.5 seconds is still technically time IKR. cant fault logic, have you applied to the Anet development/test staff? dont think you'd even need an interview with that perspective. You can have an easy job there especially with that outlook (no offense intended im just trying to prove a point) As someone who has been on both sides of that fence, I do understand where you are coming from. Ive played/built pure cheese condi (play DPS atm with very little cleanses). Its not so much the damage itself, but more of the sustain some classes have applying it as big doses.SSSh you, im trying to get carried by pros who go "learn your class git good skrub" here. But thanks for validating my points cheers. Hopefully someone from Anet takes Notice. Its hard to balance class mechanisms sure, but can we at-least ensure class distribution balance within games? at the very least that isn't very hard to do even on a code level.