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Ayr.5204

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  1. Yes, reading your comments and watching more videos I'm starting to get it a little more. I see a lot of comments about dungeons being dead content, so maybe I need to rethink where I'm going with my playtime. If I don't have a really solid incentive, the challenge aspect of soloing just isn't enough for me, I need to feel that the effort will have a reward. This is a bit off-topic, but is healing a thing in GW2? I thought when GW2 was coming out ANet said they didn't want a healer, but I've seen videos that look like people are very healing focused. Pretty much full healing specs in raids and things that remind me of traditional MMOs. Is there a such thing as a ranged healer that just spends their time healing the group? Can you target a player in a group and heal that player specifically?
  2. Just a little reminder, there isn't such a thing like outleveling an enemy, as your stats are always scaled down to the level area you're playing in. The only advantage a high level has in low level areas is more available traits/skills and maybe slightly higher stats. Ah, that would explain a lot, including why my HP always changed!
  3. No ecto farming or anything to incentivise a player to master a build and instance for example? At the moment it's fun being in such a well executed MMO, but I'll need purpose, and quite soon too.
  4. Ah cheers! Alright I'll start farming hero points and work on dragonhunter. Just did a search after you typed that up and it seems that a lot of people say dragonhunter is great for soloing. I'm prepared to wipe a bit to get the hang of the build, but if it's above my ability I'll look for something else, just want a build goal for now!
  5. Thanks guys and since posting that I've played around a little in a place called Twilight Arbor and toyed with. the mobs there. They are brutal, even thought I'm 80 and they're maybe 50! I'm using a core Guardian skill bar I found. It's not very interesting but it's listed as being good for dps. I saw this video and the Guardian's build looks more fun than mine with better survivability, but my eyes can't make out the skill bar, any idea what they're using? I took my build from here and using greatsword. Haven't tried another weapon type yet as my greatsword is orange coloured and the best I've got. Need to learn how to get new good weapons too to try them I guess.http://metabattle.com/wiki/Build:Guardian_-_Power_DPS Many of the builds have a speciality in there. Maybe I'll try to unlock specialities today with my gametime but it did feel great to be back in a dungeon again, even if it's a low level one and I'm wiping. Definitely feeling what you guys are saying about the game being less tanky and more movement based. That's fun too, I played AION for years after GW and many of the encounters there need a lot of moving around to avoid damage, though this is my first time using a roll type move to dodge. Going to watch that video now, cheers!
  6. Think it's been 12 to 15 years since I used to play GW and it was my first MMO. Whole thing seemed incredible to me, you know the skill synergy. and creating spammy builds that could end your death in one hit if you didn't maintain an enchantment or whatever. And then taking that stuff and farming those dungeon areas.. that stuff really captured my imagination. I always played on a rubbish work laptop back then so group stuff, especially PvP was pretty horrible. All this time later I've got a small break and thought, why not give the sequel a shot. Been playing around and it's nice, still has a lot of the original feel to it. Umm, so I'm not really up for running around getting involved in WvW. etc on my 13inch MBP. But it hit me.. only thing I really want to do is create those whacky solo builds and go farm high end content. Master some weird little niche. Not really sure GW2 has that sort of thing. There's definitely loads of soloing, but I can't tell what the builds feel like. Is there anything out there that reminds legacy players of that spammy, on the edge but uber powerful soloing we saw before? I know that stuff was controversial back then, but it was so clever and fun, and so hard to master some of those dungeons. I made a Guardian. Seems easy enough for a new guy like me to pick up so far. I haven't got the time or dexterity these days, but what I enjoy hasn't changed much. I remember loving some weird Necro/Monk build back in the day too, and even did a little ranger trapping in the newer content dungeons - they had some fun stuff. Remember Kannaxai or so? Loved that place, so dark and moody. And the wooden sort of area with the tree thing. Forget it all now but it's coming back as I type. Is GW2 dark and moody too in endgame? Sorry for the stream of consciousness, got hit with a a spot of nostalgia there!
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