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KrHome.1920

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  1. I like that ANet adresses troll gameplay: def golems, def rams, wall repairing while half the defenders are outside, overheat (one of the last remaining oneshot builds) ... Just the timing is weird cause the game mode has far bigger issues currently.
  2. Ryzen 5 2600 + RX 6800 is a terrible combination, not just for GW2. That CPU is not even entry level these days and will limit your 6800 in most games up to 1440p resolution (this includes 4k + FSR2 Quality, which is 1440p upsampled) and some even in native 4k. If your mainboard supports it: upgrade to a 5600, which is pretty cheap (109 euros here) and around 50% faster than your CPU and fits your GPU. Regarding your 4k monitor: I sent mine back for the exact reason you mentioned. 4k requires twice the performance of 1440p for minimal better visuals. But you have two options: use FSR2 quality or performance and in games that don't support it: integer upscaling from 1080p to 4k. You can enable this in the driver and it requires the game to run in exclusive fullscreen. So you get a sharp upscaled image. That said: Your 6800 can handle GW2 in native 4k. Your CPU is the issue here.
  3. Augury and its link is a different level than WSR. They are just overstacked (at least for their current tier). Thier skill level is abysmal. It's always worth at least one try to defend stuff against them even if outnumbered. They will win this matchup just because of overal coverage (esp. night capping). On WSR you will find the numbers AND the skill.
  4. The Bolt effects look fantastic and I have no ground clipping issues on my max sized male human character.
  5. You both got a point. It's 2 factors that make WSR "strong". The first one is coverage. This is a result of bandwagoning. If you say you play with the same people for years now, then you obviously don't know what's going on on your server. The second facor is also a result of the bandwagoning: WSR meanwhile is full of tryhards. I mean players that play the game for 12 years and that are organized above an average level. Your blob is relatively organized and even your gank squads clearly use discord or whatever cause they hardfocus single players all day long in smallscale encounters. I've played tons of encounters against WSR. Never had any issues against them in a squad with players of my skill level (plat in PvP a few years ago, when this meant something). On the other hand is is embarrassing to watch how they farm casual players. I am actually often pissed more about my server than about WSR. Too many noobs to carry them all. Nevertheless these kind of matchups just show the poor state of WvW. In no serious and competently organized competition such things would happen. It's a shitshow.
  6. Map loading depends on the following factors: CPU performance install medium performance GW2 specific: how many players are around your character, when you load into a map (loading into the middle of lions arch will take much longer than laoding into an empty map) In your case something is wrong with eiher your SSD or your GW2 installation files (mainly the 70GB GW2.dat container file) or you compare different places in the game. The two CPUs you have won't make that huge of a loading time difference. That said: Even with a PCIe 5.0 SSD and the fastest Ryzen 9 currently available you won't load into the middle of a lions arch instance full of players in 4 seconds. That's impossible.
  7. I guess they made that decision because the intended design is to scrifice health first and then afterwards heal instead of the other way around. Which of the two alternatives is better is situational. Since there would be smarter ways to program this, there is another possible reason: The leap alone could be worth the sacrifice to their opinion.
  8. Regarding GW2mists: My server is linked to FoW (-101 population). In week 1 thanks to FoW we had 60+ Q for EBG almost 247. During prime time you had to wait 3 hours to enter that map. In week 2 the server became empty literally over night. Since then we are outnumbered 247. Even at prime. Last week we were matched against Fort Ranik (french server) (+91 population). This server is suddenly full of international gank squad players (Hunt, SA etc.) that do nothing besides spawncamping all day in this game mode. Like most international servers FoW is known for being a bandwagon server. I bet most of the players it lost over night went wo Vabbi (+72) and WSR (+43) and FSP (+83). Conclusion: This whole matchup system is a complete joke for non bandwagon players.
  9. Plague Signet will be pretty nice even without the trait after its rework next tuesday. I think I will use it pretty often in wvw. Currently it kills you on a regular basis when you pull that 25 torment/bleed/burn stack. Mindblowing that it took anet 12 years to fix this stupid mechanic. The other signets have one big issue which is: not working in shroud. Also mindblowing why anet did not make this baseline, when they reworked the trait.
  10. To quote you: No they don't. E.g. the autoattacks crit for around 1k damage in PvP. The only multiplier that is the same in PvE and PvP is the self damage, which I bet is not what you were talking about. Any other arguments besides referring to a wrong wiki entry?
  11. The average celestial elementalist (a class with 11k base health) loses about 20% of its health when a spinal shiver strikes and removes 3 boons. And that's the most impactfull skill a necro (which people say "naturally counters" ele) brings to the table. Why do you want to nerf it? Is the fight duration of your celestial encounters too short? Not even talking about zerging here. The skill looks even more pathetic against all that damage reduction. Tip: Don't play full zerk in wvw! Regarding overheat: Last week I have eaten a 28k overheat from an engi out of a 5 player smallscale group. I was in full ascended marauder gear and instantly downed. This would never happen with spinal shivers. Celestial gear would have reduced that hit to about 20k.
  12. Seems like the mechanics are the same as in 2016 (when I stopped playing PvP for the exact reaons I have read here in this thread). We've 2024 now. I guess a fix will arrive soon. Right after anet fixed wvw matchmaking.
  13. Ranger player complaining about necro and mes (or anything) while he got the most bloated weaponset (maces) and druid does exist in pvp and wvw. Comedy...
  14. Support for necro is tricky. The shroud specs would have a too strong synergy if the could support each other making a team of e.g. 5 reapers too strong. Blood magic does not stack (like 3 BM reapers => 3 times vampiric presence) for a reason. Harbinger has some support via elixiers. Scourge is the tradeoff anet designed for necros that want to play a complete support build ... and it had to be nerfed multiple times because it was braindead. What's left is what the game can handle balaincing wise.
  15. When you hit a target (which is what you want to do to corrupt a boon) the skill heals more than it costs health. I don't see the issue.
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