25 seconds in PvP and WvW. Signet of Earth: Increased cooldown from 20 seconds to 25 seconds in PvP and WvW. Signet of Water: Reduced condition duration reduction from 20% to 10% in PvP and WvW. Written in Stone: Reduced frost aura duration from 4 seconds to 2 seconds in PvP and WvW. Catalyst Deploy Jade Sphere (Fire): Reduced might duration from 8 seconds to 5 seconds in PvP and WvW. Energized Elements: Reduced might duration from 6 seconds to 3 seconds in PvP and WvW. Spectacular Sphere: Reduced might stacks from 5 to 1 in PvP and WvW. Reduced vigor duration from 5 seconds to 3 seconds in PvP and WvW. Reduced fury duration from 5 seconds to 3 seconds in PvP and WvW. Reduced resistance duration from 4 seconds to 2 seconds in PvP and WvW. Elemental Epitome: Reduced frost aura duration from 4 seconds to 2 seconds in PvP and WvW. Staunch Auras: Reduced stability duration from 2 seconds to 1 second in PvP only. Engineer Vital Burst: Increased heal attribute scaling from 1.03 to 1.7 in PvP and WvW. Infusion Bomb: Reduced cooldown from 30 seconds to 20 seconds in PvP and WvW. Reduced boon duration from 10 seconds to 6 seconds in PvP and WvW. Super Elixir: Increased initial heal attribute scaling from 0.4 to 0.8 in PvP and WvW. Scrapper Blast Gyro: Reduced cooldown from 25 seconds to 20 seconds in PvE only. Increased might duration from 8 seconds to 15 seconds in PvE only. Guardian Symbol of Resolution: This skill can now be interrupted by other skills.  Ray of Judgment: Reduced aftercast  Binding Blade: This skill will now use a different animation with less aftercast. Willbender Phoenix Protocol: this trait now grants alacrity to the willbender when activating Flowing Resolve (5 seconds in PvE, 3 seconds in PvP/WvW), which can be shared to allies with Battle Presence. Reduced the alacrity duration when resolve triggers from 1.5 seconds to 1 second in PvE only. Restorative Virtues: This trait now grants vigor instead of alacrity. Mesmer Chronomancer Stretched Time: Reduced phantasm alacrity duration from 2 seconds to 1 second in PvP and from 3 seconds to 1 second in WvW. Seize the Moment: Reduced phantasm quickness duration from 2 seconds to 1 second in PvP and from 3 seconds to 1 second in WvW. Mirage Chaos Vortex: This skill no longer applies alacrity and now applies fury to nearby allies. Mirage Mantle: This trait has been reworked and now improves ambush skills. Imaginary Axes: Also inflicts cripple Mirage Thrust: Removes a boon from struck foes Ether Barrage: Grants quickness to self (1.5 seconds) Split Surge: Deals increased damage (25% in PvE, 10 in PvP/WvW) Chaos Vortex: AoE Alacrity (2.5 seconds for the player, 0.5 seconds for clones) Ambush Assault: Grants might to self Wave of Panic: Also inflicts torment Virtuoso Bladeturn Requiem: Increased power coefficient from 0.2 to 0.3 in PvE and from 0.15 to 0.2 in WvW and PvP. Necromancer Well of Blood: Reduced initial base self-heal from 5,140 to 2,936 in PvE only. Increased base pulse heal from 280 to 664 in PvE only. Increased the pulse heal attribute scaling from 0.4 to 0.5 in PvE only. Scourge Sand Cascade: Increased base barrier from 996 to 1188 in PvE only. Increased barrier attribute scaling from 1.25 to 2 in PvE only. Desert Empowerment: Increased alacrity duration from 1 second to 1.5 seconds in PvE only. Increased base barrier from 385 to 572 in PvE only. Increased barrier attribute scaling from 0.75 to 1.0 in PvE only. Sandstorm Shroud: This skill now grants 1.5 seconds of protection to nearby allies each pulse, and 3 seconds of protection to nearby allies on detonation. Fell Beacon: This trait no longer reduces the cooldown of torch skills, and now also increases the damage of burning you inflict by 10%. Harrowing Wave: Reduced cooldown from 20 seconds to 16 seconds in PvE only. Increased the life force per target from 3% to 5% in PvE only. Oppressive Collapse: Reduced cooldown from 25 seconds to 20 seconds in PvE only. Increased might radius from 240 to 360. Might application per condition is now capped at 7 condtions in PvE only. Sadistic Searing: This trait has been reworked, and causes Nefarious Favor to burn nearby enemy targets (2 stacks, 5 seconds in PvE, 1 stack, 4 seconds in PvP/WvW). Demonic Lore: Increased torment damage bonus from 25% to 33% in PvE only. Sand Sage: This trait