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Atticus.7194

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  1. I just want to say the hyperbole on this post is WILD. You are trying so hard to exaggerate for effect it's kind of astonishing. Half of the things you're saying are so problematic are in fact the benefits of runes and sigils giving wild synergy more than they are the effect of celestial gear but you haven't said a peep about those at all. You've just hyperfixated on this one thing that you have decided is the problem because its convenient and fairly accepted. Is celestial gear a bit too forgiving in providing too much buffer in conjunction with the reworked runes and sigils and talents? Perhaps but nerfing celestial without carefully considering that it is the only thing that makes several specs viable at all will cause more harm than what it supposedly fixes. As to what fixes all of this I do not know aside from another pass over some of the more problematic runes and sigils that provide a bit too much synergy and some of the skills that provide a bit too many boons. Edit: Also no offense or anything but citing "ganker guilds" as a source to prove a point isn't really the something ArenaNet should be balancing around.
  2. Might as well goof and say reworked functional server pairings as well. Hearty belly laugh at things that we will never see.
  3. I often play harb and your gaslighting is wild instead of learning at all how to counterplay you come on the forums and scream and rant and rave about this build that has hard counters (a lot of them). You don't want to learn you want to rant and ask for a nerf out of spite and spurned anger. Do better and you will often win against harbs, wanna know how?? I'll give you a hint; kiting, knowing attack ranges, waiting for their stab to run out then CC, out sustaining them, stealth and strike burst.
  4. Not really mantras nerf hurts in pve but you're still playable in pvp and wvw you still have some very very good specs. Honestly I think the spec that needs love the most imo right now is DH which isnt to say the mantra changes aren't annoying and bad
  5. I'm extremely nice that's why I gave you a helpful suggestion on how to be a better player but sure go off on my inference rather than the substance of what I said so you can find a reason to be upset. Also I'm not reading your whole character arc thanks but you can go ahead and edit your original post if you want to stop this from happening in the future its easy and free. See more helpful advice in fact you can just call me Mr Rogers if you like. HFGL out there
  6. You literally can't transfer to Mag it's sitting full and has been for forever and just cause I'm confused what in the world do your legendaries have to do with anything? They're irrelevant in wvw outside of flexing and just for the record they're account wide so your characters always have access to them no matter where they are. Also do yourself a favor don't try to just hop on a server so you can just bandwagon to easy WvW wins that won't make you a better player, get a tag and try leading and learning how to improve your server even a little bit it'll be better for you in the long run rather than just taking the easy way out.
  7. While you are onto something and better ways to unseat entrenched servers would be fantastic it ultimately wouldn't be needed if ArenaNet had a better mechanism of balancing the absolutely absurd population participation imbalances. How some of these servers get matched against each other is beyond me. If we had proper match making so things never got to the point where one server is blowing out the others (not just talking about Mag this seems to happen to at least one server in every matchup each week) none of this would even need to be fixed. Honestly hope ArenaNet gets a better way to survey who is playing when so they can actually balance things out properly.
  8. Out of my rambling saltfest that's what you fixated on? I meant toughness in the general sense but since you want nuance I'll change it
  9. This is the most egregiously overpowered spec that any particular mode has been graced with in a long long time and whatever designer allowed for this is not allowed to ever touch elementalist again. Nothing should have this much sustain, boons, cleanses, damage and mobility. Right now and this is not an exaggeration if you are playing anything other than a catalyst in pvp you are farmed, straight up. Winning comps are determined by who has more catalysts. This specs sustain in particular is the issue, the access to the amount of active and passive healing coupled with a huge amount of condi cleanse, boon spam and "oh shoot" buttons is just wild and should not be or rather it shouldn't be with the amount of damage sphere's and scepter does. You want to leave the damage intact? Fine make them glass canons and make it a trade off I'm sure most of us would be fine with that they just can't continue to to have EVERYTHING. Edit: Sorry but yea just getting salty and its getting old none of us can play the specs we want anymore cause we are instantly deleted by one spec of one class that's on a whole other level.
  10. It's already annoying there are forever animations on casting wells but now like 50% of the time if you try to quickly back to back cast them to get alac up one casts and the rest are unresponsive until you leave the instance and reload back in. Really great fun stuff no wonder no one plays this spec. Edit: also seems like a animation issue as my character model will sometimes remain in "ready" animation when autoattacking after trying to triple cast walls and encountering this bug
  11. Nice but no where near enough the mech needs much larger nerfs it basically plays the game for you.
  12. Not taking into consideration other players bias towards any specs outside of "meta specs" it's super frustrating and fun killing to want to play a spec that you like the complexity of and constantly be questioned about the possible effectiveness of your choices given the overwhelming crushing preponderance a brain dead but effective spec that players know is going to be decent as it actually takes 1 button to play. In a perfect world with a perfect world everyone would let actions spec louder than stigma but that's not reality most players just want the safe route they know is going to provide the highest chance of just getting content done and right now that is power rifle mech smothering any build diversity.
  13. You must not be playing the same wvw as me, it's still prevalent especially in roaming just because its absolute bottom of the floor into the basement pulled to the center of the planet due to its sheer ease level of skill required. Is it killable with the right specs and understanding how it works? Totally however it is still doing way too much damage with too much survability with the ease in which its played. It's 2 buttons to play and that's not an exaggeration it shouldn't really be as good as it is even after the nerfs.
  14. "Decent damage" uh me thinks you're intentionally downplaying the amount and ease of pMechs do "decent damage". That's like 30k where you're not blowing up the meters but you're not being ostracized but pMechs do more than that incredibly easily which brings me to what the "problem" is, it's that it's so much easier to achieve high DPS with pMechs compared to other classes and specs that overwhelmingly players choose this spec over everything else. It stifles player diversity which is key to this game continuing to be fun creating an environment where everyone isn't the same thing. Also spare me the "engi's had it so hard for so long" sobstory I've played holo for years and we dont have a right to a persecution complex to the determent of the whole game. I don't want to be "better" than any other class I want a fun class that's comparable and rewards effort with effectiveness and there's no reason pMech can't become just that.
  15. I mean last I checked it was 32k with autoattack and auto mech skills engaged sooo
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