have seen the first build in pvp...not sure how it s viable with berserker amulet(18k hp and almost base toughness)...second one is newer to me...all i see is heal via regen and some endurance share and stun break ..have to try it to check how much this works...thanks for sharing the builds The heal is because you can whirl in it and gain health from wind borne notes, plus you have a leap and blast finisher. You get a 10k heal to allies every 40s as well as 3s of resistance. I've run it and its viable, but honestly firebrand and tempest offer more. Also first build was a guess. Could definitely go demolishers and maybe drop something for sic em. I agree with you that this can be used as some decent builds...but they can never be meta....because they simply dont have enough against most classes> @NorthernRedStar.3054 said: This is the very impression I was having about ranger ...very true matedps can be spiky but all stars need to be aligned...with recent nerfs the max spike is not that fancy enough to create impact...support roles are underwhelming compared to other classes...condi classes are a joke tbh...i couldn get past plat 1 with any build(playing with 250-300 ping on avg)...i was not sure if i am not skillful enough or the rotations on ranger classes are weak to carry matches I'd like to add that since ranger COMPLETELY lacks access to boon removal (outside sigils - again, you lose damage modifiers if you run evocation etc.), they're effectively hard-counted by perma-protection appliers like prot holo. If you drop intelligence you'll be hitting like a wet fart most of the time. Pretty much all classes have the tools to negate a lot of ranger's damage and/or pet pressure. The complaints are null and often completely misinformed. For example, people cry about pets hitting them for ~7-9k with a beast skill - why does this happen? Because people don't know how ranger's damage modifiers work. The sole thing they're aware of is "they got dem dmgez!" Whereas in reality, that's a combination of multiple one-attack modifiers comboed (i.e. cancel-headbutt) with one another. One stun-break / evade ruins the whole thing, leaving ranger back at tame range of damage - which is where you'd rather have a thief or warrior on the job. "But I can't hold a node while ranger's pet is smacking me as they rapid fire!" - can you sit in the middle of the node against mesmer? Deadeye? Firebrand??? People do not like or understand classes / specialization that rely on precise timings to unleash damage / comboes. They're too used to spamming mindlessly on elementalists, necromancers, revenants and guardians. When someone outplays them, they're in shock - it's not a playstyle they're familiar with. It's unfair!after patch the dmg modifiers are way too hard to proc and with low boon duration it s hell now