has been reworked. Gain expertise and concentration while you have an active sand shade (225 in PvE, 150 in PvP/WvW). Blood as Sand: This trait has been reworked. Reduce all incoming damage while you have an active sand shade (15% in PvE, 7% in PvP/WvW) Ranger Spirited Arrival: Increased might stacks from 3 to 6 in PvE only. Increased might duration from 9 seconds to 12 seconds in PvE only. Call of the Wild: Increased boon durations from 10 seconds to 12 seconds in PvE only. Sun Spirit: Reduced cooldown from 30 seconds to 20 seconds in PvE only. Increased might duration from 12 seconds to 15 seconds in PvE only. Water Spirit: Increased the vigor duration per pulse from 1 second to 2 seconds in PvE only. Stone Spirit: Reduced cooldown from 30 seconds to 25 seconds in PvE only. Increased protection duration from 1.5 seconds to 2 seconds in PvE only. Storm Spirit: Reduced cooldown from 30 seconds to 20 seconds in PvE only. Increased fury duration from 1.5 seconds to 2 seconds in PvE only. Increased power coefficient from 1.0 to 2.0 in PvE only. Druid Grace of the Land: Increased alacrity duration from 0.75 seconds to 1 second in PvE only. Untamed Let Loose: Increased quickness duration from 4 seconds to 5 seconds in PvE only. This trait will now immediately grant access to unleashed ambush skills when swapping weapons while in the unleashed state. Revenant Herald Elevated Compassion: Reduced quickness pulse interval from 3 seconds to 1 second. Reduced quickness duration from 3 seconds to 1.25 seconds. This trait now converts 13% of the herald’s power into concentration in addition to its other effects. Reinforced Potency: Increased concentration from 120 to 240 in PvE only. Shared Empowerment: Increased might duration from 8 seconds to 12 seconds in PvE only. Thief Deadeye One in the Chamber: Reduced bonus damage from 300% to 10% in PvE only. Premeditation: Reduced damage bonus per boon from 1.5% to 1% in PvE only. Iron Sight: Reduced damage bonus against marked targets from 15% to 10% in PvE only. Shadow Flare: Reduced power coefficient from 2.0 to 1.0. Shadow Swap: Reduced power coefficient from 2.0 to 1.0. Specter Shadestep: Reduced alacrity duration from 2 seconds to 1.25 seconds in PvE only. Strength of Shadows: This trait no longer reduces incoming damage and no longer increases the duration of torment inflicted by Rot Wallow Venom, but instead increases torment damage by 25% in addition to converting vitality to expertise. Larcenous Torment: This trait no longer increases torment damage, and instead steals health from an enemy when you apply torment to them. Shadow Sap: Increased protection duration from 2.5 seconds to 4 seconds in PvE only. Warrior Berserker Arc Divider: Increased power coefficient from 2.5 to 3.5 in PvE only. Heat the Soul: Increased quickness duration from 3.5 seconds to 4 seconds in PvE only.
  7. Bug Fix: Fixed a rare crash that primarily affected Windows 7 systems.
  8. Bug Fix: Fixed an issue that could prevent the story from progressing during the An Air of Mystery story step of "What Lies Beneath" due to dialogue timing and interruptions from other dialogue. Subsequent steps will appear independently of whether story dialogue can complete, and story dialogue will also always take priority over other dialogue in the map.
  9. Hey everyone, We're sorry we didn't provide an update in Q1 about the first Alliances beta. We fumbled and missed that deadline, but will share more information in the next Studio Update!
  10. We've seen some of you asking about the instructions at the end of "Sleuthing a Solution". Gorrik will provide updates periodically in the form of audio logs, beginning next week--so be sure to check back starting March 14!
  11. We're currently investigating a fix for this bug. We do not know yet how close we are to solving it so we don't have an estimate of when it may get released.
  12. We’re aware of this bug where the defiance bar gets stuck during the 60% and 40% phases of the Soo-Won fight at the end of the Dragon’s End meta event, and we have a bug fix coming next week!
  13. We've disabled the Rotate and Switch Seats skills of Skiffs and a few other multi-character seats (benches and stools in major cities) while we're investigating issues with them.
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