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Zanktus.9821

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  1. Hello, me and my friend would like to join :)Zanktus.9821Valeya.1456
  2. I actually don't mind that they added another festival currency so you can buy 8 envelopes with it. Sure it is a nerf to the years before, but it wouldn't be that bad.What is utterly bad is time gating and totally RNG these tokens on a "challenge", which feels underwhelming. I can only play a few hours for a day because of work, having to grind several hours just to get the needed amount of tokens is pretty much insulting. It's not even fun after a while, you start to question your life decisions while doing this brain dead event grind. At least they could have added these tokens to other activities, too. Like the race or dragon bash. That at least wouldn't force you to spend 15min for a chance of a token. Imagining people at Anet sitting in a meeting room or something and everyone agreeing that this festival is now a big one, because they added this "challenge", is frightening. This totally needs a rework and shouldn't have seen the day of light in this kind of way.
  3. While it does indeed make it a bit faster, it still means that you need to do 3 runs with a considerable waiting time inbetween.Cutting the overall event time down from 2 to 1 minute and also the threshold from 200 to 100 in this case would be an acceptable change, then even 3 runs would be considered "okay". I'm still not sure why I have to wait 15-30 minutes for one token, but that is a different story.
  4. You get one stack for each event completed and the bar seems to have a constant fill depending on the event.There are these "special" events, which are only for filling the bar, so far I noticed they appear 0-2 times a run.In the end you always do 4-6 events until the bar is full and the chest spawns (my best was 5/run). So, if you're super lucky with the events you need 2 runs with getting 6 stacks. But this is highly unlikely happening at all.You pretty much need 3 runs 99% of the time. This is the easiest/fastest way to get 12 stacks. Actually it is the only way to do so. At first I thought the amount of things you do in the event does matter, but one event (the ones using the jump special skill to collect these blue bubbles) showed that collected close to 200 is the same as collecting 50. Maybe there is a threshold, but tbh. I don't see any reason why devs would want to add unecessary calculations to this simple challenge.
  5. It is also unecessary time consuming. For the 12 runs I had to do the "challenge" 3 times doing up to 13-15 events in total (including waiting time inbetween).And the events do repeart fairly often. Personally I would change it to something like that: Imagine you doing the event alone would work like this:Gold = 3 stacks, fills the bar 20%Silver = 2 stacks, fills the bar 17%Bronce = 1 stack, fills the bar 14% With this you would need 5 perfect gold events for 12 (5x3) stacks and the chest to spawn.Silver would need 6 runs for 12 (6x2) stacks and the chest to spawn.The worst would be 8 bronce events with 8 (8x1) stacks and the chest to spawn. This simply would scale with other people. For example with 10 people in total, it would scale to:Gold = 3 stacks, fills the bar 2.0% (20/10) for each playerSilver = 2 stacks, fills the bar 1.7% (17/10) for each playerBronce = 1 stack, fills the bar 1.4% (14/10) for each player So, if the average of the group is silver or better, you do get 12 stacks until the chest spawns.In the end you could end up with 12 stacks quite fast, but if the whole group lacks behind you would need to do more events to spawn the chest. This is of course just an example with some fast thought numbers and stuff. But I think you could actually do this more like a "challenge" than just a unecessary time consuming activity. Even decreasing the event times would help a lot.
  6. Maybe the token was a daily/achievement reward for opening the chest?The first time I opened the chest I also got a token, but the 2nd time I opened it (with 12 stacks), I got green trash pretty much. Also I doubt that performance of the party has anything to do with how many stacks you get, but actually the random events you get. Some are a bit shorter or give less lucky magic thing that fills the bar (and thus it takes longer for the chest to spawn). So if you put it like that it means that everyone has to do a bad job to fill the bar slower and thus actually get more stacks through more events. I do like the idea, but it kinda feels half baked. The icons on the mini map are a pain to see, the rewards are a joke and I see no reason to not 100% get a token for participating. I couldn't buy all 8 envelops even though I did all dailies and adventurers/this activity. I just can't think that this was intended this way.
  7. Yes you do have to do 3 runs every time you want to open the chest with 12 stacks...Not just that, when I opened the chest with 12 stacks I didn't even get a token. This really has to be a bug.
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