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corwin.8356's Achievements
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Doesn't the -dx9 switch still work?
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What Things Can Be Safely Deleted?
corwin.8356 replied to Jalad Lantana.3027's topic in Players Helping Players
Bob. You can totally delete Bob. -
Skirmish chests with Desert Heroics
corwin.8356 replied to Veprovina.4876's topic in World vs. World
Go to the Heroics vendor in PVP. That's all I'm going to say. -
Turtle saddle strike mission
corwin.8356 replied to Blacknight.7205's topic in Players Helping Players
Not impossible, but much more difficult, and the framing is hard for me to see when focused on fight as my monitor is pretty big so that framing is in my periphery at best, but I get what you're saying. -
Turtle saddle strike mission
corwin.8356 replied to Blacknight.7205's topic in Players Helping Players
Did 10 total attempts with PUGs Sunday. Had in the description to please bring a meta build for solid comp. What I got was a lot of wait time just to get people using new specs they had little real knowledge of and dps under 1k for most of them. When your alacrigade(me) is #2 dps (~10k sustained) something is wrong with the world. Chief complaints: stacking with circles, ignoring the Numerals overhead (which is impossible to see with commander tag on), not kiting, and 1-1-1-1-1. All of this after lengthy explanation of mechanics. I don't rage, but I did get really tired of trying. Esp when you get peanut gallery comments from someone who was out in the first stage. TBH, I had a headache by the 9th attempt. I'm kinda feeling like I don't need a turtle at this point. -
Jade Slivers sensory array not giving jade slivers.
corwin.8356 replied to Vash.2386's topic in Bugs: Game, Forum, Website
Got online for a bit this morning and my bot was making slivers again. Yay. -
Jade Slivers sensory array not giving jade slivers.
corwin.8356 replied to Vash.2386's topic in Bugs: Game, Forum, Website
Got 12 slivers right after adding unit and none since after hours playing and tons of junk drops. Did bug report in game, we'll see I guess. -
This works well
corwin.8356 replied to RisenHowl.2419's topic in WvW World Restructuring Beta Feedback
I would agree. I got to run with a guild group from another server, liked their style and discord and I'll be swapping Thursday. I think people fail to see through to endgame on these changes. No more paying to change servers, you're just stuck until pairings end and then you (or even your whole guild ) can change alliances. The backend balance tweaks should help with lopsided matches, and hopefully bandwagoning. (I have some doubts on this simply because any system works until you add people actively trying to game it. As far as the beta itself, I picked my guild, ended up on the right shard, and have had few issues other than massive queues during primetime NA and once through with the recycling queue. I've see way rougher betas. Plus I purposely picked a guild that isn't on my default server to test. -
I just learned the default placement and stuck with it.
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Population Idea and Tier rewards (pls feel free to poke holes)
corwin.8356 replied to corwin.8356's topic in World vs. World
I see your point, although I'm not completely convinced that it couldn't work. Fusang was designed for up to three 150 man teams, Templar, Illuminati, and Dragon (Red, Blue and Green - unsurprisingly) so it's interesting to see if something can be drawn from the alternate model, given the similarities. Edit: The beacon you're referring to being Secret World Legends? If so that's a rebooted game with all of the IP and none of the good stuff from the original. It's dead because Funcom made it so. Was still an excellent IP and worth a solo story playthrough if nothing else. But yeah, doesn't look good on metrics. -
Not a recommendation per se, but when my G600 takes a dump I want to try out the EVGA X15, look very sexy. Plus I have large hands and I want bigger buttons for the thumb actions. I loved that Razer Trinity for the 8 button wheel but the mouse itself was trash.
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Population Idea and Tier rewards (pls feel free to poke holes)
corwin.8356 replied to corwin.8356's topic in World vs. World
I think you misunderstood me. An alliance or guild would never end up opposing each other, They just would have only their max get in. The excess would have to either wait for pop cap balance (by other players on the lowest pop faction moving to that map) or go to other maps (similar to how it works now when we queue out a map) I hope that clarified it.